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Diffstat (limited to 'src/declarative/items/shadereffectnode.h')
-rw-r--r-- | src/declarative/items/shadereffectnode.h | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/src/declarative/items/shadereffectnode.h b/src/declarative/items/shadereffectnode.h deleted file mode 100644 index 7cf32d2d9f..0000000000 --- a/src/declarative/items/shadereffectnode.h +++ /dev/null @@ -1,156 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef SHADEREFFECTNODE_H -#define SHADEREFFECTNODE_H - -#include "node.h" -#include "material.h" -#include "qsgtextureprovider.h" - -#include <QtCore/qsharedpointer.h> -#include <QtCore/qpointer.h> - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(Declarative) - -struct ShaderEffectMaterialKey { - QByteArray vertexCode; - QByteArray fragmentCode; - const char *className; - - bool operator == (const ShaderEffectMaterialKey &other) const; -}; - -uint qHash(const ShaderEffectMaterialKey &key); - -// TODO: Implement async loading and loading over network. -// TODO: Implement support for multisampling. -struct ShaderEffectProgram : public ShaderEffectMaterialKey -{ - ShaderEffectProgram() : respectsOpacity(false), respectsMatrix(false) {} - - QVector<const char *> attributeNames; - QSet<QByteArray> uniformNames; - - uint respectsOpacity : 1; - uint respectsMatrix : 1; -}; - - -class CustomMaterialShader; -class ShaderEffectMaterial : public AbstractMaterial // XXX todo - ugly hack -{ -public: - ShaderEffectMaterial(); - virtual AbstractMaterialType *type() const; - virtual AbstractMaterialShader *createShader() const; - virtual int compare(const AbstractMaterial *other) const; - - void setProgramSource(const ShaderEffectProgram &); - void setUniforms(const QVector<QPair<QByteArray, QVariant> > &uniformValues); - void setTextures(const QVector<QPair<QByteArray, QPointer<QSGTextureProvider> > > &textures); - const QVector<QPair<QByteArray, QPointer<QSGTextureProvider> > > &textures() const; - void updateTextures() const; - -protected: - friend class ShaderEffectItem; - friend class CustomMaterialShader; - - // The type pointer needs to be unique. It is not safe to let the type object be part of the - // ShaderEffectMaterial, since it can be deleted and a new one constructed on top of the old - // one. The new ShaderEffectMaterial would then get the same type pointer as the old one, and - // CustomMaterialShaders based on the old one would incorrectly be used together with the new - // one. To guarantee that the type pointer is unique, the type object must live as long as - // there are any CustomMaterialShaders of that type. - QSharedPointer<AbstractMaterialType> m_type; - - ShaderEffectProgram m_source; - QVector<QPair<QByteArray, QVariant> > m_uniformValues; - QVector<QPair<QByteArray, QPointer<QSGTextureProvider> > > m_textures; - - static QHash<ShaderEffectMaterialKey, QSharedPointer<AbstractMaterialType> > materialMap; -}; - - -class ShaderEffectNode : public QObject, - public GeometryNode - -{ - Q_OBJECT -public: - ShaderEffectNode(); - virtual ~ShaderEffectNode(); - - void setRect(const QRectF &rect); - QRectF rect() const; - - void setResolution(const QSize &res); - QSize resolution() const; - - virtual void preprocess(); - - void update(); - -private Q_SLOTS: - void markDirtyTexture(); - -private: - friend class CustomMaterialShader; - - void updateGeometry(); - - QRectF m_rect; - QSize m_meshResolution; - - QSGGeometry m_geometry; - - bool m_dirty_geometry : 1; -}; - -QT_END_NAMESPACE - -QT_END_HEADER - -#endif // SHADEREFFECTNODE_H |