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-rw-r--r--src/declarative/scenegraph/convenience/vertexcolormaterial.cpp136
1 files changed, 0 insertions, 136 deletions
diff --git a/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp b/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp
deleted file mode 100644
index 3c2a39e76c..0000000000
--- a/src/declarative/scenegraph/convenience/vertexcolormaterial.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "vertexcolormaterial.h"
-
-#include <qglshaderprogram.h>
-
-QT_BEGIN_NAMESPACE
-
-class VertexColorMaterialShader : public AbstractMaterialShader
-{
-public:
- virtual void updateState(Renderer *renderer, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates);
- virtual char const *const *attributeNames() const;
-
- static AbstractMaterialType type;
-
-private:
- virtual void initialize();
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
-
- int m_matrix_id;
- int m_opacity_id;
-};
-
-AbstractMaterialType VertexColorMaterialShader::type;
-
-void VertexColorMaterialShader::updateState(Renderer *renderer, AbstractMaterial *newEffect, AbstractMaterial *oldEffect, Renderer::Updates updates)
-{
- if (!(newEffect->flags() & AbstractMaterial::Blending) || updates & Renderer::UpdateOpacity)
- m_program.setUniformValue(m_opacity_id, GLfloat(renderer->renderOpacity()));
-
- if (updates & Renderer::UpdateMatrices)
- m_program.setUniformValue(m_matrix_id, renderer->combinedMatrix());
-}
-
-char const *const *VertexColorMaterialShader::attributeNames() const
-{
- static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
- return attr;
-}
-
-void VertexColorMaterialShader::initialize()
-{
- m_matrix_id = m_program.uniformLocation("matrix");
- m_opacity_id = m_program.uniformLocation("opacity");
-}
-
-const char *VertexColorMaterialShader::vertexShader() const {
- return
- "attribute highp vec4 vertexCoord; \n"
- "attribute highp vec4 vertexColor; \n"
- "uniform highp mat4 matrix; \n"
- "uniform highp float opacity; \n"
- "varying lowp vec4 color; \n"
- "void main() { \n"
- " gl_Position = matrix * vertexCoord; \n"
- " color = vertexColor * opacity; \n"
- "}";
-}
-
-const char *VertexColorMaterialShader::fragmentShader() const {
- return
- "varying lowp vec4 color; \n"
- "void main() { \n"
- " gl_FragColor = color; \n"
- "}";
-}
-
-
-VertexColorMaterial::VertexColorMaterial(bool opaque) : m_opaque(opaque)
-{
- setFlag(Blending, !opaque);
-}
-
-void VertexColorMaterial::setOpaque(bool opaque)
-{
- setFlag(Blending, !opaque);
- m_opaque = opaque;
-}
-
-AbstractMaterialType *VertexColorMaterial::type() const
-{
- return &VertexColorMaterialShader::type;
-}
-
-AbstractMaterialShader *VertexColorMaterial::createShader() const
-{
- return new VertexColorMaterialShader;
-}
-
-bool VertexColorMaterial::is(const AbstractMaterial *effect)
-{
- return effect->type() == &VertexColorMaterialShader::type;
-}
-
-QT_END_NAMESPACE