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diff --git a/examples/opengl/hellogl_es/bubble.cpp b/examples/opengl/hellogl_es/bubble.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+#include "bubble.h"
+
+Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
+ : position(position), vel(velocity), radius(radius)
+{
+ innerColor = randomColor();
+ outerColor = randomColor();
+ cache = 0;
+ updateBrush();
+}
+
+//! [0]
+void Bubble::updateCache()
+{
+ if (cache)
+ delete cache;
+ cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32);
+ cache->fill(0x00000000);
+ QPainter p(cache);
+ p.setRenderHint(QPainter::HighQualityAntialiasing);
+ QPen pen(Qt::white);
+ pen.setWidth(2);
+ p.setPen(pen);
+ p.setBrush(brush);
+ p.drawEllipse(0, 0, int(2*radius), int(2*radius));
+}
+//! [0]
+
+Bubble::~Bubble()
+{
+ if (cache)
+ delete cache;
+}
+
+void Bubble::updateBrush()
+{
+ QRadialGradient gradient(QPointF(radius, radius), radius,
+ QPointF(radius*0.5, radius*0.5));
+
+ gradient.setColorAt(0, QColor(255, 255, 255, 255));
+ gradient.setColorAt(0.25, innerColor);
+ gradient.setColorAt(1, outerColor);
+ brush = QBrush(gradient);
+ updateCache();
+}
+
+//! [1]
+void Bubble::drawBubble(QPainter *painter)
+{
+ painter->save();
+ painter->translate(position.x() - radius, position.y() - radius);
+ painter->setOpacity(0.8);
+ painter->drawImage(0, 0, *cache);
+ painter->restore();
+}
+//! [1]
+
+QColor Bubble::randomColor()
+{
+ int red = int(185 + 70.0*qrand()/(RAND_MAX+1.0));
+ int green = int(185 + 70.0*qrand()/(RAND_MAX+1.0));
+ int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
+ int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0));
+
+ return QColor(red, green, blue, alpha);
+}
+
+void Bubble::move(const QRect &bbox)
+{
+ position += vel;
+ qreal leftOverflow = position.x() - radius - bbox.left();
+ qreal rightOverflow = position.x() + radius - bbox.right();
+ qreal topOverflow = position.y() - radius - bbox.top();
+ qreal bottomOverflow = position.y() + radius - bbox.bottom();
+
+ if (leftOverflow < 0.0) {
+ position.setX(position.x() - 2 * leftOverflow);
+ vel.setX(-vel.x());
+ } else if (rightOverflow > 0.0) {
+ position.setX(position.x() - 2 * rightOverflow);
+ vel.setX(-vel.x());
+ }
+
+ if (topOverflow < 0.0) {
+ position.setY(position.y() - 2 * topOverflow);
+ vel.setY(-vel.y());
+ } else if (bottomOverflow > 0.0) {
+ position.setY(position.y() - 2 * bottomOverflow);
+ vel.setY(-vel.y());
+ }
+}
+
+QRectF Bubble::rect()
+{
+ return QRectF(position.x() - radius, position.y() - radius,
+ 2 * radius, 2 * radius);
+}