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authorKent Hansen <khansen@trolltech.com>2009-04-22 17:20:19 +0200
committerKent Hansen <khansen@trolltech.com>2009-04-22 17:20:19 +0200
commitf87641584424deed25e2abdadea08c3be94b9ce1 (patch)
treea185687744e724a8db896970416f23d20f5cad38 /src/corelib/statemachine/qfinalstate.h
parent31f5348ea1691a7664b6abc04cf425dd02637b33 (diff)
kill the stateactions api
It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
Diffstat (limited to 'src/corelib/statemachine/qfinalstate.h')
-rw-r--r--src/corelib/statemachine/qfinalstate.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/corelib/statemachine/qfinalstate.h b/src/corelib/statemachine/qfinalstate.h
index 36813f502b..726a399589 100644
--- a/src/corelib/statemachine/qfinalstate.h
+++ b/src/corelib/statemachine/qfinalstate.h
@@ -43,9 +43,9 @@
#define QFINALSTATE_H
#ifndef QT_STATEMACHINE_SOLUTION
-#include <QtCore/qactionstate.h>
+#include <QtCore/qabstractstate.h>
#else
-#include "qactionstate.h"
+#include "qabstractstate.h"
#endif
QT_BEGIN_HEADER
@@ -55,7 +55,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Core)
class QFinalStatePrivate;
-class Q_CORE_EXPORT QFinalState : public QActionState
+class Q_CORE_EXPORT QFinalState : public QAbstractState
{
Q_OBJECT
public: