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-rw-r--r--examples/animation/sub-attaq/boat.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp
index d286be5878..68e646e0b6 100644
--- a/examples/animation/sub-attaq/boat.cpp
+++ b/examples/animation/sub-attaq/boat.cpp
@@ -142,14 +142,14 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags)
//We setup the state machien of the boat
machine = new QStateMachine(this);
- QState *moving = new QState(machine->rootState());
+ QState *moving = new QState(machine);
StopState *stopState = new StopState(this, moving);
machine->setInitialState(moving);
moving->setInitialState(stopState);
MoveStateRight *moveStateRight = new MoveStateRight(this, moving);
MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving);
- LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine->rootState());
- LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine->rootState());
+ LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine);
+ LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine);
//then setup the transitions for the rightMove state
KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left);
@@ -216,10 +216,10 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags)
launchStateLeft->addTransition(historyState);
launchStateRight->addTransition(historyState);
- QFinalState *final = new QFinalState(machine->rootState());
+ QFinalState *final = new QFinalState(machine);
//This state play the destroyed animation
- QAnimationState *destroyedState = new QAnimationState(machine->rootState());
+ QAnimationState *destroyedState = new QAnimationState(machine);
destroyedState->setAnimation(destroyAnimation);
//Play a nice animation when the boat is destroyed