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-rw-r--r--src/gui/kernel/qsound_s60.cpp94
1 files changed, 56 insertions, 38 deletions
diff --git a/src/gui/kernel/qsound_s60.cpp b/src/gui/kernel/qsound_s60.cpp
index 352580e57c..e4b7cecb69 100644
--- a/src/gui/kernel/qsound_s60.cpp
+++ b/src/gui/kernel/qsound_s60.cpp
@@ -60,13 +60,13 @@ class QAuServerS60;
class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback
{
public:
- QAuBucketS60( QAuServerS60 *server, QSound *sound);
+ QAuBucketS60(QAuServerS60 *server, QSound *sound);
~QAuBucketS60();
void play();
void stop();
- inline QSound* sound() const { return m_sound; }
+ inline QSound *sound() const { return m_sound; }
public: // from MMdaAudioPlayerCallback
void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration);
@@ -77,88 +77,106 @@ private:
QAuServerS60 *m_server;
bool m_prepared;
bool m_playCalled;
- CMdaAudioPlayerUtility* m_playUtility;
+ CMdaAudioPlayerUtility *m_playUtility;
};
class QAuServerS60 : public QAuServer
{
public:
- QAuServerS60( QObject* parent );
+ QAuServerS60(QObject *parent);
- void init( QSound* s )
+ void init(QSound *s)
{
- QAuBucketS60 *bucket = new QAuBucketS60( this, s );
- setBucket( s, bucket );
+ QAuBucketS60 *bucket = new QAuBucketS60(this, s);
+ setBucket(s, bucket);
}
- void play( QSound* s )
+ void play(QSound *s)
{
- bucket( s )->play();
+ bucket(s)->play();
}
- void stop( QSound* s )
+ void stop(QSound *s)
{
- bucket( s )->stop();
+ bucket(s)->stop();
}
bool okay() { return true; }
+ void play(const QString& filename);
+
protected:
- void playCompleted(QAuBucketS60* bucket, int error)
- {
- QSound *sound = bucket->sound();
- if(!error) {
- // We need to handle repeats by ourselves, since with Symbian API we don't
- // know how many loops have been played when user asks it
- if( decLoop( sound ) ) {
- play( sound );
- }
- } else {
- // We don't have a way to inform about errors -> just decrement loops
- // in order that QSound::isFinished will return true;
- while(decLoop(sound)) {}
- }
- }
+ void playCompleted(QAuBucketS60 *bucket, int error);
protected:
- QAuBucketS60* bucket( QSound *s )
+ QAuBucketS60 *bucket(QSound *s)
{
- return (QAuBucketS60*)QAuServer::bucket( s );
+ return (QAuBucketS60 *)QAuServer::bucket( s );
}
friend class QAuBucketS60;
+ // static QSound::play(filename) cannot be stopped, meaning that playCompleted
+ // will get always called and QSound gets removed form this list.
+ QList<QSound *> staticPlayingSounds;
};
-QAuServerS60::QAuServerS60(QObject* parent) :
+QAuServerS60::QAuServerS60(QObject *parent) :
QAuServer(parent)
{
setObjectName(QLatin1String("QAuServerS60"));
}
+void QAuServerS60::play(const QString& filename)
+{
+ QSound *s = new QSound(filename);
+ staticPlayingSounds.append(s);
+ play(s);
+}
+
+void QAuServerS60::playCompleted(QAuBucketS60 *bucket, int error)
+{
+ QSound *sound = bucket->sound();
+ if (!error) {
+ // We need to handle repeats by ourselves, since with Symbian API we don't
+ // know how many loops have been played when user asks it
+ if (decLoop(sound)) {
+ play(sound);
+ } else {
+ if (staticPlayingSounds.removeAll(sound))
+ delete sound;
+ }
+ } else {
+ // We don't have a way to inform about errors -> just decrement loops
+ // in order that QSound::isFinished will return true;
+ while (decLoop(sound)) {}
+ if (staticPlayingSounds.removeAll(sound))
+ delete sound;
+ }
+}
-QAuServer* qt_new_audio_server()
+QAuServer *qt_new_audio_server()
{
return new QAuServerS60(qApp);
}
-QAuBucketS60::QAuBucketS60( QAuServerS60 *server, QSound *sound )
- : m_sound( sound ), m_server( server ), m_prepared(false), m_playCalled(false)
+QAuBucketS60::QAuBucketS60(QAuServerS60 *server, QSound *sound)
+ : m_sound(sound), m_server(server), m_prepared(false), m_playCalled(false)
{
- QString filepath = QFileInfo( m_sound->fileName() ).absoluteFilePath();
+ QString filepath = QFileInfo(m_sound->fileName()).absoluteFilePath();
filepath = QDir::toNativeSeparators(filepath);
TPtrC filepathPtr(qt_QString2TPtrC(filepath));
TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this);
m_playUtility->OpenFileL(filepathPtr));
- if(err){
+ if (err) {
m_server->playCompleted(this, err);
}
}
void QAuBucketS60::play()
{
- if(m_prepared) {
+ if (m_prepared) {
// OpenFileL call is completed we can start playing immediately
m_playUtility->Play();
} else {
@@ -180,11 +198,11 @@ void QAuBucketS60::MapcPlayComplete(TInt aError)
void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)
{
- if(aError) {
+ if (aError) {
m_server->playCompleted(this, aError);
} else {
m_prepared = true;
- if(m_playCalled){
+ if (m_playCalled){
play();
}
}
@@ -192,7 +210,7 @@ void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds
QAuBucketS60::~QAuBucketS60()
{
- if(m_playUtility){
+ if (m_playUtility){
m_playUtility->Stop();
m_playUtility->Close();
}