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-rw-r--r--src/declarative/scenegraph/coreapi/qmlrenderer.cpp457
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diff --git a/src/declarative/scenegraph/coreapi/qmlrenderer.cpp b/src/declarative/scenegraph/coreapi/qmlrenderer.cpp
deleted file mode 100644
index 1bb682306c..0000000000
--- a/src/declarative/scenegraph/coreapi/qmlrenderer.cpp
+++ /dev/null
@@ -1,457 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#define GL_GLEXT_PROTOTYPES
-
-#include "qmlrenderer.h"
-#include "material.h"
-
-#include <QtCore/qvarlengtharray.h>
-#include <QtGui/qapplication.h>
-#include <QtCore/qpair.h>
-
-//#define FORCE_NO_REORDER
-
-QT_BEGIN_NAMESPACE
-
-static bool nodeLessThan(GeometryNode *a, GeometryNode *b)
-{
- // Sort by clip...
- if (a->clipList() != b->clipList())
- return a->clipList() < b->clipList();
-
- // Sort by material definition
- AbstractMaterialType *aDef = a->material()->type();
- AbstractMaterialType *bDef = b->material()->type();
-
- if (aDef != bDef)
- return aDef < bDef;
-
- // Sort by material state
- int cmp = a->material()->compare(b->material());
- if (cmp != 0)
- return cmp < 0;
-
- return a->matrix() < b->matrix();
-}
-
-static bool nodeLessThanWithRenderOrder(GeometryNode *a, GeometryNode *b)
-{
- // Sort by clip...
- if (a->clipList() != b->clipList())
- return a->clipList() < b->clipList();
-
- // Sort by material definition
- AbstractMaterialType *aDef = a->material()->type();
- AbstractMaterialType *bDef = b->material()->type();
-
- if (!(a->material()->flags() & AbstractMaterial::Blending)) {
- int aOrder = a->renderOrder();
- int bOrder = b->renderOrder();
- if (aOrder != bOrder)
- return aOrder > bOrder;
- }
-
- if (aDef != bDef)
- return aDef < bDef;
-
- // Sort by material state
- int cmp = a->material()->compare(b->material());
- if (cmp != 0)
- return cmp < 0;
-
- return a->matrix() < b->matrix();
-}
-
-// Minimum heap.
-template <typename T, int prealloc = 256>
-class Heap
-{
-public:
- void insert(const T &x);
- const T &top() const { return v[0]; }
- T pop();
- bool isEmpty() const { return v.isEmpty(); }
-private:
- static int parent(int i) { return (i - 1) >> 1; }
- static int left(int i) { return (i << 1) | 1; }
- static int right(int i) { return (i + 1) << 1; }
- QVarLengthArray<T, prealloc> v;
-};
-
-template <typename T, int prealloc>
-void Heap<T, prealloc>::insert(const T &x)
-{
- int i = v.size();
- v.append(x);
- while (i != 0 && v[i] < v[parent(i)]) {
- qSwap(v[parent(i)], v[i]);
- i = parent(i);
- }
-}
-
-template <typename T, int prealloc>
-T Heap<T, prealloc>::pop()
-{
- T x = top();
- if (v.size() > 1)
- qSwap(v[0], v[v.size() - 1]);
- v.resize(v.size() - 1);
- int i = 0;
- while (left(i) < v.size()) {
- int low = left(i);
- if (right(i) < v.size() && v[right(i)] < v[low])
- low = right(i);
- if (!(v[low] < v[i]))
- break;
- qSwap(v[i], v[low]);
- i = low;
- }
- return x;
-}
-
-
-QMLRenderer::QMLRenderer()
- : Renderer()
- , m_rebuild_lists(false)
- , m_needs_sorting(false)
- , m_sort_front_to_back(false)
- , m_currentRenderOrder(1)
-{
- QStringList args = qApp->arguments();
-#if defined(QML_RUNTIME_TESTING)
- m_render_opaque_nodes = !args.contains(QLatin1String("--no-opaque-nodes"));
- m_render_alpha_nodes = !args.contains(QLatin1String("--no-alpha-nodes"));
-#endif
-}
-
-void QMLRenderer::nodeChanged(Node *node, Node::DirtyFlags flags)
-{
- Renderer::nodeChanged(node, flags);
-
- quint32 rebuildFlags = Node::DirtyNodeAdded | Node::DirtyNodeRemoved | Node::DirtyMaterial | Node::DirtyOpacity;
-
- if (flags & rebuildFlags)
- m_rebuild_lists = true;
-
- if (flags & (rebuildFlags | Node::DirtyClipList))
- m_needs_sorting = true;
-}
-
-void QMLRenderer::render()
-{
-#if defined (QML_RUNTIME_TESTING)
- static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
- if (dumpTree) {
- printf("\n\n");
- NodeDumper::dump(rootNode());
- }
-#endif
-
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
-
- glFrontFace(isMirrored() ? GL_CW : GL_CCW);
- glEnable(GL_DEPTH_TEST);
- glDepthMask(true);
- glDepthFunc(GL_GREATER);
-#if defined(QT_OPENGL_ES)
- glClearDepthf(0);
-#else
- glClearDepth(0);
-#endif
-
- glDisable(GL_SCISSOR_TEST);
- glClearColor(m_clear_color.redF(), m_clear_color.greenF(), m_clear_color.blueF(), m_clear_color.alphaF());
- bindable()->clear();
-
- QRect r = viewportRect();
- glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
- m_projectionMatrix = projectMatrix();
- m_projectionMatrix.push();
- m_modelViewMatrix.setToIdentity();
-
- m_currentClip = 0;
- glDisable(GL_STENCIL_TEST);
-
- m_currentMaterial = 0;
- m_currentProgram = 0;
- m_currentMatrix = 0;
-
- if (m_rebuild_lists) {
- m_opaqueNodes.clear();
- m_transparentNodes.clear();
- m_currentRenderOrder = 1;
- buildLists(rootNode());
- m_rebuild_lists = false;
- }
-
- if (m_needs_sorting) {
- qSort(m_opaqueNodes.begin(), m_opaqueNodes.end(),
- m_sort_front_to_back
- ? nodeLessThanWithRenderOrder
- : nodeLessThan);
- m_needs_sorting = false;
- }
-
- m_renderOrderMatrix.setToIdentity();
- m_renderOrderMatrix.scale(1, 1, qreal(1) / m_currentRenderOrder);
-
- glDisable(GL_BLEND);
- glDepthMask(true);
-#ifdef QML_RUNTIME_TESTING
- if (m_render_opaque_nodes)
-#endif
- {
-#if defined (QML_RUNTIME_TESTING)
- if (dumpTree)
- qDebug() << "Opaque Nodes:";
-#endif
- renderNodes(m_opaqueNodes);
- }
-
- glEnable(GL_BLEND);
- glDepthMask(false);
-#ifdef QML_RUNTIME_TESTING
- if (m_render_alpha_nodes)
-#endif
- {
-#if defined (QML_RUNTIME_TESTING)
- if (dumpTree)
- qDebug() << "Alpha Nodes:";
-#endif
- renderNodes(m_transparentNodes);
- }
-
- if (m_currentProgram)
- m_currentProgram->deactivate();
-
- m_projectionMatrix.pop();
-}
-
-class Foo : public QPair<int, GeometryNode *>
-{
-public:
- Foo() { }
- Foo(int i, GeometryNode *n) : QPair<int, GeometryNode *>(i, n) { }
- bool operator < (const Foo &other) const { return nodeLessThan(second, other.second); }
-};
-
-void QMLRenderer::setSortFrontToBackEnabled(bool sort)
-{
- printf("setting sorting to... %d\n", sort);
- m_sort_front_to_back = sort;
-}
-
-bool QMLRenderer::isSortFrontToBackEnabled() const
-{
- return m_sort_front_to_back;
-}
-
-#include "texturematerial.h"
-
-void QMLRenderer::buildLists(Node *node)
-{
- if (node->isSubtreeBlocked())
- return;
-
- if (node->type() == Node::GeometryNodeType) {
- GeometryNode *geomNode = static_cast<GeometryNode *>(node);
- qreal opacity = geomNode->inheritedOpacity();
- AbstractMaterial *m = geomNode->activeMaterial();
-
-#ifdef FORCE_NO_REORDER
- if (true) {
-#else
- if ((m->flags() & AbstractMaterial::Blending) || opacity < 1) {
-#endif
- geomNode->setRenderOrder(m_currentRenderOrder - 1);
- m_transparentNodes.append(geomNode);
- } else {
- geomNode->setRenderOrder(m_currentRenderOrder);
- m_opaqueNodes.append(geomNode);
- m_currentRenderOrder += 2;
- }
- }
-
- int count = node->childCount();
- if (!count)
- return;
-
-#ifdef FORCE_NO_REORDER
- static bool reorder = false;
-#else
- static bool reorder = !qApp->arguments().contains(QLatin1String("--no-reorder"));
-#endif
-
- if (reorder && count > 1 && (node->flags() & Node::ChildrenDoNotOverloap)) {
- QVarLengthArray<int, 16> beginIndices(count);
- QVarLengthArray<int, 16> endIndices(count);
- int baseCount = m_transparentNodes.size();
- for (int i = 0; i < count; ++i) {
- beginIndices[i] = m_transparentNodes.size();
- buildLists(node->childAtIndex(i));
- endIndices[i] = m_transparentNodes.size();
- }
-
- Heap<Foo, 16> heap;
- m_tempNodes.clear();
- int childNodeCount = m_transparentNodes.size() - baseCount;
- while (childNodeCount) {
- for (int i = 0; i < count; ++i) {
- if (beginIndices[i] != endIndices[i])
- heap.insert(Foo(i, m_transparentNodes.at(beginIndices[i]++)));
- }
- while (!heap.isEmpty()) {
- Foo foo = heap.pop();
- m_tempNodes.append(foo.second);
- --childNodeCount;
- int i = foo.first;
- if (beginIndices[i] != endIndices[i] && !nodeLessThan(m_transparentNodes.at(beginIndices[i]), foo.second))
- heap.insert(Foo(i, m_transparentNodes.at(beginIndices[i]++)));
- }
- }
- Q_ASSERT(m_tempNodes.size() == m_transparentNodes.size() - baseCount);
-
- m_transparentNodes.resize(baseCount);
- m_transparentNodes << m_tempNodes;
- } else {
- for (int i = 0; i < count; ++i)
- buildLists(node->childAtIndex(i));
- }
-}
-
-void QMLRenderer::renderNodes(const QVector<GeometryNode *> &list)
-{
- const float scale = 1.0f / m_currentRenderOrder;
- int count = list.count();
- int currentRenderOrder = 0x80000000;
-
- //int clipChangeCount = 0;
- //int programChangeCount = 0;
- //int materialChangeCount = 0;
-
- for (int i = 0; i < count; ++i) {
- GeometryNode *geomNode = list.at(i);
-
- Updates updates(0);
-
-#if defined (QML_RUNTIME_TESTING)
- static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
- if (dumpTree)
- qDebug() << geomNode;
-#endif
-
- bool changeMatrix = m_currentMatrix != geomNode->matrix();
-
- if (changeMatrix) {
- m_currentMatrix = geomNode->matrix();
- if (m_currentMatrix)
- m_modelViewMatrix = *m_currentMatrix;
- else
- m_modelViewMatrix.setToIdentity();
- updates |= UpdateMatrices;
- }
-
- bool changeOpacity = m_render_opacity != geomNode->inheritedOpacity();
- if (changeOpacity) {
- updates |= UpdateOpacity;
- m_render_opacity = geomNode->inheritedOpacity();
- }
-
-
- Q_ASSERT(geomNode->activeMaterial());
-
- AbstractMaterial *material = geomNode->activeMaterial();
- AbstractMaterialShader *program = prepareMaterial(material);
-
- bool changeClip = geomNode->clipList() != m_currentClip;
- Renderer::ClipType clipType = Renderer::NoClip;
- if (changeClip) {
- clipType = updateStencilClip(geomNode->clipList());
- m_currentClip = geomNode->clipList();
-#ifdef FORCE_NO_REORDER
- glDepthMask(false);
-#else
- glDepthMask((material->flags() & AbstractMaterial::Blending) == 0 && m_render_opacity == 1);
-#endif
- //++clipChangeCount;
- }
-
- bool changeProgram = (changeClip && clipType == Renderer::StencilClip) || m_currentProgram != program;
- if (changeProgram) {
- if (m_currentProgram)
- m_currentProgram->deactivate();
- m_currentProgram = program;
- m_currentProgram->activate();
- //++programChangeCount;
- updates |= (UpdateMatrices | UpdateOpacity);
- }
-
- bool changeRenderOrder = currentRenderOrder != geomNode->renderOrder();
- if (changeRenderOrder) {
- currentRenderOrder = geomNode->renderOrder();
- m_renderOrderMatrix(2, 3) = currentRenderOrder * scale;
- m_projectionMatrix.pop();
- m_projectionMatrix.push();
- m_projectionMatrix *= m_renderOrderMatrix;
- updates |= UpdateMatrices;
- }
-
- if (changeProgram || m_currentMaterial != material) {
- program->updateState(this, material, changeProgram ? 0 : m_currentMaterial, updates);
- m_currentMaterial = material;
- //++materialChangeCount;
- }
-
- //glDepthRange((geomNode->renderOrder() + 0.1) * scale, (geomNode->renderOrder() + 0.9) * scale);
-
- const QSGGeometry *g = geomNode->geometry();
- bindGeometry(program, g);
- draw(geomNode);
- }
- //qDebug("Clip: %i, shader program: %i, material: %i times changed while drawing %s items",
- // clipChangeCount, programChangeCount, materialChangeCount,
- // &list == &m_transparentNodes ? "transparent" : "opaque");
-}
-
-QT_END_NAMESPACE