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-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js4
-rw-r--r--demos/declarative/snake/content/snake.js4
2 files changed, 4 insertions, 4 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index f9c6184437..5c008a2a46 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -179,7 +179,7 @@ function createBlock(column,row){
var dynamicObject = component.createObject(gameCanvas);
if(dynamicObject == null){
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -192,7 +192,7 @@ function createBlock(column,row){
board[index(column,row)] = dynamicObject;
}else{
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index f5c231e3cd..6f78b337e1 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -54,7 +54,7 @@ function startNewGame()
} else {
if(linkComponent.status != Component.Ready) {
if(linkComponent.status == Component.Error)
- console.log(linkComponent.errorsString());
+ console.log(linkComponent.errorString());
else
console.log("Still loading linkComponent");
continue;//TODO: Better error handling?
@@ -294,7 +294,7 @@ function createCookie(value) {
if(cookieComponent.status != Component.Ready) {
if(cookieComponent.status == Component.Error)
- console.log(cookieComponent.errorsString());
+ console.log(cookieComponent.errorString());
else
console.log("Still loading cookieComponent");
return;//TODO: Better error handling?