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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GAMEENGINE_H
+#define GAMEENGINE_H
+
+#include <QObject>
+#include <QDeclarativeItem>
+#include <QMutex>
+#include <QPluginLoader>
+#include <QList>
+
+#ifdef Q_OS_SYMBIAN
+#include <hwrmvibra.h>
+#endif
+
+// QtMobility
+#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
+#include <QSystemDeviceInfo>
+QTM_USE_NAMESPACE
+#endif
+
+class CInvSounds;
+class LevelPluginInterface;
+class GameEngine : public QObject
+{
+ Q_OBJECT
+
+public:
+ GameEngine(QObject* parent);
+ ~GameEngine();
+ void timerEvent(QTimerEvent *);
+ void setGameLevel(LevelPluginInterface* level);
+ void setPluginList(QList<QPluginLoader*> plugins);
+ void pauseGame();
+
+public:
+ Q_INVOKABLE void enableEngineTimer(QVariant enable);
+ Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
+ Q_INVOKABLE void enableSounds(QVariant enable);
+ Q_INVOKABLE void playSound(QVariant index);
+ Q_INVOKABLE void playSounds(QVariant index, QVariant count);
+ Q_INVOKABLE void playInternalSound(QVariant index);
+ Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
+ Q_INVOKABLE QVariant pluginList();
+ Q_INVOKABLE void findQmlObjects();
+ Q_INVOKABLE void clearQmlObjects();
+ Q_INVOKABLE void pauseLevel(QVariant doPause);
+ Q_INVOKABLE void gameStartSound();
+
+ Q_INVOKABLE QVariant isSymbian();
+ Q_INVOKABLE QVariant isMaemo();
+ Q_INVOKABLE QVariant isWindows();
+
+ Q_INVOKABLE void vibra();
+ Q_INVOKABLE void fastVibra();
+
+ Q_INVOKABLE void openLink(QVariant link);
+
+
+private slots:
+#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
+ void currentProfileChanged (QSystemDeviceInfo::Profile);
+#endif
+
+public:
+ void setGameQml(QObject* o);
+
+private:
+ void findMissiles(QObject* rootObject);
+ void findEnemies(QObject* rootObject);
+ void setLevelQml(QObject* o) {m_levelQml = o;}
+ void setEnemiesGridQml(QObject* o);
+ void setMyShipQml(QObject* o);
+ void gameOver(bool youWin);
+ void selectVisibleEnemy(int& start, int& end);
+
+private:
+ void doHitTest();
+ void doEnemyMissile();
+
+private:
+ bool m_enableEnemyMissiles;
+ QMutex m_enemyListMutex;
+ QList<QDeclarativeItem*> m_enemyList;
+ QList<QDeclarativeItem*> m_missileList;
+ QList<QDeclarativeItem*> m_enemyMissileList;
+ QObject* m_levelQml;
+ QDeclarativeItem* m_enemiesGridGml;
+ QDeclarativeItem* m_myShipGml;
+ QDeclarativeItem* m_GameGml;
+
+ LevelPluginInterface* m_gameLevel;
+ CInvSounds* m_soundEngine;
+ QList<QPluginLoader*> m_pluginList;
+
+ int m_timerId;
+ int m_doEnemyMissile;
+
+#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
+ QSystemDeviceInfo* m_systemDeviceInfo;
+#endif
+ bool m_silent;
+
+#ifdef Q_OS_SYMBIAN
+ CHWRMVibra* iVibrate;
+#endif
+
+};
+
+#endif // GAMEENGINE_H