summaryrefslogtreecommitdiffstats
path: root/examples/declarative/particles/Asteroid/Asteroid.qml
diff options
context:
space:
mode:
Diffstat (limited to 'examples/declarative/particles/Asteroid/Asteroid.qml')
-rw-r--r--examples/declarative/particles/Asteroid/Asteroid.qml174
1 files changed, 0 insertions, 174 deletions
diff --git a/examples/declarative/particles/Asteroid/Asteroid.qml b/examples/declarative/particles/Asteroid/Asteroid.qml
deleted file mode 100644
index b40eb2363f..0000000000
--- a/examples/declarative/particles/Asteroid/Asteroid.qml
+++ /dev/null
@@ -1,174 +0,0 @@
-import Qt.labs.particles 2.0
-import Qt.labs.particles 2.0 as Qlp
-import QtQuick 2.0
-
-Item {
- id: root
- width: 360
- height: 540
- MouseArea{
- id: ma
- anchors.fill: parent
- }
-
- ParticleSystem { id: sys }
- Image {
- source: "finalfrontier.png"
- transformOrigin: Item.Center
- anchors.centerIn: parent
- smooth: true
- NumberAnimation on rotation {
- from: 0
- to: 360
- duration: 200000
- loops: Animation.Infinite
- }
-
- }
- ColoredParticle {
- system: sys
- particles: ["starfield"]
- image: "star.png"
- colorVariation: 0.3
- color: "white"
- additive: 1
- }
- TrailEmitter {
- id: starField
- system: sys
- particle: "starfield"
-
- particlesPerSecond: 80
- particleDuration: 2500
-
- anchors.centerIn: parent
-
- //acceleration: AngleVector{angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
- acceleration: PointVector{ xVariation: 200; yVariation: 200; }
-
- particleSize: 0
- particleEndSize: 80
- particleSizeVariation: 10
- }
- TrailEmitter{
- system: sys
- particle: "meteor"
- particlesPerSecond: 12
- particleDuration: 5000
- emitting: true
- acceleration: PointVector{ xVariation: 80; yVariation: 80; }
- particleSize: 15
- particleEndSize: 300
- anchors.centerIn: parent
- }
- SpriteParticle{
- system: sys
- particles: ["meteor"]
- sprites:[Sprite{
- id: spinState
- name: "spinning"
- source: "meteor.png"
- frames: 35
- duration: 40
- speedModifiesDuration: -0.1
- to: {"explode":0, "spinning":1}
- },Sprite{
- name: "explode"
- source: "_explo.png"
- frames: 22
- duration: 40
- speedModifiesDuration: -0.1
- to: {"nullFrame":1}
- },Sprite{//Not sure if this is needed, but seemed easiest
- name: "nullFrame"
- source: "nullRock.png"
- frames: 1
- duration: 1000
- }
- ]
- }
- SpriteGoal{
- particles: ["meteor"]
- system: sys
- goalState: "explode"
- jump: true
- anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
- width: 60
- height: 60
- }
- Image {
- id: rocketShip
- source: "rocket.png"
- smooth: true
- anchors.centerIn: holder
- rotation: (circle.percent+0.25) * 360
- z: 2
- }
- Item {
- id: holder
- x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
- y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
- z: 1
- }
-
- Item {
- id: circle
- x: root.width / 1.2
- y: root.height / 1.7
- property real percent: 0
-
- SequentialAnimation on percent {
- id: circleAnim1
- loops: Animation.Infinite
- running: true
- NumberAnimation {
- duration: 4000
- from: 1
- to: 0
- }
-
- }
- }
- ColoredParticle{
- z:0
- system: sys
- particles: ["exhaust"]
- image: "particle4.png"
-
- color: "orange"
- SequentialAnimation on color {
- loops: Animation.Infinite
- ColorAnimation {
- from: "red"
- to: "cyan"
- duration: 1000
- }
- ColorAnimation {
- from: "cyan"
- to: "red"
- duration: 1000
- }
- }
-
- colorVariation: 0.2
- }
- TrailEmitter{
- id: trailsNormal2
- system: sys
- particle: "exhaust"
-
- particlesPerSecond: 300
- particleDuration: 500
-
- y: holder.y
- x: holder.x
-
- speed: PointVector{ xVariation: 40; yVariation: 40; }
- speedFromMovement: 16
-
- acceleration: PointVector{ xVariation: 10; yVariation: 10; }
-
- particleSize: 4
- particleSizeVariation: 4
- }
-}