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authorBradley T. Hughes <bradley.hughes@nokia.com>2009-06-24 10:30:32 +0200
committerBradley T. Hughes <bradley.hughes@nokia.com>2009-06-24 10:30:32 +0200
commit0580be5026ec66409259ea546454cbd11666bb75 (patch)
tree70d87d8841524755be511db5d97feb28d602a0dc /tests/auto/qtouchevent
parentd8b81cad37e9477e609bbbedf0e666163bbbd813 (diff)
Fix pressure "emulation"
Update the auto test for QTouchEvent to make sure the pressure is set to 1 for Pressed/Moved/Stationary, but for 0 for Released.
Diffstat (limited to 'tests/auto/qtouchevent')
-rw-r--r--tests/auto/qtouchevent/tst_qtouchevent.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/qtouchevent/tst_qtouchevent.cpp b/tests/auto/qtouchevent/tst_qtouchevent.cpp
index b21ba40956..a9206bd3d7 100644
--- a/tests/auto/qtouchevent/tst_qtouchevent.cpp
+++ b/tests/auto/qtouchevent/tst_qtouchevent.cpp
@@ -284,7 +284,7 @@ void tst_QTouchEvent::basicRawEventTranslation()
QCOMPARE(touchBeginPoint.rect(), QRectF(pos, QSizeF(0, 0)));
QCOMPARE(touchBeginPoint.screenRect(), QRectF(rawTouchPoint.screenPos(), QSizeF(0, 0)));
QCOMPARE(touchBeginPoint.sceneRect(), touchBeginPoint.screenRect());
- QCOMPARE(touchBeginPoint.pressure(), qreal(-1.));
+ QCOMPARE(touchBeginPoint.pressure(), qreal(1.));
// moving the point should translate to TouchUpdate
rawTouchPoint.setState(Qt::TouchPointMoved);
@@ -314,7 +314,7 @@ void tst_QTouchEvent::basicRawEventTranslation()
QCOMPARE(touchUpdatePoint.rect(), QRectF(pos + delta, QSizeF(0, 0)));
QCOMPARE(touchUpdatePoint.screenRect(), QRectF(rawTouchPoint.screenPos(), QSizeF(0, 0)));
QCOMPARE(touchUpdatePoint.sceneRect(), touchUpdatePoint.screenRect());
- QCOMPARE(touchUpdatePoint.pressure(), qreal(-1.));
+ QCOMPARE(touchUpdatePoint.pressure(), qreal(1.));
// releasing the point translates to TouchEnd
rawTouchPoint.setState(Qt::TouchPointReleased);
@@ -344,7 +344,7 @@ void tst_QTouchEvent::basicRawEventTranslation()
QCOMPARE(touchEndPoint.rect(), QRectF(pos + delta + delta, QSizeF(0, 0)));
QCOMPARE(touchEndPoint.screenRect(), QRectF(rawTouchPoint.screenPos(), QSizeF(0, 0)));
QCOMPARE(touchEndPoint.sceneRect(), touchEndPoint.screenRect());
- QCOMPARE(touchEndPoint.pressure(), qreal(-1.));
+ QCOMPARE(touchEndPoint.pressure(), qreal(0.));
}
QTEST_MAIN(tst_QTouchEvent)