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-rw-r--r--examples/animation/sub-attaq/graphicsscene.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp
index bd37ce2f46..fcbc1b3921 100644
--- a/examples/animation/sub-attaq/graphicsscene.cpp
+++ b/examples/animation/sub-attaq/graphicsscene.cpp
@@ -230,17 +230,17 @@ void GraphicsScene::setupScene(const QList<QAction *> &actions)
QStateMachine *machine = new QStateMachine(this);
//This state is when the player is playing
- PlayState *gameState = new PlayState(this,machine->rootState());
+ PlayState *gameState = new PlayState(this,machine);
//Final state
- QFinalState *final = new QFinalState(machine->rootState());
+ QFinalState *final = new QFinalState(machine);
//Animation when the player enter in the game
- QAnimationState *lettersMovingState = new QAnimationState(machine->rootState());
+ QAnimationState *lettersMovingState = new QAnimationState(machine);
lettersMovingState->setAnimation(lettersGroupMoving);
//Animation when the welcome screen disappear
- QAnimationState *lettersFadingState = new QAnimationState(machine->rootState());
+ QAnimationState *lettersFadingState = new QAnimationState(machine);
lettersFadingState->setAnimation(lettersGroupFading);
//if new game then we fade out the welcome screen and start playing