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-rw-r--r--src/gui/kernel/qgesturemanager.cpp690
1 files changed, 465 insertions, 225 deletions
diff --git a/src/gui/kernel/qgesturemanager.cpp b/src/gui/kernel/qgesturemanager.cpp
index 0f0aef2b75..628892d4d1 100644
--- a/src/gui/kernel/qgesturemanager.cpp
+++ b/src/gui/kernel/qgesturemanager.cpp
@@ -44,6 +44,7 @@
#include "private/qwidget_p.h"
#include "private/qgesture_p.h"
#include "private/qgraphicsitem_p.h"
+#include "private/qevent_p.h"
#include "qgesture.h"
#include "qevent.h"
#include "qgraphicsitem.h"
@@ -51,6 +52,9 @@
#ifdef Q_WS_MAC
#include "qmacgesturerecognizer_mac_p.h"
#endif
+#if defined(Q_OS_WIN)
+#include "qwinnativepangesturerecognizer_win_p.h"
+#endif
#include "qdebug.h"
@@ -63,8 +67,17 @@
QT_BEGIN_NAMESPACE
+QGestureManager *qt_gestureManager = 0;
+
+QGestureManager* QGestureManager::instance()
+{
+ if (!qt_gestureManager)
+ qt_gestureManager = new QGestureManager(qApp);
+ return qt_gestureManager;
+}
+
QGestureManager::QGestureManager(QObject *parent)
- : QObject(parent), state(NotGesture), lastCustomGestureId(0)
+ : QObject(parent), state(NotGesture), m_lastCustomGestureId(0)
{
qRegisterMetaType<Qt::GestureState>();
@@ -76,38 +89,83 @@ QGestureManager::QGestureManager(QObject *parent)
#endif
#else
registerGestureRecognizer(new QPanGestureRecognizer);
+ registerGestureRecognizer(new QPinchGestureRecognizer);
+#if defined(Q_OS_WIN)
+ registerGestureRecognizer(new QWinNativePanGestureRecognizer);
+#endif
#endif
}
QGestureManager::~QGestureManager()
{
-
+ qDeleteAll(m_recognizers.values());
+ foreach (QGestureRecognizer *recognizer, m_obsoleteGestures.keys()) {
+ qDeleteAll(m_obsoleteGestures.value(recognizer));
+ delete recognizer;
+ }
+ m_obsoleteGestures.clear();
}
Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer)
{
- QGesture *dummy = recognizer->createGesture(0);
+ QGesture *dummy = recognizer->create(0);
if (!dummy) {
- qWarning("QGestureManager::registerGestureRecognizer: the recognizer doesn't provide gesture object");
+ qWarning("QGestureManager::registerGestureRecognizer: "
+ "the recognizer fails to create a gesture object, skipping registration.");
return Qt::GestureType(0);
}
Qt::GestureType type = dummy->gestureType();
if (type == Qt::CustomGesture) {
// generate a new custom gesture id
- ++lastCustomGestureId;
- type = Qt::GestureType(Qt::CustomGesture + lastCustomGestureId);
+ ++m_lastCustomGestureId;
+ type = Qt::GestureType(Qt::CustomGesture + m_lastCustomGestureId);
}
- recognizers.insertMulti(type, recognizer);
+ m_recognizers.insertMulti(type, recognizer);
delete dummy;
return type;
}
-void QGestureManager::unregisterGestureRecognizer(Qt::GestureType)
+void QGestureManager::unregisterGestureRecognizer(Qt::GestureType type)
{
+ QList<QGestureRecognizer *> list = m_recognizers.values(type);
+ m_recognizers.remove(type);
+ foreach (QGesture *g, m_gestureToRecognizer.keys()) {
+ QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g);
+ if (list.contains(recognizer)) {
+ m_deletedRecognizers.insert(g, recognizer);
+ m_gestureToRecognizer.remove(g);
+ }
+ }
+ foreach (QGestureRecognizer *recognizer, list) {
+ QList<QGesture *> obsoleteGestures;
+ QMap<ObjectGesture, QList<QGesture *> >::Iterator iter = m_objectGestures.begin();
+ while (iter != m_objectGestures.end()) {
+ ObjectGesture objectGesture = iter.key();
+ if (objectGesture.gesture == type)
+ obsoleteGestures << iter.value();
+ ++iter;
+ }
+ m_obsoleteGestures.insert(recognizer, obsoleteGestures);
+ }
}
-QGesture* QGestureManager::getState(QObject *object, Qt::GestureType type)
+void QGestureManager::cleanupCachedGestures(QObject *target, Qt::GestureType type)
+{
+ QMap<ObjectGesture, QList<QGesture *> >::Iterator iter = m_objectGestures.begin();
+ while (iter != m_objectGestures.end()) {
+ ObjectGesture objectGesture = iter.key();
+ if (objectGesture.gesture == type && target == objectGesture.object.data()) {
+ qDeleteAll(iter.value());
+ iter = m_objectGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
+// get or create a QGesture object that will represent the state for a given object, used by the recognizer
+QGesture *QGestureManager::getState(QObject *object, QGestureRecognizer *recognizer, Qt::GestureType type)
{
// if the widget is being deleted we should be carefull and not to
// create a new state, as it will create QWeakPointer which doesnt work
@@ -115,28 +173,43 @@ QGesture* QGestureManager::getState(QObject *object, Qt::GestureType type)
if (object->isWidgetType()) {
if (static_cast<QWidget *>(object)->d_func()->data.in_destructor)
return 0;
+ } else if (QGesture *g = qobject_cast<QGesture *>(object)) {
+ return g;
+ } else {
+ Q_ASSERT(qobject_cast<QGraphicsObject *>(object));
}
- QWeakPointer<QGesture> state = objectGestures.value(QGestureManager::ObjectGesture(object, type));
- if (!state) {
- QGestureRecognizer *recognizer = recognizers.value(type);
- if (recognizer) {
- state = recognizer->createGesture(object);
- if (!state)
- return 0;
- if (state.data()->gestureType() == Qt::CustomGesture) {
- // if the recognizer didn't fill in the gesture type, then this
- // is a custom gesture with autogenerated it and we fill it.
- state.data()->d_func()->gestureType = type;
- }
- objectGestures.insert(QGestureManager::ObjectGesture(object, type), state);
- gestureToRecognizer[state.data()] = recognizer;
- }
+ QList<QGesture *> states =
+ m_objectGestures.value(QGestureManager::ObjectGesture(object, type));
+ // check if the QGesture for this recognizer has already been created
+ foreach (QGesture *state, states) {
+ if (m_gestureToRecognizer.value(state) == recognizer)
+ return state;
}
- return state.data();
+
+ Q_ASSERT(recognizer);
+ QGesture *state = recognizer->create(object);
+ if (!state)
+ return 0;
+ state->setParent(this);
+ if (state->gestureType() == Qt::CustomGesture) {
+ // if the recognizer didn't fill in the gesture type, then this
+ // is a custom gesture with autogenerated id and we fill it.
+ state->d_func()->gestureType = type;
+#if defined(GESTURE_DEBUG)
+ state->setObjectName(QString::number((int)type));
+#endif
+ }
+ m_objectGestures[QGestureManager::ObjectGesture(object, type)].append(state);
+ m_gestureToRecognizer[state] = recognizer;
+ m_gestureOwners[state] = object;
+
+ return state;
}
-bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
+bool QGestureManager::filterEventThroughContexts(const QMultiHash<QObject *,
+ Qt::GestureType> &contexts,
+ QEvent *event)
{
QSet<QGesture *> triggeredGestures;
QSet<QGesture *> finishedGestures;
@@ -144,140 +217,80 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
QSet<QGesture *> canceledGestures;
QSet<QGesture *> notGestures;
- QGraphicsObject *graphicsObject = qobject_cast<QGraphicsObject *>(receiver);
- if (receiver->isWidgetType() || graphicsObject) {
- QMap<QObject *, Qt::GestureType> contexts;
- if (receiver->isWidgetType()) {
- QWidget *w = static_cast<QWidget *>(receiver);
- if (!w->d_func()->gestureContext.isEmpty()) {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for(ContextIterator it = w->d_func()->gestureContext.begin(),
- e = w->d_func()->gestureContext.end(); it != e; ++it) {
- contexts.insertMulti(w, it.key());
- }
- }
- // find all gesture contexts for the widget tree
- w = w->parentWidget();
- while (w)
- {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for (ContextIterator it = w->d_func()->gestureContext.begin(),
- e = w->d_func()->gestureContext.end(); it != e; ++it) {
- if (it.value() == Qt::WidgetWithChildrenGesture)
- contexts.insertMulti(w, it.key());
- }
- w = w->parentWidget();
- }
- } else {
- QGraphicsObject *item = graphicsObject;
- if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
- e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
- contexts.insertMulti(item, it.key());
- }
- }
- // find all gesture contexts for the widget tree
- item = item->parentObject();
- while (item)
- {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
- e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
- if (it.value() == Qt::WidgetWithChildrenGesture)
- contexts.insertMulti(item, it.key());
- }
- item = item->parentObject();
- }
- }
- // filter the event through recognizers
- typedef QMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
- for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
- Qt::GestureType gestureType = cit.value();
- QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
- rit = recognizers.lowerBound(gestureType),
- re = recognizers.upperBound(gestureType);
- for (; rit != re; ++rit) {
- QGestureRecognizer *recognizer = rit.value();
- QObject *target = cit.key();
- QGesture *state = getState(target, gestureType);
- if (!state)
- continue;
- QGestureRecognizer::Result result = recognizer->filterEvent(state, target, event);
- QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
- if (type == QGestureRecognizer::GestureTriggered) {
- DEBUG() << "QGestureManager: gesture triggered: " << state;
- triggeredGestures << state;
- } else if (type == QGestureRecognizer::GestureFinished) {
- DEBUG() << "QGestureManager: gesture finished: " << state;
- finishedGestures << state;
- } else if (type == QGestureRecognizer::MaybeGesture) {
- DEBUG() << "QGestureManager: maybe gesture: " << state;
- newMaybeGestures << state;
- } else if (type == QGestureRecognizer::NotGesture) {
- DEBUG() << "QGestureManager: not gesture: " << state;
- notGestures << state;
- } else if (type == QGestureRecognizer::Ignore) {
- DEBUG() << "QGestureManager: gesture ignored the event: " << state;
- } else {
- DEBUG() << "QGestureManager: hm, lets assume the recognizer ignored the event: " << state;
- }
- if (result & QGestureRecognizer::ConsumeEventHint) {
- DEBUG() << "QGestureManager: we were asked to consume the event: " << state;
- //TODO: consume events if asked
- }
- }
- }
- } else if (QGesture *state = qobject_cast<QGesture*>(receiver)) {
- if (QGestureRecognizer *recognizer = gestureToRecognizer.value(state)) {
- QGestureRecognizer::Result result = recognizer->filterEvent(state, state, event);
+ // TODO: sort contexts by the gesture type and check if one of the contexts
+ // is already active.
+
+ bool ret = false;
+
+ // filter the event through recognizers
+ typedef QHash<QObject *, Qt::GestureType>::const_iterator ContextIterator;
+ for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
+ Qt::GestureType gestureType = cit.value();
+ QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
+ rit = m_recognizers.lowerBound(gestureType),
+ re = m_recognizers.upperBound(gestureType);
+ for (; rit != re; ++rit) {
+ QGestureRecognizer *recognizer = rit.value();
+ QObject *target = cit.key();
+ QGesture *state = getState(target, recognizer, gestureType);
+ if (!state)
+ continue;
+ QGestureRecognizer::Result result = recognizer->recognize(state, target, event);
QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
- if (type == QGestureRecognizer::GestureTriggered) {
- DEBUG() << "QGestureManager: gesture triggered: " << state;
+ result &= QGestureRecognizer::ResultHint_Mask;
+ if (type == QGestureRecognizer::TriggerGesture) {
+ DEBUG() << "QGestureManager:Recognizer: gesture triggered: " << state;
triggeredGestures << state;
- } else if (type == QGestureRecognizer::GestureFinished) {
- DEBUG() << "QGestureManager: gesture finished: " << state;
+ } else if (type == QGestureRecognizer::FinishGesture) {
+ DEBUG() << "QGestureManager:Recognizer: gesture finished: " << state;
finishedGestures << state;
- } else if (type == QGestureRecognizer::MaybeGesture) {
- DEBUG() << "QGestureManager: maybe gesture: " << state;
+ } else if (type == QGestureRecognizer::MayBeGesture) {
+ DEBUG() << "QGestureManager:Recognizer: maybe gesture: " << state;
newMaybeGestures << state;
- } else if (type == QGestureRecognizer::NotGesture) {
- DEBUG() << "QGestureManager: not gesture: " << state;
+ } else if (type == QGestureRecognizer::CancelGesture) {
+ DEBUG() << "QGestureManager:Recognizer: not gesture: " << state;
notGestures << state;
} else if (type == QGestureRecognizer::Ignore) {
- DEBUG() << "QGestureManager: gesture ignored the event: " << state;
+ DEBUG() << "QGestureManager:Recognizer: ignored the event: " << state;
} else {
- DEBUG() << "QGestureManager: hm, lets assume the recognizer ignored the event: " << state;
+ DEBUG() << "QGestureManager:Recognizer: hm, lets assume the recognizer"
+ << "ignored the event: " << state;
+ }
+ if (result & QGestureRecognizer::ConsumeEventHint) {
+ DEBUG() << "QGestureManager: we were asked to consume the event: "
+ << state;
+ ret = true;
}
}
- } else {
- return false;
}
- QSet<QGesture *> startedGestures = triggeredGestures - activeGestures;
- triggeredGestures &= activeGestures;
+ QSet<QGesture *> startedGestures = triggeredGestures - m_activeGestures;
+ triggeredGestures &= m_activeGestures;
// check if a running gesture switched back to maybe state
- QSet<QGesture *> activeToMaybeGestures = activeGestures & newMaybeGestures;
+ QSet<QGesture *> activeToMaybeGestures = m_activeGestures & newMaybeGestures;
- // check if a running gesture switched back to not gesture state, i.e. were canceled
- QSet<QGesture *> activeToCancelGestures = activeGestures & notGestures;
+ // check if a running gesture switched back to not gesture state,
+ // i.e. were canceled
+ QSet<QGesture *> activeToCancelGestures = m_activeGestures & notGestures;
canceledGestures += activeToCancelGestures;
// start timers for new gestures in maybe state
foreach (QGesture *state, newMaybeGestures) {
- QBasicTimer &timer = maybeGestures[state];
+ QBasicTimer &timer = m_maybeGestures[state];
if (!timer.isActive())
timer.start(3000, this);
}
// kill timers for gestures that were in maybe state
- QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures | finishedGestures | canceledGestures | notGestures);
+ QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures
+ | finishedGestures | canceledGestures
+ | notGestures);
foreach(QGesture *gesture, notMaybeGestures) {
- QMap<QGesture *, QBasicTimer>::iterator it =
- maybeGestures.find(gesture);
- if (it != maybeGestures.end()) {
+ QHash<QGesture *, QBasicTimer>::iterator it =
+ m_maybeGestures.find(gesture);
+ if (it != m_maybeGestures.end()) {
it.value().stop();
- maybeGestures.erase(it);
+ m_maybeGestures.erase(it);
}
}
@@ -288,21 +301,23 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
Q_ASSERT((finishedGestures & canceledGestures).isEmpty());
Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty());
- QSet<QGesture *> notStarted = finishedGestures - activeGestures;
+ QSet<QGesture *> notStarted = finishedGestures - m_activeGestures;
if (!notStarted.isEmpty()) {
// there are some gestures that claim to be finished, but never started.
// probably those are "singleshot" gestures so we'll fake the started state.
foreach (QGesture *gesture, notStarted)
gesture->d_func()->state = Qt::GestureStarted;
- deliverEvents(notStarted, receiver);
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(notStarted, &undeliveredGestures);
+ finishedGestures -= undeliveredGestures;
}
- activeGestures += startedGestures;
+ m_activeGestures += startedGestures;
// sanity check: all triggered gestures should already be in active gestures list
- Q_ASSERT((activeGestures & triggeredGestures).size() == triggeredGestures.size());
- activeGestures -= finishedGestures;
- activeGestures -= activeToMaybeGestures;
- activeGestures -= canceledGestures;
+ Q_ASSERT((m_activeGestures & triggeredGestures).size() == triggeredGestures.size());
+ m_activeGestures -= finishedGestures;
+ m_activeGestures -= activeToMaybeGestures;
+ m_activeGestures -= canceledGestures;
// set the proper gesture state on each gesture
foreach (QGesture *gesture, startedGestures)
@@ -316,152 +331,377 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
foreach (QGesture *gesture, activeToMaybeGestures)
gesture->d_func()->state = Qt::GestureFinished;
- if (!activeGestures.isEmpty() || !maybeGestures.isEmpty() ||
+ if (!m_activeGestures.isEmpty() || !m_maybeGestures.isEmpty() ||
!startedGestures.isEmpty() || !triggeredGestures.isEmpty() ||
!finishedGestures.isEmpty() || !canceledGestures.isEmpty()) {
- DEBUG() << "QGestureManager::filterEvent:"
- << "\n\tactiveGestures:" << activeGestures
- << "\n\tmaybeGestures:" << maybeGestures.keys()
+ DEBUG() << "QGestureManager::filterEventThroughContexts:"
+ << "\n\tactiveGestures:" << m_activeGestures
+ << "\n\tmaybeGestures:" << m_maybeGestures.keys()
<< "\n\tstarted:" << startedGestures
<< "\n\ttriggered:" << triggeredGestures
<< "\n\tfinished:" << finishedGestures
<< "\n\tcanceled:" << canceledGestures;
}
- deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures, receiver);
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures,
+ &undeliveredGestures);
+
+ foreach (QGesture *g, startedGestures) {
+ if (undeliveredGestures.contains(g))
+ continue;
+ if (g->gestureCancelPolicy() == QGesture::CancelAllInContext) {
+ DEBUG() << "lets try to cancel some";
+ // find gestures in context in Qt::GestureStarted or Qt::GestureUpdated state and cancel them
+ cancelGesturesForChildren(g);
+ }
+ }
+
+ m_activeGestures -= undeliveredGestures;
// reset gestures that ended
- QSet<QGesture *> endedGestures = finishedGestures + canceledGestures;
+ QSet<QGesture *> endedGestures =
+ finishedGestures + canceledGestures + undeliveredGestures;
foreach (QGesture *gesture, endedGestures) {
- if (QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0)) {
- recognizer->reset(gesture);
+ recycle(gesture);
+ m_gestureTargets.remove(gesture);
+ }
+ return ret;
+}
+
+// Cancel all gestures of children of the widget that original is associated with
+void QGestureManager::cancelGesturesForChildren(QGesture *original)
+{
+ Q_ASSERT(original);
+ QWidget *originatingWidget = m_gestureTargets.value(original);
+ Q_ASSERT(originatingWidget);
+
+ // iterate over all active gestures and all maybe gestures
+ // for each find the owner
+ // if the owner is part of our sub-hierarchy, cancel it.
+
+ QSet<QGesture*> cancelledGestures;
+ QSet<QGesture*>::Iterator iter = m_activeGestures.begin();
+ while (iter != m_activeGestures.end()) {
+ QWidget *widget = m_gestureTargets.value(*iter);
+ // note that we don't touch the gestures for our originatingWidget
+ if (widget != originatingWidget && originatingWidget->isAncestorOf(widget)) {
+ DEBUG() << " found a gesture to cancel" << (*iter);
+ (*iter)->d_func()->state = Qt::GestureCanceled;
+ cancelledGestures << *iter;
+ iter = m_activeGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+
+ // TODO handle 'maybe' gestures too
+
+ // sort them per target widget by cherry picking from almostCanceledGestures and delivering
+ QSet<QGesture *> almostCanceledGestures = cancelledGestures;
+ while (!almostCanceledGestures.isEmpty()) {
+ QWidget *target = 0;
+ QSet<QGesture*> gestures;
+ iter = almostCanceledGestures.begin();
+ // sort per target widget
+ while (iter != almostCanceledGestures.end()) {
+ QWidget *widget = m_gestureTargets.value(*iter);
+ if (target == 0)
+ target = widget;
+ if (target == widget) {
+ gestures << *iter;
+ iter = almostCanceledGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+ Q_ASSERT(target);
+
+ QSet<QGesture*> undeliveredGestures;
+ deliverEvents(gestures, &undeliveredGestures);
+ }
+
+ for (iter = cancelledGestures.begin(); iter != cancelledGestures.end(); ++iter)
+ recycle(*iter);
+}
+
+void QGestureManager::cleanupGesturesForRemovedRecognizer(QGesture *gesture)
+{
+ QGestureRecognizer *recognizer = m_deletedRecognizers.value(gesture);
+ Q_ASSERT(recognizer);
+ m_deletedRecognizers.remove(gesture);
+ if (m_deletedRecognizers.keys(recognizer).isEmpty()) {
+ // no more active gestures, cleanup!
+ qDeleteAll(m_obsoleteGestures.value(recognizer));
+ m_obsoleteGestures.remove(recognizer);
+ delete recognizer;
+ }
+}
+
+// return true if accepted (consumed)
+bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event)
+{
+ QSet<Qt::GestureType> types;
+ QMultiHash<QObject *, Qt::GestureType> contexts;
+ QWidget *w = receiver;
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ if (!w->d_func()->gestureContext.isEmpty()) {
+ for(ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key());
+ contexts.insertMulti(w, it.key());
+ }
+ }
+ // find all gesture contexts for the widget tree
+ w = w->isWindow() ? 0 : w->parentWidget();
+ while (w)
+ {
+ for (ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ if (!(it.value() & Qt::DontStartGestureOnChildren)) {
+ if (!types.contains(it.key())) {
+ types.insert(it.key());
+ contexts.insertMulti(w, it.key());
+ }
+ }
}
- gestureTargets.remove(gesture);
+ if (w->isWindow())
+ break;
+ w = w->parentWidget();
}
- return false;
+ return filterEventThroughContexts(contexts, event);
}
-void QGestureManager::deliverEvents(const QSet<QGesture*> &gestures, QObject *lastReceiver)
+#ifndef QT_NO_GRAPHICSVIEW
+bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event)
+{
+ QSet<Qt::GestureType> types;
+ QMultiHash<QObject *, Qt::GestureType> contexts;
+ QGraphicsObject *item = receiver;
+ if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key());
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ // find all gesture contexts for the graphics object tree
+ item = item->parentObject();
+ while (item)
+ {
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ if (!(it.value() & Qt::DontStartGestureOnChildren)) {
+ if (!types.contains(it.key())) {
+ types.insert(it.key());
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ }
+ item = item->parentObject();
+ }
+ return filterEventThroughContexts(contexts, event);
+}
+#endif
+
+bool QGestureManager::filterEvent(QGesture *state, QEvent *event)
+{
+ QMultiHash<QObject *, Qt::GestureType> contexts;
+ contexts.insert(state, state->gestureType());
+ return filterEventThroughContexts(contexts, event);
+}
+
+void QGestureManager::getGestureTargets(const QSet<QGesture*> &gestures,
+ QMap<QWidget *, QList<QGesture *> > *conflicts,
+ QMap<QWidget *, QList<QGesture *> > *normal)
+{
+ typedef QHash<Qt::GestureType, QHash<QWidget *, QGesture *> > GestureByTypes;
+ GestureByTypes gestureByTypes;
+
+ // sort gestures by types
+ foreach (QGesture *gesture, gestures) {
+ QWidget *receiver = m_gestureTargets.value(gesture, 0);
+ Q_ASSERT(receiver);
+ gestureByTypes[gesture->gestureType()].insert(receiver, gesture);
+ }
+
+ // for each gesture type
+ foreach (Qt::GestureType type, gestureByTypes.keys()) {
+ QHash<QWidget *, QGesture *> gestures = gestureByTypes.value(type);
+ foreach (QWidget *widget, gestures.keys()) {
+ QWidget *w = widget->parentWidget();
+ while (w) {
+ QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator it
+ = w->d_func()->gestureContext.find(type);
+ if (it != w->d_func()->gestureContext.end()) {
+ // i.e. 'w' listens to gesture 'type'
+ Qt::GestureFlags flags = it.value();
+ if (!(it.value() & Qt::DontStartGestureOnChildren) && w != widget) {
+ // conflicting gesture!
+ (*conflicts)[widget].append(gestures[widget]);
+ break;
+ }
+ }
+ if (w->isWindow()) {
+ w = 0;
+ break;
+ }
+ w = w->parentWidget();
+ }
+ if (!w)
+ (*normal)[widget].append(gestures[widget]);
+ }
+ }
+}
+
+void QGestureManager::deliverEvents(const QSet<QGesture *> &gestures,
+ QSet<QGesture *> *undeliveredGestures)
{
if (gestures.isEmpty())
return;
- // group gestures by widgets
- typedef QMap<QObject *, QList<QGesture *> > GesturesPerReceiver;
- GesturesPerReceiver groupedGestures;
- // for conflicted gestures the key is always the innermost widget (i.e. the child)
- GesturesPerReceiver conflictedGestures;
- QMultiHash<QObject *, QGesture *> objectGestures;
+ typedef QMap<QWidget *, QList<QGesture *> > GesturesPerWidget;
+ GesturesPerWidget conflictedGestures;
+ GesturesPerWidget normalStartedGestures;
- foreach (QGesture *gesture, gestures) {
- QObject *target = gestureTargets.value(gesture, 0);
+ QSet<QGesture *> startedGestures;
+ // first figure out the initial receivers of gestures
+ for (QSet<QGesture *>::const_iterator it = gestures.begin(),
+ e = gestures.end(); it != e; ++it) {
+ QGesture *gesture = *it;
+ QWidget *target = m_gestureTargets.value(gesture, 0);
if (!target) {
+ // the gesture has just started and doesn't have a target yet.
Q_ASSERT(gesture->state() == Qt::GestureStarted);
if (gesture->hasHotSpot()) {
- // guess the target using the hotspot of the gesture
+ // guess the target widget using the hotspot of the gesture
QPoint pt = gesture->hotSpot().toPoint();
- if (!pt.isNull()) {
- if (QWidget *w = qApp->topLevelAt(pt))
- target = w->childAt(w->mapFromGlobal(pt));
+ if (QWidget *w = qApp->topLevelAt(pt)) {
+ target = w->childAt(w->mapFromGlobal(pt));
}
+ } else {
+ // or use the context of the gesture
+ QObject *context = m_gestureOwners.value(gesture, 0);
+ if (context->isWidgetType())
+ target = static_cast<QWidget *>(context);
}
- if (!target) {
- target = gesture->targetObject();
- if (!target)
- target = lastReceiver;
- }
+ if (target)
+ m_gestureTargets.insert(gesture, target);
}
+
+ Qt::GestureType gestureType = gesture->gestureType();
+ Q_ASSERT(gestureType != Qt::CustomGesture);
+
if (target) {
- gestureTargets.insert(gesture, target);
- if (target->isWidgetType())
- objectGestures.insert(target, gesture);
- groupedGestures[target].append(gesture);
+ if (gesture->state() == Qt::GestureStarted) {
+ startedGestures.insert(gesture);
+ } else {
+ normalStartedGestures[target].append(gesture);
+ }
} else {
- qWarning() << "QGestureManager::deliverEvent: could not find the target for gesture"
+ DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture"
<< gesture->gestureType();
+ qWarning("QGestureManager::deliverEvent: could not find the target for gesture");
+ undeliveredGestures->insert(gesture);
}
}
- typedef QMultiHash<QObject *, QGesture *>::const_iterator ObjectGesturesIterator;
- for (ObjectGesturesIterator it = objectGestures.begin(), e = objectGestures.end(); it != e; ++it) {
- QObject *object1 = it.key();
- QWidget *widget1 = qobject_cast<QWidget *>(object1);
- QGraphicsObject *item1 = qobject_cast<QGraphicsObject *>(object1);
- QGesture *gesture1 = it.value();
- ObjectGesturesIterator cit = it;
- for (++cit; cit != e; ++cit) {
- QObject *object2 = cit.key();
- QWidget *widget2 = qobject_cast<QWidget *>(object2);
- QGraphicsObject *item2 = qobject_cast<QGraphicsObject *>(object2);
- QGesture *gesture2 = cit.value();
- // TODO: ugly, rewrite this.
- if ((widget1 && widget2 && widget2->isAncestorOf(widget1)) ||
- (item1 && item2 && item2->isAncestorOf(item1))) {
- groupedGestures[object2].removeOne(gesture2);
- groupedGestures[object1].removeOne(gesture1);
- conflictedGestures[object1].append(gesture1);
- } else if ((widget1 && widget2 && widget1->isAncestorOf(widget2)) ||
- (item1 && item2 && item1->isAncestorOf(item2))) {
- groupedGestures[object2].removeOne(gesture2);
- groupedGestures[object1].removeOne(gesture1);
- conflictedGestures[object2].append(gesture2);
- }
- }
- }
-
- DEBUG() << "deliverEvents: conflicted =" << conflictedGestures.values()
- << " grouped =" << groupedGestures.values();
+ getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures);
+ DEBUG() << "QGestureManager::deliverEvents:"
+ << "\nstarted: " << startedGestures
+ << "\nconflicted: " << conflictedGestures
+ << "\nnormal: " << normalStartedGestures
+ << "\n";
// if there are conflicting gestures, send the GestureOverride event
- for (GesturesPerReceiver::const_iterator it = conflictedGestures.begin(),
+ for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(),
e = conflictedGestures.end(); it != e; ++it) {
+ QWidget *receiver = it.key();
+ QList<QGesture *> gestures = it.value();
DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to"
- << it.key()
- << " gestures:" << it.value();
- QGestureEvent event(it.value());
+ << receiver
+ << "gestures:" << gestures;
+ QGestureEvent event(gestures);
event.t = QEvent::GestureOverride;
+ // mark event and individual gestures as ignored
event.ignore();
- QApplication::sendEvent(it.key(), &event);
- if (!event.isAccepted()) {
- // nobody accepted the GestureOverride, put it back to deliver to
- // the closest context (i.e. to the inner-most widget).
- DEBUG() <<" override was not accepted";
- groupedGestures[it.key()].append(it.value());
+ foreach(QGesture *g, gestures)
+ event.setAccepted(g, false);
+
+ QApplication::sendEvent(receiver, &event);
+ bool eventAccepted = event.isAccepted();
+ foreach(QGesture *gesture, event.gestures()) {
+ if (eventAccepted || event.isAccepted(gesture)) {
+ QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
+ Q_ASSERT(w);
+ DEBUG() << "override event: gesture was accepted:" << gesture << w;
+ QList<QGesture *> &gestures = normalStartedGestures[w];
+ gestures.append(gesture);
+ // override the target
+ m_gestureTargets[gesture] = w;
+ } else {
+ DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture;
+ QList<QGesture *> &gestures = normalStartedGestures[receiver];
+ gestures.append(gesture);
+ }
}
}
- for (GesturesPerReceiver::const_iterator it = groupedGestures.begin(),
- e = groupedGestures.end(); it != e; ++it) {
+ // delivering gestures that are not in conflicted state
+ for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(),
+ e = normalStartedGestures.end(); it != e; ++it) {
if (!it.value().isEmpty()) {
DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key()
- << " gestures:" << it.value();
+ << "gestures:" << it.value();
QGestureEvent event(it.value());
QApplication::sendEvent(it.key(), &event);
+ bool eventAccepted = event.isAccepted();
+ foreach (QGesture *gesture, event.gestures()) {
+ if (gesture->state() == Qt::GestureStarted &&
+ (eventAccepted || event.isAccepted(gesture))) {
+ QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
+ Q_ASSERT(w);
+ DEBUG() << "started gesture was delivered and accepted by" << w;
+ m_gestureTargets[gesture] = w;
+ }
+ }
}
}
}
void QGestureManager::timerEvent(QTimerEvent *event)
{
- QMap<QGesture*, QBasicTimer>::iterator it = maybeGestures.begin(),
- e = maybeGestures.end();
+ QHash<QGesture *, QBasicTimer>::iterator it = m_maybeGestures.begin(),
+ e = m_maybeGestures.end();
for (; it != e; ) {
QBasicTimer &timer = it.value();
Q_ASSERT(timer.isActive());
if (timer.timerId() == event->timerId()) {
timer.stop();
QGesture *gesture = it.key();
- it = maybeGestures.erase(it);
- DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:" << gesture;
- QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0);
- if (recognizer)
- recognizer->reset(gesture);
+ it = m_maybeGestures.erase(it);
+ DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:"
+ << gesture;
+ recycle(gesture);
} else {
++it;
}
}
}
+void QGestureManager::recycle(QGesture *gesture)
+{
+ QGestureRecognizer *recognizer = m_gestureToRecognizer.value(gesture, 0);
+ if (recognizer) {
+ gesture->setGestureCancelPolicy(QGesture::CancelNone);
+ recognizer->reset(gesture);
+ } else {
+ cleanupGesturesForRemovedRecognizer(gesture);
+ }
+}
+
QT_END_NAMESPACE
#include "moc_qgesturemanager_p.cpp"