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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 14:19:41 +0100 |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 16:23:32 +0100 |
commit | ddd1c40712a6a50b0574341087118fe4db67c3b2 (patch) | |
tree | b4392151c3ba122c7ede9439161cf1f73db5a8f7 /examples/animation | |
parent | 19421cc33af4f439f4c7aea2de9f449987fbc420 (diff) |
Rename QState::polished() signal to "propertiesAssigned"
"Polished" was never a very descriptive word, and it already has a
meaning attached in the QStyle API. Additionally, "propertiesAssigned"
has the benefit of giving the relation to the assignProperty() function
as part of the name.
Reviewed-by: Kent Hansen
Diffstat (limited to 'examples/animation')
-rw-r--r-- | examples/animation/stickman/lifecycle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp index 250fb85b63..1b6f9cd7c3 100644 --- a/examples/animation/stickman/lifecycle.cpp +++ b/examples/animation/stickman/lifecycle.cpp @@ -194,14 +194,14 @@ QState *LifeCycle::makeState(QState *parentState, const QString &animationFileNa topLevel->setInitialState(frameState); else //! [2] - previousState->addTransition(previousState, SIGNAL(polished()), frameState); + previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState); //! [2] previousState = frameState; } // Loop - previousState->addTransition(previousState, SIGNAL(polished()), topLevel->initialState()); + previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState()); return topLevel; |