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-rw-r--r--src/3rdparty/webkit/WebCore/page/animation/CompositeAnimation.cpp147
1 files changed, 56 insertions, 91 deletions
diff --git a/src/3rdparty/webkit/WebCore/page/animation/CompositeAnimation.cpp b/src/3rdparty/webkit/WebCore/page/animation/CompositeAnimation.cpp
index b03dfe35ee..9481b8d986 100644
--- a/src/3rdparty/webkit/WebCore/page/animation/CompositeAnimation.cpp
+++ b/src/3rdparty/webkit/WebCore/page/animation/CompositeAnimation.cpp
@@ -117,7 +117,10 @@ void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle*
bool equal = true;
if (implAnim) {
- implAnim->setActive(true);
+ // If we are post active don't bother setting the active flag. This will cause
+ // this animation to get removed at the end of this function.
+ if (!implAnim->postActive())
+ implAnim->setActive(true);
// This might be a transition that is just finishing. That would be the case
// if it were postActive. But we still need to check for equality because
@@ -183,52 +186,62 @@ void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, Render
if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
return;
- // Nothing to do if the current and target animations are the same
- if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations()))
- return;
-
- // Mark all existing animations as no longer active
AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
- it->second->setIndex(-1);
-
- // Toss the animation order map
- m_keyframeAnimationOrderMap.clear();
- // Now mark any still active animations as active and add any new animations
- if (targetStyle->animations()) {
- int numAnims = targetStyle->animations()->size();
- for (int i = 0; i < numAnims; ++i) {
- const Animation* anim = targetStyle->animations()->animation(i);
- AtomicString animationName(anim->name());
-
- if (!anim->isValidAnimation())
- continue;
+ if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
+ // The current and target animations are the same so we just need to toss any
+ // animation which is finished (postActive).
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
+ if (it->second->postActive())
+ it->second->setIndex(-1);
+ }
+ } else {
+ // Mark all existing animations as no longer active.
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
+ it->second->setIndex(-1);
- // See if there is a current animation for this name
- RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
+ // Toss the animation order map.
+ m_keyframeAnimationOrderMap.clear();
+
+ // Now mark any still active animations as active and add any new animations.
+ if (targetStyle->animations()) {
+ int numAnims = targetStyle->animations()->size();
+ for (int i = 0; i < numAnims; ++i) {
+ const Animation* anim = targetStyle->animations()->animation(i);
+ AtomicString animationName(anim->name());
+
+ if (!anim->isValidAnimation())
+ continue;
+
+ // See if there is a current animation for this name.
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
+
+ if (keyframeAnim) {
+ // If this animation is postActive, skip it so it gets removed at the end of this function.
+ if (keyframeAnim->postActive())
+ continue;
+
+ // This one is still active.
+
+ // Animations match, but play states may differ. Update if needed.
+ keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
+
+ // Set the saved animation to this new one, just in case the play state has changed.
+ keyframeAnim->setAnimation(anim);
+ keyframeAnim->setIndex(i);
+ } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) {
+ keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, currentStyle ? currentStyle : targetStyle);
+ m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
+ }
- if (keyframeAnim) {
- // There is one so it is still active
-
- // Animations match, but play states may differ. update if needed
- keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
-
- // Set the saved animation to this new one, just in case the play state has changed
- keyframeAnim->setAnimation(anim);
- keyframeAnim->setIndex(i);
- } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) {
- keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, currentStyle ? currentStyle : targetStyle);
- m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
+ // Add this to the animation order map.
+ if (keyframeAnim)
+ m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
}
-
- // Add this to the animation order map
- if (keyframeAnim)
- m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
}
}
-
- // Make a list of animations to be removed
+
+ // Make a list of animations to be removed.
Vector<AtomicStringImpl*> animsToBeRemoved;
kfend = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
@@ -237,7 +250,7 @@ void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, Render
animsToBeRemoved.append(keyframeAnim->name().impl());
}
- // Now remove the animations from the list
+ // Now remove the animations from the list.
for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
m_keyframeAnimations.remove(animsToBeRemoved[j]);
}
@@ -246,11 +259,9 @@ PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, Rend
{
RefPtr<RenderStyle> resultStyle;
- // Update animations first so we can see if any transitions are overridden
- updateKeyframeAnimations(renderer, currentStyle, targetStyle);
-
- // We don't do any transitions if we don't have a currentStyle (on startup)
+ // We don't do any transitions if we don't have a currentStyle (on startup).
updateTransitions(renderer, currentStyle, targetStyle);
+ updateKeyframeAnimations(renderer, currentStyle, targetStyle);
if (currentStyle) {
// Now that we have transition objects ready, let them know about the new goal state. We want them
@@ -272,8 +283,6 @@ PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, Rend
keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
}
- cleanupFinishedAnimations();
-
return resultStyle ? resultStyle.release() : targetStyle;
}
@@ -364,50 +373,6 @@ PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int pr
return retval;
}
-void CompositeAnimation::cleanupFinishedAnimations()
-{
- if (isSuspended())
- return;
-
- // Make a list of transitions to be deleted
- Vector<int> finishedTransitions;
- if (!m_transitions.isEmpty()) {
- CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
-
- for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
- ImplicitAnimation* anim = it->second.get();
- if (!anim)
- continue;
- if (anim->postActive())
- finishedTransitions.append(anim->animatingProperty());
- }
-
- // Delete them
- size_t finishedTransitionCount = finishedTransitions.size();
- for (size_t i = 0; i < finishedTransitionCount; ++i)
- m_transitions.remove(finishedTransitions[i]);
- }
-
- // Make a list of animations to be deleted
- Vector<AtomicStringImpl*> finishedAnimations;
- if (!m_keyframeAnimations.isEmpty()) {
- AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
-
- for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
- KeyframeAnimation* anim = it->second.get();
- if (!anim)
- continue;
- if (anim->postActive())
- finishedAnimations.append(anim->name().impl());
- }
-
- // Delete them
- size_t finishedAnimationCount = finishedAnimations.size();
- for (size_t i = 0; i < finishedAnimationCount; ++i)
- m_keyframeAnimations.remove(finishedAnimations[i]);
- }
-}
-
void CompositeAnimation::suspendAnimations()
{
if (m_isSuspended)