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+/* This file is part of the KDE project.
+
+ Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+
+ This library is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation, either version 2.1 or 3 of the License.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this library. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "quicktimeaudioplayer.h"
+#include "quicktimevideoplayer.h"
+#include "audiograph.h"
+#include "medianodeevent.h"
+#include "medianode.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Phonon
+{
+namespace QT7
+{
+
+QuickTimeAudioPlayer::QuickTimeAudioPlayer() : AudioNode(0, 1)
+{
+ m_state = NoMedia;
+ m_videoPlayer = 0;
+ m_audioChannelLayout = 0;
+ m_sliceList = 0;
+ m_sliceCount = 30;
+ m_maxExtractionPacketCount = 4096;
+ m_audioExtractionComplete = false;
+ m_audioEnabled = true;
+ m_samplesRemaining = -1;
+ m_startTime = 0;
+ m_sampleTimeStamp = 0;
+ m_audioUnitIsReset = true;
+
+#ifdef QUICKTIME_C_API_AVAILABLE
+ m_audioExtractionRef = 0;
+#endif
+}
+
+QuickTimeAudioPlayer::~QuickTimeAudioPlayer()
+{
+ unsetVideoPlayer();
+}
+
+void QuickTimeAudioPlayer::unsetVideoPlayer()
+{
+ if (m_audioUnit){
+ OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit when unsetting movie", FATAL_ERROR)
+ }
+
+#ifdef QUICKTIME_C_API_AVAILABLE
+ if (m_audioExtractionRef && m_videoPlayer && m_videoPlayer->hasMovie())
+ MovieAudioExtractionEnd(m_audioExtractionRef);
+ m_audioExtractionRef = 0;
+#endif
+
+ if (m_audioChannelLayout){
+ free(m_audioChannelLayout);
+ m_audioChannelLayout = 0;
+ }
+
+ if (m_sliceList){
+ for (int i=0; i<m_sliceCount; i++)
+ free(m_sliceList[i].mBufferList);
+ free(m_sliceList);
+ m_sliceList = 0;
+ }
+
+ m_videoPlayer = 0;
+ m_audioExtractionComplete = false;
+ m_samplesRemaining = -1;
+ m_sampleTimeStamp = 0;
+ m_state = NoMedia;
+}
+
+void QuickTimeAudioPlayer::enableAudio(bool enable)
+{
+ // Remember to seek after enabling audio.
+ if (enable == m_audioEnabled)
+ return;
+
+ m_audioEnabled = enable;
+ if (!enable)
+ flush();
+}
+
+bool QuickTimeAudioPlayer::audioEnabled()
+{
+ return m_audioEnabled;
+}
+
+void QuickTimeAudioPlayer::setVideoPlayer(QuickTimeVideoPlayer *videoPlayer)
+{
+ unsetVideoPlayer();
+ if (videoPlayer && videoPlayer->hasMovie()){
+ m_videoPlayer = videoPlayer;
+ initSoundExtraction();
+ allocateSoundSlices();
+ m_state = Paused;
+ seek(0);
+ }
+}
+
+QuickTimeVideoPlayer *QuickTimeAudioPlayer::videoPlayer()
+{
+ return m_videoPlayer;
+}
+
+void QuickTimeAudioPlayer::scheduleAudioToGraph()
+{
+ if (!m_videoPlayer || !m_audioEnabled || m_audioExtractionComplete || m_state != Playing)
+ return;
+
+ // Schedule audio slices, and detect if everything went OK.
+ // If not, flag the need for another audio system, but let
+ // the end app know about it:
+ gClearError();
+ scheduleSoundSlices();
+ if (gGetErrorType() != NO_ERROR){
+ gClearError();
+ if (m_audioGraph)
+ m_audioGraph->setStatusCannotPlay();
+ }
+}
+
+void QuickTimeAudioPlayer::flush()
+{
+ // Empty scheduled audio data, so playback
+ // will stop. Call seek to refill data again.
+ if (m_audioUnit){
+ m_startTime = currentTime();
+ OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit on pause", FATAL_ERROR)
+ m_audioUnitIsReset = true;
+ }
+}
+
+void QuickTimeAudioPlayer::pause()
+{
+ m_state = Paused;
+ flush();
+}
+
+void QuickTimeAudioPlayer::play()
+{
+ m_state = Playing;
+ if (!m_audioEnabled)
+ return;
+ if (m_audioUnitIsReset)
+ seek(m_startTime);
+ else
+ scheduleAudioToGraph();
+}
+
+bool QuickTimeAudioPlayer::isPlaying()
+{
+ return m_videoPlayer && m_state == Playing;
+}
+
+void QuickTimeAudioPlayer::seek(quint64 milliseconds)
+{
+ if (!m_videoPlayer || !m_videoPlayer->hasMovie())
+ return;
+ if (milliseconds > m_videoPlayer->duration())
+ milliseconds = m_videoPlayer->duration();
+ if (!m_audioUnitIsReset && milliseconds == currentTime())
+ return;
+
+ m_startTime = milliseconds;
+
+ // Since the graph may be running (advancing time), there is
+ // no point in seeking if were not going to play immidiatly:
+ if (m_state != Playing)
+ return;
+ if (!m_audioUnit)
+ return;
+ if (!m_audioEnabled || !m_videoPlayer->isSeekable())
+ return;
+
+ // Reset (and stop playing):
+ OSStatus err;
+ if (!m_audioUnitIsReset){
+ err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit before seek", FATAL_ERROR)
+ }
+ m_sampleTimeStamp = 0;
+ for (int i = 0; i < m_sliceCount; i++)
+ m_sliceList[i].mFlags = kScheduledAudioSliceFlag_Complete;
+
+ // Start to play again immidiatly:
+ AudioTimeStamp timeStamp;
+ memset(&timeStamp, 0, sizeof(timeStamp));
+ timeStamp.mFlags = kAudioTimeStampSampleTimeValid;
+ timeStamp.mSampleTime = -1;
+ err = AudioUnitSetProperty(m_audioUnit,
+ kAudioUnitProperty_ScheduleStartTimeStamp, kAudioUnitScope_Global,
+ 0, &timeStamp, sizeof(timeStamp));
+ BACKEND_ASSERT2(err == noErr, "Could not set schedule start time stamp on audio player unit", FATAL_ERROR)
+
+ // Seek back to 'now' in the movie:
+ TimeRecord timeRec;
+ timeRec.scale = m_videoPlayer->timeScale();
+ timeRec.base = 0;
+ timeRec.value.hi = 0;
+ timeRec.value.lo = (milliseconds / 1000.0f) * timeRec.scale;
+
+#ifdef QUICKTIME_C_API_AVAILABLE
+ err = MovieAudioExtractionSetProperty(m_audioExtractionRef,
+ kQTPropertyClass_MovieAudioExtraction_Movie,
+ kQTMovieAudioExtractionMoviePropertyID_CurrentTime,
+ sizeof(TimeRecord), &timeRec);
+ BACKEND_ASSERT2(err == noErr, "Could not set current time on audio player unit", FATAL_ERROR)
+#endif
+
+ float durationLeftSec = float(m_videoPlayer->duration() - milliseconds) / 1000.0f;
+ m_samplesRemaining = (durationLeftSec > 0) ? (durationLeftSec * m_audioStreamDescription.mSampleRate) : -1;
+ m_audioExtractionComplete = false;
+ m_audioUnitIsReset = false;
+ scheduleAudioToGraph();
+
+}
+
+quint64 QuickTimeAudioPlayer::currentTime()
+{
+ if (!m_audioUnit){
+ if (m_videoPlayer)
+ return m_videoPlayer->currentTime();
+ else
+ return m_startTime;
+ }
+
+ Float64 currentUnitTime = getTimeInSamples(kAudioUnitProperty_CurrentPlayTime);
+ if (currentUnitTime == -1)
+ currentUnitTime = 0;
+
+ quint64 cTime = quint64(m_startTime +
+ float(currentUnitTime / float(m_audioStreamDescription.mSampleRate)) * 1000.0f);
+ return (m_videoPlayer && cTime > m_videoPlayer->duration()) ? m_videoPlayer->duration() : cTime;
+}
+
+QString QuickTimeAudioPlayer::currentTimeString()
+{
+ return QuickTimeVideoPlayer::timeToString(currentTime());
+}
+
+bool QuickTimeAudioPlayer::hasAudio()
+{
+ if (!m_videoPlayer)
+ return false;
+
+ return m_videoPlayer->hasAudio();
+}
+
+bool QuickTimeAudioPlayer::soundPlayerIsAwailable()
+{
+ QuickTimeAudioPlayer player;
+ ComponentDescription d = player.getAudioNodeDescription();
+ return FindNextComponent(0, &d);
+}
+
+ComponentDescription QuickTimeAudioPlayer::getAudioNodeDescription() const
+{
+ ComponentDescription description;
+ description.componentType = kAudioUnitType_Generator;
+ description.componentSubType = kAudioUnitSubType_ScheduledSoundPlayer;
+ description.componentManufacturer = kAudioUnitManufacturer_Apple;
+ description.componentFlags = 0;
+ description.componentFlagsMask = 0;
+ return description;
+}
+
+void QuickTimeAudioPlayer::initializeAudioUnit()
+{
+}
+
+bool QuickTimeAudioPlayer::fillInStreamSpecification(AudioConnection *connection, ConnectionSide side)
+{
+ if (!m_videoPlayer){
+ if (side == Source)
+ DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, but has no movie to use for stream spec fill.")
+ return true;
+ }
+
+ if (side == Source){
+ DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, and fills in stream spec from movie.")
+ connection->m_sourceStreamDescription = m_audioStreamDescription;
+ connection->m_sourceChannelLayout = (AudioChannelLayout *) malloc(m_audioChannelLayoutSize);
+ memcpy(connection->m_sourceChannelLayout, m_audioChannelLayout, m_audioChannelLayoutSize);
+ connection->m_sourceChannelLayoutSize = m_audioChannelLayoutSize;
+ connection->m_hasSourceSpecification = true;
+ }
+ return true;
+}
+
+long QuickTimeAudioPlayer::regularTaskFrequency(){
+ if (!m_audioEnabled || !m_audioUnit || (m_audioGraph && m_audioGraph->graphCannotPlay()))
+ return INT_MAX;
+
+ // Calculate how much audio in
+ // milliseconds our slices can hold:
+ int packetNeedPerSecond = m_audioStreamDescription.mSampleRate / m_maxExtractionPacketCount;
+ long bufferTimeLengthSec = float(m_sliceCount) / float(packetNeedPerSecond);
+ // Make sure we also get some time to fill the
+ // buffer, so divide the time by two:
+ return (bufferTimeLengthSec * (1000 / 2));
+}
+
+void QuickTimeAudioPlayer::initSoundExtraction()
+{
+#ifdef QUICKTIME_C_API_AVAILABLE
+
+ // Initilize the extraction:
+ OSStatus err = noErr;
+ err = MovieAudioExtractionBegin([m_videoPlayer->qtMovie() quickTimeMovie], 0, &m_audioExtractionRef);
+ BACKEND_ASSERT2(err == noErr, "Could not start audio extraction on audio player unit", FATAL_ERROR)
+ m_discrete = false;
+#if 0
+ // Extract all channels as descrete:
+ err = MovieAudioExtractionSetProperty(audioExtractionRef,
+ kQTPropertyClass_MovieAudioExtraction_Movie,
+ kQTMovieAudioExtractionMoviePropertyID_AllChannelsDiscrete,
+ sizeof (discrete),
+ &discrete);
+ BACKEND_ASSERT2(err == noErr, "Could not set channels discrete on audio player unit", FATAL_ERROR)
+#endif
+
+ // Get the size of the audio channel layout (may include offset):
+ err = MovieAudioExtractionGetPropertyInfo(m_audioExtractionRef,
+ kQTPropertyClass_MovieAudioExtraction_Audio,
+ kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
+ 0, &m_audioChannelLayoutSize, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not get channel layout size from audio extraction", FATAL_ERROR)
+
+ // Allocate memory for the layout
+ m_audioChannelLayout = (AudioChannelLayout *) calloc(1, m_audioChannelLayoutSize);
+ BACKEND_ASSERT2(m_audioChannelLayout, "Could not allocate memory for channel layout on audio player unit", FATAL_ERROR)
+
+ // Get the layout:
+ err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
+ kQTPropertyClass_MovieAudioExtraction_Audio,
+ kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
+ m_audioChannelLayoutSize, m_audioChannelLayout, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not get channel layout from audio extraction", FATAL_ERROR)
+
+ // Get audio stream description:
+ err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
+ kQTPropertyClass_MovieAudioExtraction_Audio,
+ kQTMovieAudioExtractionAudioPropertyID_AudioStreamBasicDescription,
+ sizeof(m_audioStreamDescription), &m_audioStreamDescription, 0);
+ BACKEND_ASSERT2(err == noErr, "Could not get audio stream description from audio extraction", FATAL_ERROR)
+
+#endif // QUICKTIME_C_API_AVAILABLE
+}
+
+void QuickTimeAudioPlayer::allocateSoundSlices()
+{
+#ifdef QUICKTIME_C_API_AVAILABLE
+
+ // m_sliceList will contain a specified number of ScheduledAudioSlice-s that each can
+ // carry audio from extraction, and be scheduled for playback at an audio unit.
+ // Each ScheduledAudioSlice will contain several audio buffers, one for each sound channel.
+ // Each buffer will carry (at most) a specified number of sound packets, and each packet can
+ // contain one or more frames.
+
+ // Create a list of ScheduledAudioSlices:
+ m_sliceList = (ScheduledAudioSlice *) calloc(m_sliceCount, sizeof(ScheduledAudioSlice));
+ BACKEND_ASSERT2(m_sliceList, "Could not allocate memory for audio slices", FATAL_ERROR)
+ bzero(m_sliceList, m_sliceCount * sizeof(ScheduledAudioSlice));
+
+ // Calculate the size of the different structures needed:
+ int packetsBufferSize = m_maxExtractionPacketCount * m_audioStreamDescription.mBytesPerPacket;
+ int channels = m_audioStreamDescription.mChannelsPerFrame;
+ int audioBufferListSize = int(sizeof(AudioBufferList) + (channels-1) * sizeof(AudioBuffer));
+ int mallocSize = audioBufferListSize + (packetsBufferSize * m_audioStreamDescription.mChannelsPerFrame);
+
+ // Round off to Altivec sizes:
+ packetsBufferSize = int(((packetsBufferSize + 15) / 16) * 16);
+ audioBufferListSize = int(((audioBufferListSize + 15) / 16) * 16);
+
+ for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
+ // Create the memory chunk for this audio slice:
+ AudioBufferList *audioBufferList = (AudioBufferList*) calloc(1, mallocSize);
+ BACKEND_ASSERT2(audioBufferList, "Could not allocate memory for audio buffer list", FATAL_ERROR)
+
+ // The AudioBufferList contains an AudioBuffer for each channel in the audio stream:
+ audioBufferList->mNumberBuffers = m_audioStreamDescription.mChannelsPerFrame;
+ for (uint i = 0; i < audioBufferList->mNumberBuffers; ++i){
+ audioBufferList->mBuffers[i].mNumberChannels = 1;
+ audioBufferList->mBuffers[i].mData = (char *) audioBufferList + audioBufferListSize + (i * packetsBufferSize);
+ audioBufferList->mBuffers[i].mDataByteSize = packetsBufferSize;
+ }
+
+ m_sliceList[sliceIndex].mBufferList = audioBufferList;
+ m_sliceList[sliceIndex].mNumberFrames = m_maxExtractionPacketCount;
+ m_sliceList[sliceIndex].mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
+ m_sliceList[sliceIndex].mCompletionProcUserData = 0;
+ m_sliceList[sliceIndex].mCompletionProc = 0;
+ m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
+ m_sliceList[sliceIndex].mReserved = 0;
+ }
+
+#endif // QUICKTIME_C_API_AVAILABLE
+}
+
+void QuickTimeAudioPlayer::scheduleSoundSlices()
+{
+#ifdef QUICKTIME_C_API_AVAILABLE
+
+ PhononAutoReleasePool pool;
+ // For each completed (or never used) slice, fill and schedule it.
+ for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
+ if (m_sliceList[sliceIndex].mFlags & kScheduledAudioSliceFlag_Complete){
+ if (m_samplesRemaining == 0)
+ m_audioExtractionComplete = true;
+
+ if (!m_audioExtractionComplete){
+ // Determine how many samples to read:
+ int samplesCount = m_samplesRemaining;
+ if ((samplesCount > m_maxExtractionPacketCount) || (samplesCount == -1))
+ samplesCount = m_maxExtractionPacketCount;
+ m_sliceList[sliceIndex].mTimeStamp.mSampleTime = m_sampleTimeStamp;
+
+ // Reset buffer sizes:
+ int byteSize = samplesCount * m_audioStreamDescription.mBytesPerPacket;
+ for (uint i = 0; i < m_sliceList[sliceIndex].mBufferList->mNumberBuffers; ++i)
+ m_sliceList[sliceIndex].mBufferList->mBuffers[i].mDataByteSize = byteSize;
+
+ // Do the extraction:
+ UInt32 flags = 0;
+ UInt32 samplesRead = samplesCount;
+ OSStatus err = MovieAudioExtractionFillBuffer(
+ m_audioExtractionRef, &samplesRead, m_sliceList[sliceIndex].mBufferList, &flags);
+ BACKEND_ASSERT2(err == noErr, "Could not fill audio buffers from audio extraction", FATAL_ERROR)
+ m_audioExtractionComplete = (flags & kQTMovieAudioExtractionComplete);
+
+ // Play the slice:
+ if (samplesRead != 0 && m_audioUnit != 0){
+ m_sliceList[sliceIndex].mNumberFrames = samplesRead;
+ err = AudioUnitSetProperty(m_audioUnit,
+ kAudioUnitProperty_ScheduleAudioSlice, kAudioUnitScope_Global,
+ 0, &m_sliceList[sliceIndex], sizeof(ScheduledAudioSlice));
+ BACKEND_ASSERT2(err == noErr, "Could not schedule audio buffers on audio unit", FATAL_ERROR)
+ } else
+ m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
+
+ // Move the window:
+ m_sampleTimeStamp += samplesRead;
+ if (m_samplesRemaining != -1)
+ m_samplesRemaining -= samplesRead;
+ }
+ }
+ }
+
+#endif // QUICKTIME_C_API_AVAILABLE
+}
+
+void QuickTimeAudioPlayer::mediaNodeEvent(const MediaNodeEvent *event)
+{
+ switch (event->type()){
+ case MediaNodeEvent::AudioGraphAboutToBeDeleted:
+ case MediaNodeEvent::AboutToRestartAudioStream:
+ case MediaNodeEvent::StartConnectionChange:
+ m_startTime = currentTime();
+ break;
+ case MediaNodeEvent::AudioGraphInitialized:
+ case MediaNodeEvent::RestartAudioStreamRequest:
+ case MediaNodeEvent::EndConnectionChange:
+ if (m_state == Playing)
+ seek(m_startTime);
+ break;
+ default:
+ break;
+ }
+}
+
+}}
+
+QT_END_NAMESPACE
+