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Diffstat (limited to 'src/declarative/items/shadereffectitem.h')
-rw-r--r-- | src/declarative/items/shadereffectitem.h | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/src/declarative/items/shadereffectitem.h b/src/declarative/items/shadereffectitem.h deleted file mode 100644 index 7a898740e9..0000000000 --- a/src/declarative/items/shadereffectitem.h +++ /dev/null @@ -1,137 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef SHADEREFFECTITEM_H -#define SHADEREFFECTITEM_H - -#include "qsgitem.h" - -#include "material.h" -#include "adaptationlayer.h" -#include "shadereffectnode.h" - -#include <QtCore/qpointer.h> - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(Declarative) - -class QSGContext; -class QSignalMapper; -class CustomMaterialShader; - -class ShaderEffectItem : public QSGItem -{ - Q_OBJECT - Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) - Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) - Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged) - Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged) - -public: - ShaderEffectItem(QSGItem *parent = 0); - ~ShaderEffectItem(); - - virtual void componentComplete(); - - QByteArray fragmentShader() const { return m_source.fragmentCode; } - void setFragmentShader(const QByteArray &code); - - QByteArray vertexShader() const { return m_source.vertexCode; } - void setVertexShader(const QByteArray &code); - - bool blending() const { return m_blending; } - void setBlending(bool enable); - - QSize meshResolution() const { return m_mesh_resolution; } - void setMeshResolution(const QSize &size); - -Q_SIGNALS: - void fragmentShaderChanged(); - void vertexShaderChanged(); - void blendingChanged(); - void marginsChanged(); - void meshResolutionChanged(); - -protected: - virtual Node *updatePaintNode(Node *, UpdatePaintNodeData *); - -private Q_SLOTS: - void changeSource(int index); - void markDirty(); - -private: - friend class CustomMaterialShader; - friend class ShaderEffectNode; - - void setSource(const QVariant &var, int index); - void disconnectPropertySignals(); - void connectPropertySignals(); - void reset(); - void updateProperties(); - void lookThroughShaderCode(const QByteArray &code); - - ShaderEffectProgram m_source; - QSize m_mesh_resolution; - - struct SourceData - { - QSignalMapper *mapper; - QPointer<QSGTextureProvider> source; - QPointer<QSGItem> item; - QByteArray name; - }; - QVector<SourceData> m_sources; - ShaderEffectMaterial m_material; - - uint m_blending : 1; - uint m_dirtyData : 1; - - uint m_programDirty : 1; -}; - -QT_END_NAMESPACE - -QT_END_HEADER - -#endif // SHADEREFFECTITEM_H |