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diff --git a/src/declarative/items/shadereffectitem.h b/src/declarative/items/shadereffectitem.h
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef SHADEREFFECTITEM_H
-#define SHADEREFFECTITEM_H
-
-#include "qsgitem.h"
-
-#include "material.h"
-#include "adaptationlayer.h"
-#include "shadereffectnode.h"
-
-#include <QtCore/qpointer.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-class QSGContext;
-class QSignalMapper;
-class CustomMaterialShader;
-
-class ShaderEffectItem : public QSGItem
-{
- Q_OBJECT
- Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
- Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
- Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
- Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)
-
-public:
- ShaderEffectItem(QSGItem *parent = 0);
- ~ShaderEffectItem();
-
- virtual void componentComplete();
-
- QByteArray fragmentShader() const { return m_source.fragmentCode; }
- void setFragmentShader(const QByteArray &code);
-
- QByteArray vertexShader() const { return m_source.vertexCode; }
- void setVertexShader(const QByteArray &code);
-
- bool blending() const { return m_blending; }
- void setBlending(bool enable);
-
- QSize meshResolution() const { return m_mesh_resolution; }
- void setMeshResolution(const QSize &size);
-
-Q_SIGNALS:
- void fragmentShaderChanged();
- void vertexShaderChanged();
- void blendingChanged();
- void marginsChanged();
- void meshResolutionChanged();
-
-protected:
- virtual Node *updatePaintNode(Node *, UpdatePaintNodeData *);
-
-private Q_SLOTS:
- void changeSource(int index);
- void markDirty();
-
-private:
- friend class CustomMaterialShader;
- friend class ShaderEffectNode;
-
- void setSource(const QVariant &var, int index);
- void disconnectPropertySignals();
- void connectPropertySignals();
- void reset();
- void updateProperties();
- void lookThroughShaderCode(const QByteArray &code);
-
- ShaderEffectProgram m_source;
- QSize m_mesh_resolution;
-
- struct SourceData
- {
- QSignalMapper *mapper;
- QPointer<QSGTextureProvider> source;
- QPointer<QSGItem> item;
- QByteArray name;
- };
- QVector<SourceData> m_sources;
- ShaderEffectMaterial m_material;
-
- uint m_blending : 1;
- uint m_dirtyData : 1;
-
- uint m_programDirty : 1;
-};
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif // SHADEREFFECTITEM_H