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authorJani Hautakangas <jani.hautakangas@nokia.com>2010-10-04 10:55:11 +0300
committerJani Hautakangas <jani.hautakangas@nokia.com>2010-10-04 11:51:43 +0300
commit207d9239dc6b67109b5e8cbdea7e5a589c167e85 (patch)
tree8f4f78085355b1713e132299617aed7231a095be /src/opengl/gl2paintengineex/qtriangulator.cpp
parent51d007e0fa699339f072956bbd8bfe33db9b7f70 (diff)
Enable QtOpenGL vector path caching on Symbian/IVE3
IVE3 doesn't support UNSIGNED_INT <type> index values in DrawElements. This patch checks if GL_OES_element_index_uint extensions is supported and determines DrawElement indices type based on that. On desktop environment UNSIGNED_INT is always supported. Task-number: QTBUG-13563 Reviewed-by: Gunnar
Diffstat (limited to 'src/opengl/gl2paintengineex/qtriangulator.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtriangulator.cpp354
1 files changed, 243 insertions, 111 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp
index f14b0a45d8..ea072b41c9 100644
--- a/src/opengl/gl2paintengineex/qtriangulator.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulator.cpp
@@ -57,6 +57,9 @@
#include <math.h>
+#include "qgl_p.h"
+#include "qglextensions_p.h"
+
QT_BEGIN_NAMESPACE
//#define Q_TRIANGULATOR_DEBUG
@@ -185,6 +188,18 @@ sort_loop_end:
sort(array + low + 1, count - low - 1);
}
+template<typename T>
+struct QVertexSet
+{
+ inline QVertexSet() { }
+ inline QVertexSet(const QVertexSet<T> &other) : vertices(other.vertices), indices(other.indices) { }
+ QVertexSet<T> &operator = (const QVertexSet<T> &other) {vertices = other.vertices; indices = other.indices; return *this;}
+
+ // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
+ QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
+ QVector<T> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
+};
+
//============================================================================//
// QFraction //
//============================================================================//
@@ -1295,7 +1310,7 @@ inline void QRingBuffer<T>::enqueue(const T &x)
//============================================================================//
// QTriangulator //
//============================================================================//
-
+template<typename T>
class QTriangulator
{
public:
@@ -1308,7 +1323,7 @@ public:
class ComplexToSimple
{
public:
- inline ComplexToSimple(QTriangulator *parent) : m_parent(parent),
+ inline ComplexToSimple(QTriangulator<T> *parent) : m_parent(parent),
m_edges(0), m_events(0), m_splits(0) { }
void decompose();
private:
@@ -1422,7 +1437,7 @@ public:
class SimpleToMonotone
{
public:
- inline SimpleToMonotone(QTriangulator *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { }
+ inline SimpleToMonotone(QTriangulator<T> *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { }
void decompose();
private:
enum VertexType {MergeVertex, EndVertex, RegularVertex, StartVertex, SplitVertex};
@@ -1431,7 +1446,7 @@ public:
{
QRBTree<int>::Node *node;
int helper, twin, next, previous;
- quint32 from, to;
+ T from, to;
VertexType type;
bool pointingUp;
int upper() const {return (pointingUp ? to : from);}
@@ -1478,20 +1493,20 @@ public:
class MonotoneToTriangles
{
public:
- inline MonotoneToTriangles(QTriangulator *parent) : m_parent(parent) { }
+ inline MonotoneToTriangles(QTriangulator<T> *parent) : m_parent(parent) { }
void decompose();
private:
- inline quint32 indices(int index) const {return m_parent->m_indices.at(index + m_first);}
+ inline T indices(int index) const {return m_parent->m_indices.at(index + m_first);}
inline int next(int index) const {return (index + 1) % m_length;}
inline int previous(int index) const {return (index + m_length - 1) % m_length;}
- inline bool less(int i, int j) const {return m_parent->m_vertices.at(indices(i)) < m_parent->m_vertices.at(indices(j));}
+ inline bool less(int i, int j) const {return m_parent->m_vertices.at((qint32)indices(i)) < m_parent->m_vertices.at(indices(j));}
inline bool leftOfEdge(int i, int j, int k) const
{
- return qPointIsLeftOfLine(m_parent->m_vertices.at(indices(i)),
- m_parent->m_vertices.at(indices(j)), m_parent->m_vertices.at(indices(k)));
+ return qPointIsLeftOfLine(m_parent->m_vertices.at((qint32)indices(i)),
+ m_parent->m_vertices.at((qint32)indices(j)), m_parent->m_vertices.at((qint32)indices(k)));
}
- QTriangulator *m_parent;
+ QTriangulator<T> *m_parent;
int m_first;
int m_length;
};
@@ -1505,11 +1520,11 @@ public:
// Call this only once.
void initialize(const QPainterPath &path, const QTransform &matrix, qreal lod);
// Call either triangulate() or polyline() only once.
- QTriangleSet triangulate();
- QPolylineSet polyline();
+ QVertexSet<T> triangulate();
+ QVertexSet<T> polyline();
private:
QDataBuffer<QPodPoint> m_vertices;
- QVector<quint32> m_indices;
+ QVector<T> m_indices;
uint m_hint;
};
@@ -1517,7 +1532,8 @@ private:
// QTriangulator //
//============================================================================//
-QTriangleSet QTriangulator::triangulate()
+template <typename T>
+QVertexSet<T> QTriangulator<T>::triangulate()
{
for (int i = 0; i < m_vertices.size(); ++i) {
Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21));
@@ -1536,7 +1552,7 @@ QTriangleSet QTriangulator::triangulate()
MonotoneToTriangles m2t(this);
m2t.decompose();
- QTriangleSet result;
+ QVertexSet<T> result;
result.indices = m_indices;
result.vertices.resize(2 * m_vertices.size());
for (int i = 0; i < m_vertices.size(); ++i) {
@@ -1546,9 +1562,10 @@ QTriangleSet QTriangulator::triangulate()
return result;
}
-QPolylineSet QTriangulator::polyline()
+template <typename T>
+QVertexSet<T> QTriangulator<T>::polyline()
{
- QPolylineSet result;
+ QVertexSet<T> result;
result.indices = m_indices;
result.vertices.resize(2 * m_vertices.size());
for (int i = 0; i < m_vertices.size(); ++i) {
@@ -1558,7 +1575,8 @@ QPolylineSet QTriangulator::polyline()
return result;
}
-void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix)
+template <typename T>
+void QTriangulator<T>::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix)
{
m_hint = hint;
m_vertices.resize(count);
@@ -1570,10 +1588,11 @@ void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const
m_vertices.at(i).y = qRound(y * Q_FIXED_POINT_SCALE);
m_indices[i] = i;
}
- m_indices[count] = Q_TRIANGULATE_END_OF_POLYGON;
+ m_indices[count] = T(-1); //Q_TRIANGULATE_END_OF_POLYGON
}
-void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod)
+template <typename T>
+void QTriangulator<T>::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod)
{
m_hint = path.hints();
// Curved paths will be converted to complex polygons.
@@ -1586,10 +1605,10 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix
switch (*e) {
case QPainterPath::MoveToElement:
if (!m_indices.isEmpty())
- m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON
// Fall through.
case QPainterPath::LineToElement:
- m_indices.push_back(quint32(m_vertices.size()));
+ m_indices.push_back(T(m_vertices.size()));
m_vertices.resize(m_vertices.size() + 1);
qreal x, y;
matrix.map(p[0], p[1], &x, &y);
@@ -1607,7 +1626,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix
QPolygonF poly = bezier.toPolygon();
// Skip first point, it already exists in 'm_vertices'.
for (int j = 1; j < poly.size(); ++j) {
- m_indices.push_back(quint32(m_vertices.size()));
+ m_indices.push_back(T(m_vertices.size()));
m_vertices.resize(m_vertices.size() + 1);
m_vertices.last().x = qRound(poly.at(j).x() * Q_FIXED_POINT_SCALE / lod);
m_vertices.last().y = qRound(poly.at(j).y() * Q_FIXED_POINT_SCALE / lod);
@@ -1624,7 +1643,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix
}
} else {
for (int i = 0; i < path.elementCount(); ++i, p += 2) {
- m_indices.push_back(quint32(m_vertices.size()));
+ m_indices.push_back(T(m_vertices.size()));
m_vertices.resize(m_vertices.size() + 1);
qreal x, y;
matrix.map(p[0], p[1], &x, &y);
@@ -1632,10 +1651,11 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix
m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE);
}
}
- m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON
}
-void QTriangulator::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod)
+template <typename T>
+void QTriangulator<T>::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod)
{
initialize(qtVectorPathForPath(path), matrix, lod);
}
@@ -1643,8 +1663,8 @@ void QTriangulator::initialize(const QPainterPath &path, const QTransform &matri
//============================================================================//
// QTriangulator::ComplexToSimple //
//============================================================================//
-
-void QTriangulator::ComplexToSimple::decompose()
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::decompose()
{
m_initialPointCount = m_parent->m_vertices.size();
initEdges();
@@ -1670,17 +1690,18 @@ void QTriangulator::ComplexToSimple::decompose()
processed.setBit(i);
i = m_edges.at(i).next; // CCW order
} while (i != first);
- m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON
}
}
-void QTriangulator::ComplexToSimple::initEdges()
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::initEdges()
{
// Initialize edge structure.
// 'next' and 'previous' are not being initialized at this point.
int first = 0;
for (int i = 0; i < m_parent->m_indices.size(); ++i) {
- if (m_parent->m_indices.at(i) == Q_TRIANGULATE_END_OF_POLYGON) {
+ if (m_parent->m_indices.at(i) == T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON
if (m_edges.size() != first)
m_edges.last().to = m_edges.at(first).from;
first = m_edges.size();
@@ -1700,15 +1721,16 @@ void QTriangulator::ComplexToSimple::initEdges()
}
// Return true if new intersection was found
-bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right)
+template <typename T>
+bool QTriangulator<T>::ComplexToSimple::calculateIntersection(int left, int right)
{
const Edge &e1 = m_edges.at(left);
const Edge &e2 = m_edges.at(right);
- const QPodPoint &u1 = m_parent->m_vertices.at(e1.from);
- const QPodPoint &u2 = m_parent->m_vertices.at(e1.to);
- const QPodPoint &v1 = m_parent->m_vertices.at(e2.from);
- const QPodPoint &v2 = m_parent->m_vertices.at(e2.to);
+ const QPodPoint &u1 = m_parent->m_vertices.at((qint32)e1.from);
+ const QPodPoint &u2 = m_parent->m_vertices.at((qint32)e1.to);
+ const QPodPoint &v1 = m_parent->m_vertices.at((qint32)e2.from);
+ const QPodPoint &v2 = m_parent->m_vertices.at((qint32)e2.to);
if (qMax(u1.x, u2.x) <= qMin(v1.x, v2.x))
return false;
@@ -1734,7 +1756,8 @@ bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right)
return true;
}
-bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
+template <typename T>
+bool QTriangulator<T>::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
{
const Edge &leftEdge = m_edges.at(leftEdgeIndex);
const Edge &rightEdge = m_edges.at(rightEdgeIndex);
@@ -1752,7 +1775,8 @@ bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rig
return d < 0;
}
-QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const
+template <typename T>
+QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const
{
QRBTree<int>::Node *current = m_edgeList.root;
QRBTree<int>::Node *result = 0;
@@ -1767,7 +1791,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd
return result;
}
-QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const
+template <typename T>
+QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const
{
if (!m_edgeList.root)
return after;
@@ -1782,7 +1807,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd
return result;
}
-QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::bounds(const QPodPoint &point) const
+template <typename T>
+QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::bounds(const QPodPoint &point) const
{
QRBTree<int>::Node *current = m_edgeList.root;
QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0);
@@ -1830,7 +1856,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple
return result;
}
-QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::outerBounds(const QPodPoint &point) const
+template <typename T>
+QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::outerBounds(const QPodPoint &point) const
{
QRBTree<int>::Node *current = m_edgeList.root;
QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0);
@@ -1886,7 +1913,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple
return result;
}
-void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint)
{
Q_ASSERT(leftmost && rightmost);
@@ -1904,8 +1932,8 @@ void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *left
}
}
-
-void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost)
{
Q_ASSERT(leftmost && rightmost);
@@ -1932,7 +1960,8 @@ void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *le
calculateIntersection(storeRightmost->data, rightmost->data);
}
-void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
{
QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint);
while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) {
@@ -1949,8 +1978,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
if (!previous)
break;
const Edge &edge = m_edges.at(previous->data);
- const QPodPoint &u = m_parent->m_vertices.at(edge.from);
- const QPodPoint &v = m_parent->m_vertices.at(edge.to);
+ const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from);
+ const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to);
if (!currentIntersectionPoint.isOnLine(u, v)) {
Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0);
break;
@@ -1963,8 +1992,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
if (!next)
break;
const Edge &edge = m_edges.at(next->data);
- const QPodPoint &u = m_parent->m_vertices.at(edge.from);
- const QPodPoint &v = m_parent->m_vertices.at(edge.to);
+ const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from);
+ const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to);
if (!currentIntersectionPoint.isOnLine(u, v)) {
Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0);
break;
@@ -1987,7 +2016,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
}
}
-void QTriangulator::ComplexToSimple::fillPriorityQueue()
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::fillPriorityQueue()
{
m_events.reset();
m_events.reserve(m_edges.size() * 2);
@@ -1995,7 +2025,7 @@ void QTriangulator::ComplexToSimple::fillPriorityQueue()
Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1);
Q_ASSERT(m_edges.at(i).node == 0);
Q_ASSERT(m_edges.at(i).pointingUp == m_edges.at(i).originallyPointingUp);
- Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from)));
+ Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(qint32)(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from)));
// Ignore zero-length edges.
if (m_parent->m_vertices.at(m_edges.at(i).to) != m_parent->m_vertices.at(m_edges.at(i).from)) {
QPodPoint upper = m_parent->m_vertices.at(m_edges.at(i).upper());
@@ -2010,7 +2040,8 @@ void QTriangulator::ComplexToSimple::fillPriorityQueue()
sort(m_events.data(), m_events.size());
}
-void QTriangulator::ComplexToSimple::calculateIntersections()
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::calculateIntersections()
{
fillPriorityQueue();
@@ -2075,7 +2106,8 @@ void QTriangulator::ComplexToSimple::calculateIntersections()
// The upper piece is pushed to the end of the 'm_edges' vector.
// The lower piece replaces the old edge.
// Return the edge whose 'from' is 'pointIndex'.
-int QTriangulator::ComplexToSimple::splitEdge(int splitIndex)
+template <typename T>
+int QTriangulator<T>::ComplexToSimple::splitEdge(int splitIndex)
{
const Split &split = m_splits.at(splitIndex);
Edge &lowerEdge = m_edges.at(split.edge);
@@ -2105,7 +2137,8 @@ int QTriangulator::ComplexToSimple::splitEdge(int splitIndex)
}
}
-bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections()
+template <typename T>
+bool QTriangulator<T>::ComplexToSimple::splitEdgesAtIntersections()
{
for (int i = 0; i < m_edges.size(); ++i)
m_edges.at(i).mayIntersect = false;
@@ -2122,7 +2155,8 @@ bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections()
return checkForNewIntersections;
}
-void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i)
{
// Edges with zero length should not reach this part.
Q_ASSERT(m_parent->m_vertices.at(m_edges.at(i).from) != m_parent->m_vertices.at(m_edges.at(i).to));
@@ -2152,7 +2186,8 @@ void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &or
orderedEdges.append(i);
}
-void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect()
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::removeUnwantedEdgesAndConnect()
{
Q_ASSERT(m_edgeList.root == 0);
// Initialize priority queue.
@@ -2179,7 +2214,7 @@ void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect()
while (current != b.second) {
Q_ASSERT(current);
Q_ASSERT(m_edges.at(current->data).node == current);
- Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to)));
+ Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(qint32)(m_edges.at(current->data).to)));
Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point);
insertEdgeIntoVectorIfWanted(orderedEdges, current->data);
current = m_edgeList.next(current);
@@ -2290,7 +2325,8 @@ void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect()
} // end while
}
-void QTriangulator::ComplexToSimple::removeUnusedPoints() {
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::removeUnusedPoints() {
QBitArray used(m_parent->m_vertices.size(), false);
for (int i = 0; i < m_edges.size(); ++i) {
Q_ASSERT((m_edges.at(i).previous == -1) == (m_edges.at(i).next == -1));
@@ -2314,7 +2350,8 @@ void QTriangulator::ComplexToSimple::removeUnusedPoints() {
}
}
-bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) const
+template <typename T>
+bool QTriangulator<T>::ComplexToSimple::CompareEdges::operator () (int i, int j) const
{
int cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from),
m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from));
@@ -2325,7 +2362,8 @@ bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) co
return cmp > 0;
}
-inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &other) const
+template <typename T>
+inline bool QTriangulator<T>::ComplexToSimple::Event::operator < (const Event &other) const
{
if (point == other.point)
return type < other.type; // 'Lower' has higher priority than 'Upper'.
@@ -2337,8 +2375,8 @@ inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &othe
//============================================================================//
#ifdef Q_TRIANGULATOR_DEBUG
-
-QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex)
+template <typename T>
+QTriangulator<T>::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex)
: m_parent(parent), m_vertex(currentVertex)
{
QDataBuffer<QPodPoint> &vertices = m_parent->m_parent->m_vertices;
@@ -2360,7 +2398,8 @@ QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent
m_window = QRectF(minX - border, minY - border, (maxX - minX + 2 * border), (maxY - minY + 2 * border));
}
-void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *)
{
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
@@ -2426,7 +2465,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *)
}
}
-void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event)
{
qreal scale = exp(-0.001 * event->delta());
QPointF center = m_window.center();
@@ -2436,7 +2476,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event)
update();
}
-void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event)
{
if (event->buttons() & Qt::LeftButton) {
QPointF delta = event->pos() - m_lastMousePos;
@@ -2449,7 +2490,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *ev
}
}
-void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event)
+template <typename T>
+void QTriangulator<T>::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
m_lastMousePos = event->pos();
@@ -2462,8 +2504,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *e
//============================================================================//
// QTriangulator::SimpleToMonotone //
//============================================================================//
-
-void QTriangulator::SimpleToMonotone::decompose()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::decompose()
{
setupDataStructures();
removeZeroLengthEdges();
@@ -2482,12 +2524,13 @@ void QTriangulator::SimpleToMonotone::decompose()
processed.setBit(i);
i = m_edges.at(i).next;
} while (i != first);
- if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != Q_TRIANGULATE_END_OF_POLYGON)
- m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != T(-1)) // Q_TRIANGULATE_END_OF_POLYGON
+ m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON
}
}
-void QTriangulator::SimpleToMonotone::setupDataStructures()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::setupDataStructures()
{
int i = 0;
Edge e;
@@ -2505,7 +2548,7 @@ void QTriangulator::SimpleToMonotone::setupDataStructures()
m_edges.add(e);
++i;
Q_ASSERT(i < m_parent->m_indices.size());
- } while (m_parent->m_indices.at(i) != Q_TRIANGULATE_END_OF_POLYGON);
+ } while (m_parent->m_indices.at(i) != T(-1)); // Q_TRIANGULATE_END_OF_POLYGON
m_edges.last().next = start;
m_edges.at(start).previous = m_edges.size() - 1;
@@ -2519,7 +2562,8 @@ void QTriangulator::SimpleToMonotone::setupDataStructures()
}
}
-void QTriangulator::SimpleToMonotone::removeZeroLengthEdges()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::removeZeroLengthEdges()
{
for (int i = 0; i < m_edges.size(); ++i) {
if (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(i).to)) {
@@ -2547,7 +2591,8 @@ void QTriangulator::SimpleToMonotone::removeZeroLengthEdges()
}
}
-void QTriangulator::SimpleToMonotone::fillPriorityQueue()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::fillPriorityQueue()
{
m_upperVertex.reset();
m_upperVertex.reserve(m_edges.size());
@@ -2561,7 +2606,8 @@ void QTriangulator::SimpleToMonotone::fillPriorityQueue()
//}
}
-bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
+template <typename T>
+bool QTriangulator<T>::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
{
const Edge &leftEdge = m_edges.at(leftEdgeIndex);
const Edge &rightEdge = m_edges.at(rightEdgeIndex);
@@ -2575,7 +2621,8 @@ bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int ri
}
// Returns the rightmost edge not to the right of the given edge.
-QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const
+template <typename T>
+QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const
{
QRBTree<int>::Node *current = m_edgeList.root;
QRBTree<int>::Node *result = 0;
@@ -2591,7 +2638,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int ed
}
// Returns the rightmost edge left of the given point.
-QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const
+template <typename T>
+QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const
{
QRBTree<int>::Node *current = m_edgeList.root;
QRBTree<int>::Node *result = 0;
@@ -2609,7 +2657,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int p
return result;
}
-void QTriangulator::SimpleToMonotone::classifyVertex(int i)
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::classifyVertex(int i)
{
Edge &e2 = m_edges.at(i);
const Edge &e1 = m_edges.at(e2.previous);
@@ -2638,13 +2687,15 @@ void QTriangulator::SimpleToMonotone::classifyVertex(int i)
}
}
-void QTriangulator::SimpleToMonotone::classifyVertices()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::classifyVertices()
{
for (int i = 0; i < m_edges.size(); ++i)
classifyVertex(i);
}
-bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3)
+template <typename T>
+bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3)
{
bool leftOfPreviousEdge = !qPointIsLeftOfLine(p, v2, v1);
bool leftOfNextEdge = !qPointIsLeftOfLine(p, v3, v2);
@@ -2655,7 +2706,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const
return leftOfPreviousEdge || leftOfNextEdge;
}
-bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector)
+template <typename T>
+bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(int vertex, int sector)
{
const QPodPoint &center = m_parent->m_vertices.at(m_edges.at(sector).from);
// Handle degenerate edges.
@@ -2677,7 +2729,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector)
return pointIsInSector(p, v1, center, v3);
}
-int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex)
+template <typename T>
+int QTriangulator<T>::SimpleToMonotone::findSector(int edge, int vertex)
{
while (!pointIsInSector(vertex, edge)) {
edge = m_edges.at(m_edges.at(edge).previous).twin;
@@ -2686,7 +2739,8 @@ int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex)
return edge;
}
-void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper)
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::createDiagonal(int lower, int upper)
{
lower = findSector(lower, upper);
upper = findSector(upper, lower);
@@ -2713,7 +2767,8 @@ void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper)
m_edges.add(e);
}
-void QTriangulator::SimpleToMonotone::monotoneDecomposition()
+template <typename T>
+void QTriangulator<T>::SimpleToMonotone::monotoneDecomposition()
{
if (m_edges.isEmpty())
return;
@@ -2729,8 +2784,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition()
Q_ASSERT(i < m_edges.size());
int j = m_edges.at(i).previous;
Q_ASSERT(j < m_edges.size());
- m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at(m_edges.at(i).from),
- m_parent->m_vertices.at(m_edges.at(j).from), m_parent->m_vertices.at(m_edges.at(i).to));
+ m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at((quint32)m_edges.at(i).from),
+ m_parent->m_vertices.at((quint32)m_edges.at(j).from), m_parent->m_vertices.at((quint32)m_edges.at(i).to));
classifyVertices();
fillPriorityQueue();
@@ -2848,7 +2903,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition()
createDiagonal(diagonals.at(i).first, diagonals.at(i).second);
}
-bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j) const
+template <typename T>
+bool QTriangulator<T>::SimpleToMonotone::CompareVertices::operator () (int i, int j) const
{
if (m_parent->m_edges.at(i).from == m_parent->m_edges.at(j).from)
return m_parent->m_edges.at(i).type > m_parent->m_edges.at(j).type;
@@ -2859,16 +2915,16 @@ bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j
//============================================================================//
// QTriangulator::MonotoneToTriangles //
//============================================================================//
-
-void QTriangulator::MonotoneToTriangles::decompose()
+template <typename T>
+void QTriangulator<T>::MonotoneToTriangles::decompose()
{
- QVector<quint32> result;
+ QVector<T> result;
QDataBuffer<int> stack(m_parent->m_indices.size());
m_first = 0;
// Require at least three more indices.
while (m_first + 3 <= m_parent->m_indices.size()) {
m_length = 0;
- while (m_parent->m_indices.at(m_first + m_length) != Q_TRIANGULATE_END_OF_POLYGON) {
+ while (m_parent->m_indices.at(m_first + m_length) != T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON
++m_length;
Q_ASSERT(m_first + m_length < m_parent->m_indices.size());
}
@@ -2955,39 +3011,115 @@ void QTriangulator::MonotoneToTriangles::decompose()
// qTriangulate //
//============================================================================//
-QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint, const QTransform &matrix)
+QTriangleSet qTriangulate(const qreal *polygon,
+ int count, uint hint, const QTransform &matrix)
{
- QTriangulator triangulator;
- triangulator.initialize(polygon, count, hint, matrix);
- return triangulator.triangulate();
+ QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint
+
+ QTriangleSet triangleSet;
+ if (glSupportsElementIndexUint) {
+ QTriangulator<quint32> triangulator;
+ triangulator.initialize(polygon, count, hint, matrix);
+ QVertexSet<quint32> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUint(vertexSet.indices);
+
+ } else {
+ QTriangulator<quint16> triangulator;
+ triangulator.initialize(polygon, count, hint, matrix);
+ QVertexSet<quint16> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUshort(vertexSet.indices);
+ }
+ return triangleSet;
}
-QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix, qreal lod)
+QTriangleSet qTriangulate(const QVectorPath &path,
+ const QTransform &matrix, qreal lod)
{
- QTriangulator triangulator;
- triangulator.initialize(path, matrix, lod);
- return triangulator.triangulate();
+ QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint
+
+ QTriangleSet triangleSet;
+ if (glSupportsElementIndexUint) {
+ QTriangulator<quint32> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint32> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUint(vertexSet.indices);
+ } else {
+ QTriangulator<quint16> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint16> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUshort(vertexSet.indices);
+ }
+ return triangleSet;
}
-QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix, qreal lod)
+QTriangleSet qTriangulate(const QPainterPath &path,
+ const QTransform &matrix, qreal lod)
{
- QTriangulator triangulator;
- triangulator.initialize(path, matrix, lod);
- return triangulator.triangulate();
+ QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint
+
+ QTriangleSet triangleSet;
+ if (glSupportsElementIndexUint) {
+ QTriangulator<quint32> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint32> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUint(vertexSet.indices);
+ } else {
+ QTriangulator<quint16> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint16> vertexSet = triangulator.triangulate();
+ triangleSet.vertices = vertexSet.vertices;
+ triangleSet.indices.setDataUshort(vertexSet.indices);
+ }
+ return triangleSet;
}
-QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix, qreal lod)
+QPolylineSet qPolyline(const QVectorPath &path,
+ const QTransform &matrix, qreal lod)
{
- QTriangulator triangulator;
- triangulator.initialize(path, matrix, lod);
- return triangulator.polyline();
+ QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint
+
+ QPolylineSet polyLineSet;
+ if (glSupportsElementIndexUint) {
+ QTriangulator<quint32> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint32> vertexSet = triangulator.polyline();
+ polyLineSet.vertices = vertexSet.vertices;
+ polyLineSet.indices.setDataUint(vertexSet.indices);
+ } else {
+ QTriangulator<quint16> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint16> vertexSet = triangulator.triangulate();
+ polyLineSet.vertices = vertexSet.vertices;
+ polyLineSet.indices.setDataUshort(vertexSet.indices);
+ }
+ return polyLineSet;
}
-QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix, qreal lod)
+QPolylineSet qPolyline(const QPainterPath &path,
+ const QTransform &matrix, qreal lod)
{
- QTriangulator triangulator;
- triangulator.initialize(path, matrix, lod);
- return triangulator.polyline();
+ QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint
+
+ QPolylineSet polyLineSet;
+ if (glSupportsElementIndexUint) {
+ QTriangulator<quint32> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint32> vertexSet = triangulator.polyline();
+ polyLineSet.vertices = vertexSet.vertices;
+ polyLineSet.indices.setDataUint(vertexSet.indices);
+ } else {
+ QTriangulator<quint16> triangulator;
+ triangulator.initialize(path, matrix, lod);
+ QVertexSet<quint16> vertexSet = triangulator.triangulate();
+ polyLineSet.vertices = vertexSet.vertices;
+ polyLineSet.indices.setDataUshort(vertexSet.indices);
+ }
+ return polyLineSet;
}
QT_END_NAMESPACE