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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp78
1 files changed, 71 insertions, 7 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index dc036f84c8..d1845c275a 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -294,6 +294,7 @@ QGraphicsScenePrivate::QGraphicsScenePrivate()
needSortTopLevelItems(true),
holesInTopLevelSiblingIndex(false),
topLevelSequentialOrdering(true),
+ scenePosDescendantsUpdatePending(false),
stickyFocus(false),
hasFocus(false),
focusItem(0),
@@ -488,6 +489,55 @@ void QGraphicsScenePrivate::_q_processDirtyItems()
/*!
\internal
+*/
+void QGraphicsScenePrivate::setScenePosItemEnabled(QGraphicsItem *item, bool enabled)
+{
+ QGraphicsItem *p = item->d_ptr->parent;
+ while (p) {
+ p->d_ptr->scenePosDescendants = enabled;
+ p = p->d_ptr->parent;
+ }
+ if (!enabled && !scenePosDescendantsUpdatePending) {
+ scenePosDescendantsUpdatePending = true;
+ QMetaObject::invokeMethod(q_func(), "_q_updateScenePosDescendants", Qt::QueuedConnection);
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::registerScenePosItem(QGraphicsItem *item)
+{
+ scenePosItems.insert(item);
+ setScenePosItemEnabled(item, true);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::unregisterScenePosItem(QGraphicsItem *item)
+{
+ scenePosItems.remove(item);
+ setScenePosItemEnabled(item, false);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsScenePrivate::_q_updateScenePosDescendants()
+{
+ foreach (QGraphicsItem *item, scenePosItems) {
+ QGraphicsItem *p = item->d_ptr->parent;
+ while (p) {
+ p->d_ptr->scenePosDescendants = 1;
+ p = p->d_ptr->parent;
+ }
+ }
+ scenePosDescendantsUpdatePending = false;
+}
+
+/*!
+ \internal
Schedules an item for removal. This function leaves some stale indexes
around in the BSP tree if called from the item's destructor; these will
@@ -523,6 +573,9 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item)
widget->d_func()->fixFocusChainBeforeReparenting(0, 0);
}
+ if (item->flags() & QGraphicsItem::ItemSendsScenePositionChanges)
+ unregisterScenePosItem(item);
+
item->d_func()->scene = 0;
//We need to remove all children first because they might use their parent
@@ -2293,8 +2346,9 @@ void QGraphicsScene::clear()
// NB! We have to clear the index before deleting items; otherwise the
// index might try to access dangling item pointers.
d->index->clear();
- const QList<QGraphicsItem *> items = d->topLevelItems;
- qDeleteAll(items);
+ // NB! QGraphicsScenePrivate::unregisterTopLevelItem() removes items
+ while (!d->topLevelItems.isEmpty())
+ delete d->topLevelItems.first();
Q_ASSERT(d->topLevelItems.isEmpty());
d->lastItemCount = 0;
d->allItemsIgnoreHoverEvents = true;
@@ -2540,6 +2594,9 @@ void QGraphicsScene::addItem(QGraphicsItem *item)
}
}
+ if (item->flags() & QGraphicsItem::ItemSendsScenePositionChanges)
+ d->registerScenePosItem(item);
+
// Ensure that newly added items that have subfocus set, gain
// focus automatically if there isn't a focus item already.
if (!d->focusItem && item != d->lastFocusItem && item->focusItem() == item)
@@ -2826,18 +2883,20 @@ void QGraphicsScene::removeItem(QGraphicsItem *item)
}
/*!
- Returns the scene's current focus item, or 0 if no item currently has
- focus.
+ When the scene is active, this functions returns the scene's current focus
+ item, or 0 if no item currently has focus. When the scene is inactive, this
+ functions returns the item that will gain input focus when the scene becomes
+ active.
The focus item receives keyboard input when the scene receives a
key event.
- \sa setFocusItem(), QGraphicsItem::hasFocus()
+ \sa setFocusItem(), QGraphicsItem::hasFocus(), isActive()
*/
QGraphicsItem *QGraphicsScene::focusItem() const
{
Q_D(const QGraphicsScene);
- return d->focusItem;
+ return isActive() ? d->focusItem : d->lastFocusItem;
}
/*!
@@ -4577,6 +4636,7 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
if (itemHasChildren && itemClipsChildrenToShape)
ENSURE_TRANSFORM_PTR;
+#ifndef QT_NO_GRAPHICSEFFECT
if (item->d_ptr->graphicsEffect && item->d_ptr->graphicsEffect->isEnabled()) {
ENSURE_TRANSFORM_PTR;
QGraphicsItemPaintInfo info(viewTransform, transformPtr, effectTransform, exposedRegion, widget, &styleOptionTmp,
@@ -4599,7 +4659,9 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
item->d_ptr->graphicsEffect->draw(painter, source);
painter->setWorldTransform(restoreTransform);
sourced->info = 0;
- } else {
+ } else
+#endif //QT_NO_GRAPHICSEFFECT
+ {
draw(item, painter, viewTransform, transformPtr, exposedRegion, widget, opacity,
effectTransform, wasDirtyParentSceneTransform, drawItem);
}
@@ -4768,10 +4830,12 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b
QGraphicsItem *p = item->d_ptr->parent;
while (p) {
p->d_ptr->dirtyChildren = 1;
+#ifndef QT_NO_GRAPHICSEFFECT
if (p->d_ptr->graphicsEffect && p->d_ptr->graphicsEffect->isEnabled()) {
p->d_ptr->dirty = 1;
p->d_ptr->fullUpdatePending = 1;
}
+#endif //QT_NO_GRAPHICSEFFECT
p = p->d_ptr->parent;
}
}