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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __AST_VIEW_H__
+#define __AST_VIEW_H__
+
+#include <qwidget.h>
+#include <q3ptrlist.h>
+#include <q3intdict.h>
+#include <qtimer.h>
+#include <QGraphicsScene>
+#include <QGraphicsView>
+//Added by qt3to4:
+#include <QTimerEvent>
+#include <QShowEvent>
+#include <QResizeEvent>
+#include "sprites.h"
+
+#define MAX_POWER_LEVEL 1000
+
+class KAsteroidsView : public QWidget
+{
+ Q_OBJECT
+public:
+ KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
+ virtual ~KAsteroidsView();
+
+ int refreshRate;
+
+ void reset();
+ void setRockSpeed( double rs ) { rockSpeed = rs; }
+ void addRocks( int num );
+ void newGame();
+ void endGame();
+ void newShip();
+
+ void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
+ void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
+ void thrust( bool t ) { thrustShip = t && shipPower > 0; }
+ void shoot( bool s ) { shootShip = s; shootDelay = 0; }
+ void setShield( bool s );
+ void teleport( bool te) { teleportShip = te && mTeleportCount; }
+ void brake( bool b );
+ void pause( bool p);
+
+ void showText( const QString &text, const QColor &color, bool scroll=TRUE );
+ void hideText();
+
+ int shots() const { return shotsFired; }
+ int hits() const { return shotsHit; }
+ int power() const { return shipPower; }
+
+ int teleportCount() const { return mTeleportCount; }
+ int brakeCount() const { return mBrakeCount; }
+ int shieldCount() const { return mShieldCount; }
+ int shootCount() const { return mShootCount; }
+
+signals:
+ void shipKilled();
+ void rockHit( int size );
+ void rocksRemoved();
+ void updateVitals();
+
+private slots:
+ void hideShield();
+
+protected:
+ bool readSprites();
+ void wrapSprite( QGraphicsItem * );
+ void rockHit( AnimatedPixmapItem * );
+ void reducePower( int val );
+ void addExhaust( double x, double y, double dx, double dy, int count );
+ void processMissiles();
+ void processShip();
+ void processPowerups();
+ void processShield();
+ double randDouble();
+ int randInt( int range );
+
+ virtual void resizeEvent( QResizeEvent *event );
+ virtual void timerEvent( QTimerEvent * );
+
+ void showEvent( QShowEvent * );
+
+private:
+ QGraphicsScene field;
+ QGraphicsView view;
+ QMap<int, QList<QPixmap> > animation;
+ Q3PtrList<AnimatedPixmapItem> rocks;
+ Q3PtrList<KMissile> missiles;
+ Q3PtrList<KBit> bits;
+ Q3PtrList<KExhaust> exhaust;
+ Q3PtrList<KPowerup> powerups;
+ KShield *shield;
+ AnimatedPixmapItem *ship;
+ QGraphicsTextItem *textSprite;
+
+ bool rotateL;
+ bool rotateR;
+ bool thrustShip;
+ bool shootShip;
+ bool teleportShip;
+ bool brakeShip;
+ bool pauseShip;
+ bool shieldOn;
+
+ bool vitalsChanged;
+
+ int shipAngle;
+ int rotateSlow;
+ int rotateRate;
+ int shipPower;
+
+ int shotsFired;
+ int shotsHit;
+ int shootDelay;
+
+ int mBrakeCount;
+ int mShieldCount;
+ int mTeleportCount;
+ int mShootCount;
+
+ double shipDx;
+ double shipDy;
+
+ int textDy;
+ int mFrameNum;
+ bool mPaused;
+ int mTimerId;
+
+ double rockSpeed;
+ double powerupSpeed;
+
+ bool can_destroy_powerups;
+
+ QTimer *shieldTimer;
+ bool initialized;
+};
+
+#endif