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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-07-09 10:56:15 +1000
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-07-09 11:03:11 +1000
commit6cb86a552f4f320b47232ef745ae897ad5ead591 (patch)
treed0e8a284bf89ebc211e5f4caf1dd2f301c960851 /src/gui/math3d/qvector2d.cpp
parent6e35b15d75aeb140bf56690ce7369f54342c2739 (diff)
Remove some left-over mentions of fixed-point in math3d
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d/qvector2d.cpp')
-rw-r--r--src/gui/math3d/qvector2d.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 9b5d123e6e..b492aa883b 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -57,9 +57,7 @@ QT_BEGIN_NAMESPACE
The QVector2D class can also be used to represent vertices in 2D space.
We therefore do not need to provide a separate vertex class.
- The coordinates are stored internally using the most efficient
- representation for the GL rendering engine, which will be either
- floating-point or fixed-point.
+ \sa QVector3D, QVector4D, QQuaternion
*/
/*!