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-rw-r--r--src/declarative/items/shadereffectnode.cpp349
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diff --git a/src/declarative/items/shadereffectnode.cpp b/src/declarative/items/shadereffectnode.cpp
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--- a/src/declarative/items/shadereffectnode.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "shadereffectnode.h"
-
-#include "shadereffectitem.h" // XXX todo
-#include "qsgtextureprovider.h"
-
-QT_BEGIN_NAMESPACE
-
-class CustomMaterialShader : public AbstractMaterialShader
-{
-public:
- CustomMaterialShader(const ShaderEffectMaterialKey &key, const QVector<const char *> &attributes);
- virtual void updateState(Renderer *renderer, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates);
- virtual char const *const *attributeNames() const;
-
-protected:
- friend class ShaderEffectNode;
-
- virtual void initialize();
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
-
- ShaderEffectMaterialKey m_key;
- QVector<const char *> m_attributes;
-
- QVector<int> m_uniformLocs;
- int m_opacityLoc;
- int m_matrixLoc;
- uint m_textureIndicesSet;
-};
-
-CustomMaterialShader::CustomMaterialShader(const ShaderEffectMaterialKey &key, const QVector<const char *> &attributes)
- : m_key(key)
- , m_attributes(attributes)
- , m_textureIndicesSet(false)
-{
-}
-
-void CustomMaterialShader::updateState(Renderer *r, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates)
-{
- Q_ASSERT(newEffect != 0);
- Q_UNUSED(oldEffect);
- Q_UNUSED(newEffect);
-
- const ShaderEffectMaterial *material = static_cast<const ShaderEffectMaterial *>(newEffect);
-
- if (!m_textureIndicesSet) {
- for (int i = 0; i < material->m_textures.size(); ++i)
- m_program.setUniformValue(material->m_textures.at(i).first.constData(), i);
- m_textureIndicesSet = true;
- }
-
- if (m_uniformLocs.size() != material->m_uniformValues.size()) {
- m_uniformLocs.reserve(material->m_uniformValues.size());
- for (int i = 0; i < material->m_uniformValues.size(); ++i) {
- const QByteArray &name = material->m_uniformValues.at(i).first;
- m_uniformLocs.append(m_program.uniformLocation(name.constData()));
- }
- }
-
- for (int i = material->m_textures.size() - 1; i >= 0; --i) {
- QPointer<QSGTextureProvider> source = material->m_textures.at(i).second;
- if (!source || !source->texture().texture())
- continue;
-
- r->glActiveTexture(GL_TEXTURE0 + i);
- source->bind();
- }
-
- if (material->m_source.respectsOpacity)
- m_program.setUniformValue(m_opacityLoc, (float) r->renderOpacity());
-
- for (int i = 0; i < material->m_uniformValues.count(); ++i) {
- const QVariant &v = material->m_uniformValues.at(i).second;
-
- switch (v.type()) {
- case QVariant::Color:
- m_program.setUniformValue(m_uniformLocs.at(i), qvariant_cast<QColor>(v));
- break;
- case QVariant::Double:
- m_program.setUniformValue(m_uniformLocs.at(i), (float) qvariant_cast<double>(v));
- break;
- case QVariant::Transform:
- m_program.setUniformValue(m_uniformLocs.at(i), qvariant_cast<QTransform>(v));
- break;
- case QVariant::Int:
- m_program.setUniformValue(m_uniformLocs.at(i), v.toInt());
- break;
- case QVariant::Bool:
- m_program.setUniformValue(m_uniformLocs.at(i), GLint(v.toBool()));
- break;
- case QVariant::Size:
- case QVariant::SizeF:
- m_program.setUniformValue(m_uniformLocs.at(i), v.toSizeF());
- break;
- case QVariant::Point:
- case QVariant::PointF:
- m_program.setUniformValue(m_uniformLocs.at(i), v.toPointF());
- break;
- case QVariant::Rect:
- case QVariant::RectF:
- {
- QRectF r = v.toRectF();
- m_program.setUniformValue(m_uniformLocs.at(i), r.x(), r.y(), r.width(), r.height());
- }
- break;
- case QVariant::Vector3D:
- m_program.setUniformValue(m_uniformLocs.at(i), qvariant_cast<QVector3D>(v));
- break;
- default:
- break;
- }
- }
-
- if ((updates & Renderer::UpdateMatrices) && material->m_source.respectsMatrix)
- m_program.setUniformValue(m_matrixLoc, r->combinedMatrix());
-}
-
-char const *const *CustomMaterialShader::attributeNames() const
-{
- return m_attributes.constData();
-}
-
-void CustomMaterialShader::initialize()
-{
- m_opacityLoc = m_program.uniformLocation("qt_Opacity");
- m_matrixLoc = m_program.uniformLocation("qt_ModelViewProjectionMatrix");
-}
-
-const char *CustomMaterialShader::vertexShader() const
-{
- return m_key.vertexCode.constData();
-}
-
-const char *CustomMaterialShader::fragmentShader() const
-{
- return m_key.fragmentCode.constData();
-}
-
-
-bool ShaderEffectMaterialKey::operator == (const ShaderEffectMaterialKey &other) const
-{
- return vertexCode == other.vertexCode && fragmentCode == other.fragmentCode && className == other.className;
-}
-
-uint qHash(const ShaderEffectMaterialKey &key)
-{
- return qHash(qMakePair(qMakePair(key.vertexCode, key.fragmentCode), key.className));
-}
-
-
-QHash<ShaderEffectMaterialKey, QSharedPointer<AbstractMaterialType> > ShaderEffectMaterial::materialMap;
-
-ShaderEffectMaterial::ShaderEffectMaterial()
-{
- setFlag(Blending, true);
-}
-
-AbstractMaterialType *ShaderEffectMaterial::type() const
-{
- return m_type.data();
-}
-
-AbstractMaterialShader *ShaderEffectMaterial::createShader() const
-{
- return new CustomMaterialShader(m_source, m_source.attributeNames);
-}
-
-int ShaderEffectMaterial::compare(const AbstractMaterial *other) const
-{
- return this - static_cast<const ShaderEffectMaterial *>(other);
-}
-
-void ShaderEffectMaterial::setProgramSource(const ShaderEffectProgram &source)
-{
- m_source = source;
- m_type = materialMap.value(m_source);
- if (m_type.isNull()) {
- m_type = QSharedPointer<AbstractMaterialType>(new AbstractMaterialType);
- materialMap.insert(m_source, m_type);
- }
-}
-
-void ShaderEffectMaterial::setUniforms(const QVector<QPair<QByteArray, QVariant> > &uniformValues)
-{
- m_uniformValues = uniformValues;
-}
-
-void ShaderEffectMaterial::setTextures(const QVector<QPair<QByteArray, QPointer<QSGTextureProvider> > > &textures)
-{
- m_textures = textures;
-}
-
-const QVector<QPair<QByteArray, QPointer<QSGTextureProvider> > > &ShaderEffectMaterial::textures() const
-{
- return m_textures;
-}
-
-void ShaderEffectMaterial::updateTextures() const
-{
- for (int i = 0; i < m_textures.size(); ++i) {
- QSGTextureProvider *source = m_textures.at(i).second;
- if (source)
- source->updateTexture();
- }
-}
-
-
-ShaderEffectNode::ShaderEffectNode()
- : m_meshResolution(1, 1)
- , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
-{
- Node::setFlag(UsePreprocess, true);
- setGeometry(&m_geometry);
-}
-
-ShaderEffectNode::~ShaderEffectNode()
-{
-}
-
-void ShaderEffectNode::setRect(const QRectF &rect)
-{
- m_rect = rect;
- m_dirty_geometry = true;
-}
-
-QRectF ShaderEffectNode::rect() const
-{
- return m_rect;
-}
-
-void ShaderEffectNode::setResolution(const QSize &res)
-{
- m_dirty_geometry = true;
- m_meshResolution = res;
-}
-
-QSize ShaderEffectNode::resolution() const
-{
- return m_meshResolution;
-}
-
-void ShaderEffectNode::update()
-{
- if (m_dirty_geometry) {
- updateGeometry();
- m_dirty_geometry = false;
- }
-}
-
-void ShaderEffectNode::markDirtyTexture()
-{
- markDirty(DirtyMaterial);
-}
-
-void ShaderEffectNode::updateGeometry()
-{
- int vmesh = m_meshResolution.height();
- int hmesh = m_meshResolution.width();
-
- QSGGeometry *g = geometry();
- if (vmesh == 1 && hmesh == 1) {
- if (g->vertexCount() != 4)
- g->allocate(4);
- QSGGeometry::updateTexturedRectGeometry(g, m_rect, QRectF(0, 0, 1, 1));
- return;
- }
-
- g->allocate((vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2));
-
- QSGGeometry::TexturedPoint2D *vdata = g->vertexDataAsTexturedPoint2D();
-
- QRectF dstRect = m_rect;
- QRectF srcRect(0, 0, 1, 1);
- for (int iy = 0; iy <= vmesh; ++iy) {
- float fy = iy / float(vmesh);
- float y = float(dstRect.top()) + fy * float(dstRect.height());
- float ty = float(srcRect.top()) + fy * float(srcRect.height());
- for (int ix = 0; ix <= hmesh; ++ix) {
- float fx = ix / float(hmesh);
- vdata->x = float(dstRect.left()) + fx * float(dstRect.width());
- vdata->y = y;
- vdata->tx = float(srcRect.left()) + fx * float(srcRect.width());
- vdata->ty = ty;
- ++vdata;
- }
- }
-
- quint16 *indices = (quint16 *)g->indexDataAsUShort();
- int i = 0;
- for (int iy = 0; iy < vmesh; ++iy) {
- *(indices++) = i + hmesh + 1;
- for (int ix = 0; ix <= hmesh; ++ix, ++i) {
- *(indices++) = i + hmesh + 1;
- *(indices++) = i;
- }
- *(indices++) = i - 1;
- }
-
- markDirty(Node::DirtyGeometry);
-}
-
-void ShaderEffectNode::preprocess()
-{
- Q_ASSERT(material());
- static_cast<ShaderEffectMaterial *>(material())->updateTextures();
-}
-
-QT_END_NAMESPACE