diff options
Diffstat (limited to 'demos/declarative/shadereffects/shader-demo.qml')
-rw-r--r-- | demos/declarative/shadereffects/shader-demo.qml | 53 |
1 files changed, 47 insertions, 6 deletions
diff --git a/demos/declarative/shadereffects/shader-demo.qml b/demos/declarative/shadereffects/shader-demo.qml index b97aace682..1226064a5d 100644 --- a/demos/declarative/shadereffects/shader-demo.qml +++ b/demos/declarative/shadereffects/shader-demo.qml @@ -1,3 +1,44 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Declarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + import QtQuick 2.0 Image { @@ -73,7 +114,7 @@ Image { "uniform highp float amplitude;" + "uniform highp float frequency;" + "uniform highp float time;" + - "uniform lowp sampler2D source;" + + "uniform sampler2D source;" + "varying highp vec2 qt_TexCoord0;" + "void main() {" + " highp vec2 p = sin(time + frequency * qt_TexCoord0);" + @@ -105,7 +146,7 @@ Image { property variant delta: Qt.size(1.0 / width, 0.0) property variant source: theSource fragmentShader: " - uniform lowp sampler2D source; + uniform sampler2D source; uniform highp vec2 delta; varying highp vec2 qt_TexCoord0; void main() { @@ -118,7 +159,7 @@ Image { } } fragmentShader: " - uniform lowp sampler2D source; + uniform sampler2D source; uniform highp vec2 delta; varying highp vec2 qt_TexCoord0; void main() { @@ -161,7 +202,7 @@ Image { property variant source: theSource property variant delta: Qt.size(0.5 / width, 0.5 / height) fragmentShader: " - uniform lowp sampler2D source; + uniform sampler2D source; uniform highp vec2 delta; uniform highp float qt_Opacity; varying highp vec2 qt_TexCoord0; @@ -182,7 +223,7 @@ Image { property variant source: theSource property color tint: sliderToColor(colorizeSlider.value) fragmentShader: " - uniform lowp sampler2D source; + uniform sampler2D source; uniform lowp vec4 tint; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord0; @@ -203,7 +244,7 @@ Image { ShaderEffectItem { width: 180 height: 180 - meshResolution: Qt.size(10, 10) + mesh: GridMesh { resolution: Qt.size(10, 10) } property variant source: theSource property real bend: 0 property real minimize: 0 |