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-rw-r--r--examples/animation/sub-attaq/states.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp
index 81fd2ded1c..d63737f52f 100644
--- a/examples/animation/sub-attaq/states.cpp
+++ b/examples/animation/sub-attaq/states.cpp
@@ -83,7 +83,7 @@ void PlayState::onEntry(QEvent *)
machine = new QStateMachine(this);
//This state is when player is playing
- LevelState *levelState = new LevelState(scene, this, machine->rootState());
+ LevelState *levelState = new LevelState(scene, this, machine);
//This state is when the player is actually playing but the game is not paused
QState *playingState = new QState(levelState);
@@ -105,10 +105,10 @@ void PlayState::onEntry(QEvent *)
pauseState->addTransition(pressPpause);
//This state is when player have lost
- LostState *lostState = new LostState(scene, this, machine->rootState());
+ LostState *lostState = new LostState(scene, this, machine);
//This state is when player have won
- WinState *winState = new WinState(scene, this, machine->rootState());
+ WinState *winState = new WinState(scene, this, machine);
//The boat has been destroyed then the game is finished
levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState);
@@ -136,7 +136,7 @@ void PlayState::onEntry(QEvent *)
machine->setInitialState(levelState);
//Final state
- QFinalState *final = new QFinalState(machine->rootState());
+ QFinalState *final = new QFinalState(machine);
//This transition is triggered when the player press space after completing a level
CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space);