diff options
Diffstat (limited to 'src/declarative/scenegraph/convenience/vertexcolormaterial.cpp')
-rw-r--r-- | src/declarative/scenegraph/convenience/vertexcolormaterial.cpp | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp b/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp deleted file mode 100644 index 3c2a39e76c..0000000000 --- a/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp +++ /dev/null @@ -1,136 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "vertexcolormaterial.h" - -#include <qglshaderprogram.h> - -QT_BEGIN_NAMESPACE - -class VertexColorMaterialShader : public AbstractMaterialShader -{ -public: - virtual void updateState(Renderer *renderer, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates); - virtual char const *const *attributeNames() const; - - static AbstractMaterialType type; - -private: - virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; - - int m_matrix_id; - int m_opacity_id; -}; - -AbstractMaterialType VertexColorMaterialShader::type; - -void VertexColorMaterialShader::updateState(Renderer *renderer, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates) -{ - if (!(newEffect->flags() & AbstractMaterial::Blending) || updates & Renderer::UpdateOpacity) - m_program.setUniformValue(m_opacity_id, GLfloat(renderer->renderOpacity())); - - if (updates & Renderer::UpdateMatrices) - m_program.setUniformValue(m_matrix_id, renderer->combinedMatrix()); -} - -char const *const *VertexColorMaterialShader::attributeNames() const -{ - static const char *const attr[] = { "vertexCoord", "vertexColor", 0 }; - return attr; -} - -void VertexColorMaterialShader::initialize() -{ - m_matrix_id = m_program.uniformLocation("matrix"); - m_opacity_id = m_program.uniformLocation("opacity"); -} - -const char *VertexColorMaterialShader::vertexShader() const { - return - "attribute highp vec4 vertexCoord; \n" - "attribute highp vec4 vertexColor; \n" - "uniform highp mat4 matrix; \n" - "uniform highp float opacity; \n" - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_Position = matrix * vertexCoord; \n" - " color = vertexColor * opacity; \n" - "}"; -} - -const char *VertexColorMaterialShader::fragmentShader() const { - return - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_FragColor = color; \n" - "}"; -} - - -VertexColorMaterial::VertexColorMaterial(bool opaque) : m_opaque(opaque) -{ - setFlag(Blending, !opaque); -} - -void VertexColorMaterial::setOpaque(bool opaque) -{ - setFlag(Blending, !opaque); - m_opaque = opaque; -} - -AbstractMaterialType *VertexColorMaterial::type() const -{ - return &VertexColorMaterialShader::type; -} - -AbstractMaterialShader *VertexColorMaterial::createShader() const -{ - return new VertexColorMaterialShader; -} - -bool VertexColorMaterial::is(const AbstractMaterial *effect) -{ - return effect->type() == &VertexColorMaterialShader::type; -} - -QT_END_NAMESPACE |