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-rw-r--r--examples/opengl/2dpainting/2dpainting.pro2
-rw-r--r--examples/opengl/framebufferobject/bubbles.svg28
-rw-r--r--examples/opengl/framebufferobject/framebufferobject.pro2
-rw-r--r--examples/opengl/framebufferobject/glwidget.cpp29
-rw-r--r--examples/opengl/framebufferobject/glwidget.h3
-rw-r--r--examples/opengl/framebufferobject2/framebufferobject2.pro2
-rw-r--r--examples/opengl/framebufferobject2/glwidget.cpp2
-rw-r--r--examples/opengl/grabber/grabber.pro2
-rw-r--r--examples/opengl/grabber/mainwindow.cpp2
-rw-r--r--examples/opengl/hellogl/hellogl.pro2
-rw-r--r--examples/opengl/hellogl_es2/glwidget.cpp396
-rw-r--r--examples/opengl/hellogl_es2/glwidget.h31
-rw-r--r--examples/opengl/opengl.pro2
-rw-r--r--examples/opengl/overpainting/glwidget.cpp5
-rw-r--r--examples/opengl/overpainting/overpainting.pro2
-rw-r--r--examples/opengl/pbuffers/glwidget.cpp2
-rw-r--r--examples/opengl/pbuffers/pbuffers.pro2
-rw-r--r--examples/opengl/pbuffers2/bubbles.svg28
-rw-r--r--examples/opengl/pbuffers2/pbuffers2.pro2
-rw-r--r--examples/opengl/samplebuffers/samplebuffers.pro2
-rw-r--r--examples/opengl/textures/textures.pro2
21 files changed, 209 insertions, 339 deletions
diff --git a/examples/opengl/2dpainting/2dpainting.pro b/examples/opengl/2dpainting/2dpainting.pro
index c45b764e12..80c865ccb3 100644
--- a/examples/opengl/2dpainting/2dpainting.pro
+++ b/examples/opengl/2dpainting/2dpainting.pro
@@ -15,3 +15,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/2dpainting
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS 2dpainting.pro
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/2dpainting
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/framebufferobject/bubbles.svg b/examples/opengl/framebufferobject/bubbles.svg
index 65867da2d8..51730124a2 100644
--- a/examples/opengl/framebufferobject/bubbles.svg
+++ b/examples/opengl/framebufferobject/bubbles.svg
@@ -72,7 +72,7 @@
<radialGradient id="shadowGrad" gradientUnits="userSpaceOnUse"
cx="0" cy="0" r="100" fx="-50" fy="50">
<stop offset="0%" stop-color="black" stop-opacity="1.0" />
- <stop offset="100%" stop-color="white" stop-opacity="0.0" />
+ <stop offset="100%" stop-color="black" stop-opacity="0.0" />
</radialGradient>
<!-- Define a shadow for each sphere. -->
@@ -91,56 +91,56 @@
<g transform="translate(200,700)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="10s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(315,700)">
<g transform="scale(0.5,0.5)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="7s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(80,700)">
<g transform="scale(0.65,0.65)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="5s" dur="9s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(255,700)">
<g transform="scale(0.3,0.3)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="2s" dur="6s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(565,700)">
<g transform="scale(0.4,0.4)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="4s" dur="8s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(715,700)">
<g transform="scale(0.6,0.6)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="4s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(645,700)">
<g transform="scale(0.375,0.375)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="0s" dur="11s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(555,700)">
<g transform="scale(0.9,0.9)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="7.5s" fill="freeze" repeatCount="indefinite" />
</g>
@@ -148,28 +148,28 @@
<g transform="scale(0.5,0.5)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="6s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(215,700)">
<g transform="scale(0.45,0.45)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="5.5s" dur="7s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(420,700)">
<g transform="scale(0.75,0.75)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="9s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(815,700)">
<g transform="scale(0.6,0.6)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="2s" dur="9.5s" fill="freeze" repeatCount="indefinite" />
</g>
@@ -186,7 +186,7 @@
<circle fill="#a6ce39" cx="0" cy="0" r="33" />
<path fill="black" d="M 37,50 L 50,37 L 12,-1 L 22,-11 L 10,-24 L -24,10
L -11,22 L -1,12 Z" />
- <animateTransform attributeName="transform" type="rotate" values="0; 360"
+ <animateTransform attributeName="transform" type="rotate" additive="sum" values="0; 360"
begin="0s" dur="10s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(200,375)">
diff --git a/examples/opengl/framebufferobject/framebufferobject.pro b/examples/opengl/framebufferobject/framebufferobject.pro
index 4bc667c6d0..f9ee7e7e87 100644
--- a/examples/opengl/framebufferobject/framebufferobject.pro
+++ b/examples/opengl/framebufferobject/framebufferobject.pro
@@ -20,3 +20,5 @@ sources.files = $$SOURCES $$HEADERS $$RESOURCES *.pro *.png *.svg
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/framebufferobject
INSTALLS += target sources
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
+
diff --git a/examples/opengl/framebufferobject/glwidget.cpp b/examples/opengl/framebufferobject/glwidget.cpp
index ea16a28f48..c1f852fd0c 100644
--- a/examples/opengl/framebufferobject/glwidget.cpp
+++ b/examples/opengl/framebufferobject/glwidget.cpp
@@ -53,7 +53,19 @@ GLWidget::GLWidget(QWidget *parent)
{
setWindowTitle(tr("OpenGL framebuffer objects"));
makeCurrent();
- fbo = new QGLFramebufferObject(1024, 1024);
+
+ if (QGLFramebufferObject::hasOpenGLFramebufferBlit()) {
+ QGLFramebufferObjectFormat format;
+ format.setSamples(4);
+ format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
+
+ render_fbo = new QGLFramebufferObject(512, 512, format);
+ texture_fbo = new QGLFramebufferObject(512, 512);
+ } else {
+ render_fbo = new QGLFramebufferObject(1024, 1024);
+ texture_fbo = render_fbo;
+ }
+
rot_x = rot_y = rot_z = 0.0f;
scale = 0.1f;
anim = new QTimeLine(750, this);
@@ -113,7 +125,9 @@ GLWidget::~GLWidget()
{
delete[] wave;
glDeleteLists(tile_list, 1);
- delete fbo;
+ delete texture_fbo;
+ if (render_fbo != texture_fbo)
+ delete render_fbo;
}
void GLWidget::paintEvent(QPaintEvent *)
@@ -129,10 +143,16 @@ void GLWidget::draw()
saveGLState();
// render the 'bubbles.svg' file into our framebuffer object
- QPainter fbo_painter(fbo);
+ QPainter fbo_painter(render_fbo);
svg_renderer->render(&fbo_painter);
fbo_painter.end();
+ if (render_fbo != texture_fbo) {
+ QRect rect(0, 0, render_fbo->width(), render_fbo->height());
+ QGLFramebufferObject::blitFramebuffer(texture_fbo, rect,
+ render_fbo, rect);
+ }
+
// draw into the GL widget
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
@@ -145,8 +165,9 @@ void GLWidget::draw()
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
+ glBindTexture(GL_TEXTURE_2D, texture_fbo->texture());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
glEnable(GL_MULTISAMPLE);
glEnable(GL_CULL_FACE);
diff --git a/examples/opengl/framebufferobject/glwidget.h b/examples/opengl/framebufferobject/glwidget.h
index 478ff7f3b5..00a07e1f0a 100644
--- a/examples/opengl/framebufferobject/glwidget.h
+++ b/examples/opengl/framebufferobject/glwidget.h
@@ -77,6 +77,7 @@ private:
QImage logo;
QTimeLine *anim;
QSvgRenderer *svg_renderer;
- QGLFramebufferObject *fbo;
+ QGLFramebufferObject *render_fbo;
+ QGLFramebufferObject *texture_fbo;
};
diff --git a/examples/opengl/framebufferobject2/framebufferobject2.pro b/examples/opengl/framebufferobject2/framebufferobject2.pro
index 9f1644c7a1..094ad80f30 100644
--- a/examples/opengl/framebufferobject2/framebufferobject2.pro
+++ b/examples/opengl/framebufferobject2/framebufferobject2.pro
@@ -9,3 +9,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/framebufferobject2
sources.files = $$SOURCES $$HEADERS $$RESOURCES framebufferobject2.pro *.png
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/framebufferobject2
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/framebufferobject2/glwidget.cpp b/examples/opengl/framebufferobject2/glwidget.cpp
index b98608cfb8..aeaf8f9b7d 100644
--- a/examples/opengl/framebufferobject2/glwidget.cpp
+++ b/examples/opengl/framebufferobject2/glwidget.cpp
@@ -208,7 +208,7 @@ void GLWidget::paintGL()
for (int y = 0; y < 5; ++y) {
for (int x = 0; x < 5; ++x) {
glTranslatef(2.0f, 0, 0);
- glColor4f(0.8, 0.8, 0.8, 1.0);
+ glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
glDrawArrays(GL_QUADS, 0, 4);
}
glTranslatef(-10.0f, 2.0f, 0);
diff --git a/examples/opengl/grabber/grabber.pro b/examples/opengl/grabber/grabber.pro
index 15eaf0250a..daa32b3f3b 100644
--- a/examples/opengl/grabber/grabber.pro
+++ b/examples/opengl/grabber/grabber.pro
@@ -10,3 +10,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/grabber
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS grabber.pro
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/grabber
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/grabber/mainwindow.cpp b/examples/opengl/grabber/mainwindow.cpp
index e1307bde77..eaeb49098d 100644
--- a/examples/opengl/grabber/mainwindow.cpp
+++ b/examples/opengl/grabber/mainwindow.cpp
@@ -136,7 +136,7 @@ void MainWindow::createActions()
connect(clearPixmapAct, SIGNAL(triggered()), this, SLOT(clearPixmap()));
exitAct = new QAction(tr("E&xit"), this);
- exitAct->setShortcut(tr("Ctrl+Q"));
+ exitAct->setShortcuts(QKeySequence::Quit);
connect(exitAct, SIGNAL(triggered()), this, SLOT(close()));
aboutAct = new QAction(tr("&About"), this);
diff --git a/examples/opengl/hellogl/hellogl.pro b/examples/opengl/hellogl/hellogl.pro
index ce9c8e8e34..6d57c19001 100644
--- a/examples/opengl/hellogl/hellogl.pro
+++ b/examples/opengl/hellogl/hellogl.pro
@@ -10,3 +10,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/hellogl
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS hellogl.pro
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/hellogl
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp
index 3cc1dda9cf..849131f916 100644
--- a/examples/opengl/hellogl_es2/glwidget.cpp
+++ b/examples/opengl/hellogl_es2/glwidget.cpp
@@ -41,6 +41,7 @@
#include "glwidget.h"
#include <QPainter>
+#include <QPaintEngine>
#include <math.h>
#include "bubble.h"
@@ -48,124 +49,10 @@
const int bubbleNum = 8;
-inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
-{
- xOut = y1 * z2 - z1 * y2;
- yOut = z1 * x2 - x1 * z2;
- zOut = x1 * y2 - y1 * x2;
-}
-
-inline void Normalize(qreal &x, qreal &y, qreal &z)
-{
- qreal l = sqrt(x*x + y*y + z*z);
- x = x / l;
- y = y / l;
- z = z / l;
-}
-
-inline void IdentityMatrix(GLfloat *m)
-{
- m[0 * 4 + 0] = 1.0f;
- m[1 * 4 + 0] = 0.0f;
- m[2 * 4 + 0] = 0.0f;
- m[3 * 4 + 0] = 0.0f;
- m[0 * 4 + 1] = 0.0f;
- m[1 * 4 + 1] = 1.0f;
- m[2 * 4 + 1] = 0.0f;
- m[3 * 4 + 1] = 0.0f;
- m[0 * 4 + 2] = 0.0f;
- m[1 * 4 + 2] = 0.0f;
- m[2 * 4 + 2] = 1.0f;
- m[3 * 4 + 2] = 0.0f;
- m[0 * 4 + 3] = 0.0f;
- m[1 * 4 + 3] = 0.0f;
- m[2 * 4 + 3] = 0.0f;
- m[3 * 4 + 3] = 1.0f;
-}
-
-// Adjust a 4x4 matrix to apply a scale.
-inline void ScaleMatrix(GLfloat *m, GLfloat scalex, GLfloat scaley, GLfloat scalez)
-{
- m[0 * 4 + 0] *= scalex;
- m[0 * 4 + 1] *= scalex;
- m[0 * 4 + 2] *= scalex;
- m[0 * 4 + 3] *= scalex;
- m[1 * 4 + 0] *= scaley;
- m[1 * 4 + 1] *= scaley;
- m[1 * 4 + 2] *= scaley;
- m[1 * 4 + 3] *= scaley;
- m[2 * 4 + 0] *= scalez;
- m[2 * 4 + 1] *= scalez;
- m[2 * 4 + 2] *= scalez;
- m[2 * 4 + 3] *= scalez;
-}
-
-// Adjust a 4x4 matrix to apply a translation.
-inline void TranslateMatrix(GLfloat *m, GLfloat translatex, GLfloat translatey, GLfloat translatez)
-{
- m[3 * 4 + 0] += m[0 * 4 + 0] * translatex + m[1 * 4 + 0] * translatey + m[2 * 4 + 0] * translatez;
- m[3 * 4 + 1] += m[0 * 4 + 1] * translatex + m[1 * 4 + 1] * translatey + m[2 * 4 + 1] * translatez;
- m[3 * 4 + 2] += m[0 * 4 + 2] * translatex + m[1 * 4 + 2] * translatey + m[2 * 4 + 2] * translatez;
- m[3 * 4 + 3] += m[0 * 4 + 3] * translatex + m[1 * 4 + 3] * translatey + m[2 * 4 + 3] * translatez;
-}
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-// Adjust a 4x4 matrix to apply a rotation.
-inline void RotateMatrix(GLfloat *m, GLfloat angle, GLfloat vx, GLfloat vy, GLfloat vz)
-{
- GLfloat len = sqrt(vx * vx + vy * vy + vz * vz);
- if (len != 0) {
- vx /= len;
- vy /= len;
- vz /= len;
- }
-
- GLfloat c, s, ic;
- c = cos(angle * M_PI / 180.0);
- s = sin(angle * M_PI / 180.0);
- ic = 1.0f - c;
-
- GLfloat rot[16];
- rot[0 * 4 + 0] = vx * vx * ic + c;
- rot[1 * 4 + 0] = vx * vy * ic - vz * s;
- rot[2 * 4 + 0] = vx * vz * ic + vy * s;
- rot[3 * 4 + 0] = 0.0f;
- rot[0 * 4 + 1] = vy * vx * ic + vz * s;
- rot[1 * 4 + 1] = vy * vy * ic + c;
- rot[2 * 4 + 1] = vy * vz * ic - vx * s;
- rot[3 * 4 + 1] = 0.0f;
- rot[0 * 4 + 2] = vx * vz * ic - vy * s;
- rot[1 * 4 + 2] = vy * vz * ic + vx * s;
- rot[2 * 4 + 2] = vz * vz * ic + c;
- rot[3 * 4 + 2] = 0.0f;
- rot[0 * 4 + 3] = 0.0f;
- rot[1 * 4 + 3] = 0.0f;
- rot[2 * 4 + 3] = 0.0f;
- rot[3 * 4 + 3] = 1.0f;
-
- GLfloat temp[16];
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j) {
- temp[j * 4 + i] = 0.0f;
- for (int k = 0; k < 4; ++k) {
- temp[j * 4 + i] += m[k * 4 + i] * rot[j * 4 + k];
- }
- }
- }
-
- qMemCopy(m, temp, sizeof(temp));
-}
-
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(parent)
{
qtLogo = true;
- createdVertices = 0;
- createdNormals = 0;
- m_vertexNumber = 0;
frames = 0;
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_NoSystemBackground);
@@ -178,10 +65,6 @@ GLWidget::GLWidget(QWidget *parent)
GLWidget::~GLWidget()
{
- if (createdVertices)
- delete[] createdVertices;
- if (createdNormals)
- delete[] createdNormals;
}
void GLWidget::setScaling(int scale) {
@@ -210,13 +93,11 @@ void GLWidget::showBubbles(bool bubbles)
void GLWidget::paintQtLogo()
{
glDisable(GL_TEXTURE_2D);
- glVertexAttribPointer(vertexAttr1, 3, GL_FLOAT, GL_FALSE, 0, createdVertices);
- glEnableVertexAttribArray(vertexAttr1);
- glVertexAttribPointer(normalAttr1, 3, GL_FLOAT, GL_FALSE, 0, createdNormals);
- glEnableVertexAttribArray(normalAttr1);
- glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
- glDisableVertexAttribArray(normalAttr1);
- glDisableVertexAttribArray(vertexAttr1);
+ program1.setAttributeArray(vertexAttr1, vertices.constData());
+ program1.setAttributeArray(normalAttr1, normals.constData());
+ glDrawArrays(GL_TRIANGLES, 0, vertices.size());
+ program1.disableAttributeArray(normalAttr1);
+ program1.disableAttributeArray(vertexAttr1);
}
void GLWidget::paintTexturedCube()
@@ -239,8 +120,7 @@ void GLWidget::paintTexturedCube()
-0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
};
- glVertexAttribPointer(vertexAttr2, 3, GL_FLOAT, GL_FALSE, 0, afVertices);
- glEnableVertexAttribArray(vertexAttr2);
+ program2.setAttributeArray(vertexAttr2, afVertices, 3);
GLfloat afTexCoord[] = {
0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
@@ -258,8 +138,7 @@ void GLWidget::paintTexturedCube()
1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
};
- glVertexAttribPointer(texCoordAttr2, 2, GL_FLOAT, GL_FALSE, 0, afTexCoord);
- glEnableVertexAttribArray(texCoordAttr2);
+ program2.setAttributeArray(texCoordAttr2, afTexCoord, 2);
GLfloat afNormals[] = {
@@ -278,50 +157,15 @@ void GLWidget::paintTexturedCube()
0,1,0, 0,1,0, 0,1,0,
0,1,0, 0,1,0, 0,1,0
};
- glVertexAttribPointer(normalAttr2, 3, GL_FLOAT, GL_FALSE, 0, afNormals);
- glEnableVertexAttribArray(normalAttr2);
+ program2.setAttributeArray(normalAttr2, afNormals, 3);
- glUniform1i(textureUniform2, 0); // use texture unit 0
+ program2.setUniformValue(textureUniform2, 0); // use texture unit 0
glDrawArrays(GL_TRIANGLES, 0, 36);
- glDisableVertexAttribArray(vertexAttr2);
- glDisableVertexAttribArray(normalAttr2);
- glDisableVertexAttribArray(texCoordAttr2);
-}
-
-static void reportCompileErrors(GLuint shader, const char *src)
-{
- GLint value = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
- bool compiled = (value != 0);
- value = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
- if (!compiled && value > 1) {
- char *log = new char [value];
- GLint len;
- glGetShaderInfoLog(shader, value, &len, log);
- qWarning("%s\n", log);
- qWarning("when compiling:\n%s\n", src);
- delete [] log;
- }
-}
-
-static void reportLinkErrors(GLuint program, const char *vsrc, const char *fsrc)
-{
- GLint value = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &value);
- bool linked = (value != 0);
- value = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
- if (!linked && value > 1) {
- char *log = new char [value];
- GLint len;
- glGetProgramInfoLog(program, value, &len, log);
- qWarning("%s\n", log);
- qWarning("when linking:\n%s\nwith:\n%s\n", vsrc, fsrc);
- delete [] log;
- }
+ program2.disableAttributeArray(vertexAttr2);
+ program2.disableAttributeArray(normalAttr2);
+ program2.disableAttributeArray(texCoordAttr2);
}
void GLWidget::initializeGL ()
@@ -332,8 +176,8 @@ void GLWidget::initializeGL ()
glGenTextures(1, &m_uiTexture);
m_uiTexture = bindTexture(QImage(":/qt.png"));
- GLuint vshader1 = glCreateShader(GL_VERTEX_SHADER);
- const char *vsrc1[1] = {
+ QGLShader *vshader1 = new QGLShader(QGLShader::VertexShader, this);
+ const char *vsrc1 =
"attribute highp vec4 vertex;\n"
"attribute mediump vec3 normal;\n"
"uniform mediump mat4 matrix;\n"
@@ -346,36 +190,28 @@ void GLWidget::initializeGL ()
" color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n"
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
- "}\n"
- };
- glShaderSource(vshader1, 1, vsrc1, 0);
- glCompileShader(vshader1);
- reportCompileErrors(vshader1, vsrc1[0]);
+ "}\n";
+ vshader1->compile(vsrc1);
- GLuint fshader1 = glCreateShader(GL_FRAGMENT_SHADER);
- const char *fsrc1[1] = {
+ QGLShader *fshader1 = new QGLShader(QGLShader::FragmentShader, this);
+ const char *fsrc1 =
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
- "}\n"
- };
- glShaderSource(fshader1, 1, fsrc1, 0);
- glCompileShader(fshader1);
- reportCompileErrors(fshader1, fsrc1[0]);
-
- program1 = glCreateProgram();
- glAttachShader(program1, vshader1);
- glAttachShader(program1, fshader1);
- glLinkProgram(program1);
- reportLinkErrors(program1, vsrc1[0], fsrc1[0]);
-
- vertexAttr1 = glGetAttribLocation(program1, "vertex");
- normalAttr1 = glGetAttribLocation(program1, "normal");
- matrixUniform1 = glGetUniformLocation(program1, "matrix");
-
- GLuint vshader2 = glCreateShader(GL_VERTEX_SHADER);
- const char *vsrc2[1] = {
+ "}\n";
+ fshader1->compile(fsrc1);
+
+ program1.addShader(vshader1);
+ program1.addShader(fshader1);
+ program1.link();
+
+ vertexAttr1 = program1.attributeLocation("vertex");
+ normalAttr1 = program1.attributeLocation("normal");
+ matrixUniform1 = program1.uniformLocation("matrix");
+
+ QGLShader *vshader2 = new QGLShader(QGLShader::VertexShader);
+ const char *vsrc2 =
"attribute highp vec4 vertex;\n"
"attribute highp vec4 texCoord;\n"
"attribute mediump vec3 normal;\n"
@@ -388,14 +224,11 @@ void GLWidget::initializeGL ()
" angle = max(dot(normal, toLight), 0.0);\n"
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
- "}\n"
- };
- glShaderSource(vshader2, 1, vsrc2, 0);
- glCompileShader(vshader2);
- reportCompileErrors(vshader2, vsrc2[0]);
+ "}\n";
+ vshader2->compile(vsrc2);
- GLuint fshader2 = glCreateShader(GL_FRAGMENT_SHADER);
- const char *fsrc2[1] = {
+ QGLShader *fshader2 = new QGLShader(QGLShader::FragmentShader);
+ const char *fsrc2 =
"varying highp vec4 texc;\n"
"uniform sampler2D tex;\n"
"varying mediump float angle;\n"
@@ -404,23 +237,18 @@ void GLWidget::initializeGL ()
" highp vec3 color = texture2D(tex, texc.st).rgb;\n"
" color = color * 0.2 + color * 0.8 * angle;\n"
" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
- "}\n"
- };
- glShaderSource(fshader2, 1, fsrc2, 0);
- glCompileShader(fshader2);
- reportCompileErrors(fshader2, fsrc2[0]);
-
- program2 = glCreateProgram();
- glAttachShader(program2, vshader2);
- glAttachShader(program2, fshader2);
- glLinkProgram(program2);
- reportLinkErrors(program2, vsrc2[0], fsrc2[0]);
-
- vertexAttr2 = glGetAttribLocation(program2, "vertex");
- normalAttr2 = glGetAttribLocation(program2, "normal");
- texCoordAttr2 = glGetAttribLocation(program2, "texCoord");
- matrixUniform2 = glGetUniformLocation(program2, "matrix");
- textureUniform2 = glGetUniformLocation(program2, "tex");
+ "}\n";
+ fshader2->compile(fsrc2);
+
+ program2.addShader(vshader2);
+ program2.addShader(fshader2);
+ program2.link();
+
+ vertexAttr2 = program2.attributeLocation("vertex");
+ normalAttr2 = program2.attributeLocation("normal");
+ texCoordAttr2 = program2.attributeLocation("texCoord");
+ matrixUniform2 = program2.uniformLocation("matrix");
+ textureUniform2 = program2.uniformLocation("tex");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
@@ -438,6 +266,8 @@ void GLWidget::paintGL()
QPainter painter;
painter.begin(this);
+ painter.beginNativePainting();
+
glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -450,29 +280,30 @@ void GLWidget::paintGL()
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
- GLfloat modelview[16];
- IdentityMatrix(modelview);
- RotateMatrix(modelview, m_fAngle, 0.0, 1.0, 0.0);
- RotateMatrix(modelview, m_fAngle, 1.0, 0.0, 0.0);
- RotateMatrix(modelview, m_fAngle, 0.0, 0.0, 1.0);
- ScaleMatrix(modelview, m_fScale, m_fScale, m_fScale);
- TranslateMatrix(modelview, 0, -0.2, 0);
+ QMatrix4x4 modelview;
+ modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
+ modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
+ modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
+ modelview.scale(m_fScale);
+ modelview.translate(0.0f, -0.2f, 0.0f);
if (qtLogo) {
- glUseProgram(program1);
- glUniformMatrix4fv(matrixUniform1, 1, GL_FALSE, modelview);
+ program1.enable();
+ program1.setUniformValue(matrixUniform1, modelview);
paintQtLogo();
- glUseProgram(0);
+ program1.disable();
} else {
- glUseProgram(program2);
- glUniformMatrix4fv(matrixUniform2, 1, GL_FALSE, modelview);
+ program2.enable();
+ program1.setUniformValue(matrixUniform2, modelview);
paintTexturedCube();
- glUseProgram(0);
+ program2.disable();
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
+ painter.endNativePainting();
+
if (m_showBubbles)
foreach (Bubble *bubble, bubbles) {
bubble->drawBubble(&painter);
@@ -563,80 +394,69 @@ void GLWidget::createGeometry()
extrude(x8, y8, x5, y5);
}
- m_vertexNumber = vertices.size();
- createdVertices = new GLfloat[m_vertexNumber];
- createdNormals = new GLfloat[m_vertexNumber];
- for (int i = 0;i < m_vertexNumber;i++) {
- createdVertices[i] = vertices.at(i) * 2;
- createdNormals[i] = normals.at(i);
- }
- vertices.clear();
- normals.clear();
+ for (int i = 0;i < vertices.size();i++)
+ vertices[i] *= 2.0f;
}
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
{
- qreal nx, ny, nz;
-
- vertices << x1 << y1 << -0.05f;
- vertices << x2 << y2 << -0.05f;
- vertices << x4 << y4 << -0.05f;
+ vertices << QVector3D(x1, y1, -0.05f);
+ vertices << QVector3D(x2, y2, -0.05f);
+ vertices << QVector3D(x4, y4, -0.05f);
- vertices << x3 << y3 << -0.05f;
- vertices << x4 << y4 << -0.05f;
- vertices << x2 << y2 << -0.05f;
+ vertices << QVector3D(x3, y3, -0.05f);
+ vertices << QVector3D(x4, y4, -0.05f);
+ vertices << QVector3D(x2, y2, -0.05f);
- CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
- Normalize(nx, ny, nz);
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
- vertices << x4 << y4 << 0.05f;
- vertices << x2 << y2 << 0.05f;
- vertices << x1 << y1 << 0.05f;
+ vertices << QVector3D(x4, y4, 0.05f);
+ vertices << QVector3D(x2, y2, 0.05f);
+ vertices << QVector3D(x1, y1, 0.05f);
- vertices << x2 << y2 << 0.05f;
- vertices << x4 << y4 << 0.05f;
- vertices << x3 << y3 << 0.05f;
+ vertices << QVector3D(x2, y2, 0.05f);
+ vertices << QVector3D(x4, y4, 0.05f);
+ vertices << QVector3D(x3, y3, 0.05f);
- CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
- Normalize(nx, ny, nz);
+ n = QVector3D::normal
+ (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
}
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
{
- qreal nx, ny, nz;
-
- vertices << x1 << y1 << +0.05f;
- vertices << x2 << y2 << +0.05f;
- vertices << x1 << y1 << -0.05f;
+ vertices << QVector3D(x1, y1, +0.05f);
+ vertices << QVector3D(x2, y2, +0.05f);
+ vertices << QVector3D(x1, y1, -0.05f);
- vertices << x2 << y2 << -0.05f;
- vertices << x1 << y1 << -0.05f;
- vertices << x2 << y2 << +0.05f;
+ vertices << QVector3D(x2, y2, -0.05f);
+ vertices << QVector3D(x1, y1, -0.05f);
+ vertices << QVector3D(x2, y2, +0.05f);
- CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
- Normalize(nx, ny, nz);
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
+ normals << n;
+ normals << n;
+ normals << n;
}
diff --git a/examples/opengl/hellogl_es2/glwidget.h b/examples/opengl/hellogl_es2/glwidget.h
index 13a3f20dad..f6b7ed135f 100644
--- a/examples/opengl/hellogl_es2/glwidget.h
+++ b/examples/opengl/hellogl_es2/glwidget.h
@@ -43,7 +43,11 @@
#define GLWIDGET_H
#include <QGLWidget>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qmatrix4x4.h>
+#include <QtOpenGL/qglshaderprogram.h>
#include <QTime>
+#include <QVector>
class Bubble;
class GLWidget : public QGLWidget {
@@ -71,24 +75,21 @@ private:
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
- QList<qreal> vertices;
- QList<qreal> normals;
- GLfloat *createdVertices;
- GLfloat *createdNormals;
- int m_vertexNumber;
+ QVector<QVector3D> vertices;
+ QVector<QVector3D> normals;
bool qtLogo;
QList<Bubble*> bubbles;
int frames;
QTime time;
- GLuint program1;
- GLuint program2;
- GLuint vertexAttr1;
- GLuint normalAttr1;
- GLuint matrixUniform1;
- GLuint vertexAttr2;
- GLuint normalAttr2;
- GLuint texCoordAttr2;
- GLuint matrixUniform2;
- GLuint textureUniform2;
+ QGLShaderProgram program1;
+ QGLShaderProgram program2;
+ int vertexAttr1;
+ int normalAttr1;
+ int matrixUniform1;
+ int vertexAttr2;
+ int normalAttr2;
+ int texCoordAttr2;
+ int matrixUniform2;
+ int textureUniform2;
};
#endif
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index a4c2a22365..567eb7bda6 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -27,3 +27,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS opengl.pro README
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/overpainting/glwidget.cpp b/examples/opengl/overpainting/glwidget.cpp
index c21107f424..9aa872eaaa 100644
--- a/examples/opengl/overpainting/glwidget.cpp
+++ b/examples/opengl/overpainting/glwidget.cpp
@@ -166,6 +166,11 @@ void GLWidget::paintEvent(QPaintEvent *event)
//! [7]
//! [8]
+ glShadeModel(GL_FLAT);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
//! [8]
diff --git a/examples/opengl/overpainting/overpainting.pro b/examples/opengl/overpainting/overpainting.pro
index b8e79eb651..10b6bd3d00 100644
--- a/examples/opengl/overpainting/overpainting.pro
+++ b/examples/opengl/overpainting/overpainting.pro
@@ -11,3 +11,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/overpainting
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS overpainting.pro
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/overpainting
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/pbuffers/glwidget.cpp b/examples/opengl/pbuffers/glwidget.cpp
index 65e3c08a86..2ecd4a45d2 100644
--- a/examples/opengl/pbuffers/glwidget.cpp
+++ b/examples/opengl/pbuffers/glwidget.cpp
@@ -154,7 +154,7 @@ void GLWidget::paintGL()
for (int y = 0; y < 5; ++y) {
for (int x = 0; x < 5; ++x) {
glTranslatef(2.0f, 0, 0);
- glColor4f(0.8, 0.8, 0.8, 1.0);
+ glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
glDrawArrays(GL_QUADS, 0, 4);
}
glTranslatef(-10.0f, 2.0f, 0);
diff --git a/examples/opengl/pbuffers/pbuffers.pro b/examples/opengl/pbuffers/pbuffers.pro
index c1060e2361..4f7740e8e7 100644
--- a/examples/opengl/pbuffers/pbuffers.pro
+++ b/examples/opengl/pbuffers/pbuffers.pro
@@ -9,3 +9,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/pbuffers
sources.files = $$SOURCES $$HEADERS $$RESOURCES pbuffers.pro *.png
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/pbuffers
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/pbuffers2/bubbles.svg b/examples/opengl/pbuffers2/bubbles.svg
index 65867da2d8..51730124a2 100644
--- a/examples/opengl/pbuffers2/bubbles.svg
+++ b/examples/opengl/pbuffers2/bubbles.svg
@@ -72,7 +72,7 @@
<radialGradient id="shadowGrad" gradientUnits="userSpaceOnUse"
cx="0" cy="0" r="100" fx="-50" fy="50">
<stop offset="0%" stop-color="black" stop-opacity="1.0" />
- <stop offset="100%" stop-color="white" stop-opacity="0.0" />
+ <stop offset="100%" stop-color="black" stop-opacity="0.0" />
</radialGradient>
<!-- Define a shadow for each sphere. -->
@@ -91,56 +91,56 @@
<g transform="translate(200,700)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="10s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(315,700)">
<g transform="scale(0.5,0.5)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="7s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(80,700)">
<g transform="scale(0.65,0.65)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="5s" dur="9s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(255,700)">
<g transform="scale(0.3,0.3)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="2s" dur="6s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(565,700)">
<g transform="scale(0.4,0.4)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="4s" dur="8s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(715,700)">
<g transform="scale(0.6,0.6)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="4s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(645,700)">
<g transform="scale(0.375,0.375)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="0s" dur="11s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(555,700)">
<g transform="scale(0.9,0.9)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="7.5s" fill="freeze" repeatCount="indefinite" />
</g>
@@ -148,28 +148,28 @@
<g transform="scale(0.5,0.5)">
<use xlink:href="#bubble" fill="url(#blueBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="3s" dur="6s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(215,700)">
<g transform="scale(0.45,0.45)">
<use xlink:href="#bubble" fill="url(#redBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="5.5s" dur="7s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(420,700)">
<g transform="scale(0.75,0.75)">
<use xlink:href="#bubble" fill="url(#greenBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="1s" dur="9s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(815,700)">
<g transform="scale(0.6,0.6)">
<use xlink:href="#bubble" fill="url(#yellowBubble)" />
</g>
- <animateTransform attributeName="transform" type="translate"
+ <animateTransform attributeName="transform" type="translate" additive="sum"
values="0,0; 0,-800" begin="2s" dur="9.5s" fill="freeze" repeatCount="indefinite" />
</g>
@@ -186,7 +186,7 @@
<circle fill="#a6ce39" cx="0" cy="0" r="33" />
<path fill="black" d="M 37,50 L 50,37 L 12,-1 L 22,-11 L 10,-24 L -24,10
L -11,22 L -1,12 Z" />
- <animateTransform attributeName="transform" type="rotate" values="0; 360"
+ <animateTransform attributeName="transform" type="rotate" additive="sum" values="0; 360"
begin="0s" dur="10s" fill="freeze" repeatCount="indefinite" />
</g>
<g transform="translate(200,375)">
diff --git a/examples/opengl/pbuffers2/pbuffers2.pro b/examples/opengl/pbuffers2/pbuffers2.pro
index cbd0cb514e..ec718e5672 100644
--- a/examples/opengl/pbuffers2/pbuffers2.pro
+++ b/examples/opengl/pbuffers2/pbuffers2.pro
@@ -19,3 +19,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/pbuffers2
sources.files = $$SOURCES $$HEADERS $$RESOURCES pbuffers2.pro *.png *.svg
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/pbuffers2
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/samplebuffers/samplebuffers.pro b/examples/opengl/samplebuffers/samplebuffers.pro
index 9eb5f58b15..232c1f4a54 100644
--- a/examples/opengl/samplebuffers/samplebuffers.pro
+++ b/examples/opengl/samplebuffers/samplebuffers.pro
@@ -8,3 +8,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/samplebuffers
sources.files = $$SOURCES $$HEADERS samplebuffers.pro
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/samplebuffers
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
diff --git a/examples/opengl/textures/textures.pro b/examples/opengl/textures/textures.pro
index cd98a6880a..8d6cc4e099 100644
--- a/examples/opengl/textures/textures.pro
+++ b/examples/opengl/textures/textures.pro
@@ -11,3 +11,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/opengl/textures
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS textures.pro images
sources.path = $$[QT_INSTALL_EXAMPLES]/opengl/textures
INSTALLS += target sources
+
+symbian: include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)