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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 11:30:06 +1000
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 11:30:06 +1000
commit2dfdd7d0f937f2d3fe7cb5327ac199f701de7890 (patch)
tree52a16fa388dacd4788777b1dc008f56e8c9920f1 /src/gui/math3d/qvector2d.cpp
parent11fed1f64f43593a2890e0a3f27b4e2e7ebde783 (diff)
Increase precision when normalizing vectors
QVector3D::normalize() and other similar functions were losing precision when qreal was float, causing vectors with small lengths to normalize to (0, 0, 0). Do the length calculations with double precision to avoid this problem. Reviewed-by: Sarah Smith
Diffstat (limited to 'src/gui/math3d/qvector2d.cpp')
-rw-r--r--src/gui/math3d/qvector2d.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index f12bec008d..2555a6f3bb 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -190,7 +190,9 @@ qreal QVector2D::lengthSquared() const
*/
QVector2D QVector2D::normalized() const
{
- qreal len = lengthSquared();
+ // Need some extra precision if the length is very small.
+ double len = double(xp) * double(xp) +
+ double(yp) * double(yp);
if (qFuzzyIsNull(len - 1.0f))
return *this;
else if (!qFuzzyIsNull(len))
@@ -207,7 +209,9 @@ QVector2D QVector2D::normalized() const
*/
void QVector2D::normalize()
{
- qreal len = lengthSquared();
+ // Need some extra precision if the length is very small.
+ double len = double(xp) * double(xp) +
+ double(yp) * double(yp);
if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
return;