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-rw-r--r--src/gui/kernel/qwidget_s60.cpp38
1 files changed, 23 insertions, 15 deletions
diff --git a/src/gui/kernel/qwidget_s60.cpp b/src/gui/kernel/qwidget_s60.cpp
index 16f28c7e83..e28a75a6ab 100644
--- a/src/gui/kernel/qwidget_s60.cpp
+++ b/src/gui/kernel/qwidget_s60.cpp
@@ -278,6 +278,8 @@ void QWidgetPrivate::setGeometry_sys(int x, int y, int w, int h, bool isMove)
q->internalWinId()->SetRect(TRect(TPoint(x, y), TSize(w, h)));
topData()->normalGeometry = data.crect;
}
+ QSymbianControl *window = static_cast<QSymbianControl *>(q->internalWinId());
+ window->ensureFixNativeOrientation();
} else {
data.crect.setRect(x, y, w, h);
@@ -809,9 +811,14 @@ void QWidgetPrivate::s60UpdateIsOpaque()
{
Q_Q(QWidget);
- if (!q->testAttribute(Qt::WA_WState_Created) || !q->testAttribute(Qt::WA_TranslucentBackground))
+ if (!q->testAttribute(Qt::WA_WState_Created))
return;
+ const bool writeAlpha = extraData()->nativePaintMode == QWExtra::BlitWriteAlpha;
+ if (!q->testAttribute(Qt::WA_TranslucentBackground) && !writeAlpha)
+ return;
+ const bool requireAlphaChannel = !isOpaque || writeAlpha;
+
createTLExtra();
RWindow *const window = static_cast<RWindow *>(q->effectiveWinId()->DrawableWindow());
@@ -823,12 +830,11 @@ void QWidgetPrivate::s60UpdateIsOpaque()
return;
}
#endif
- if (!isOpaque) {
+ if (requireAlphaChannel) {
const TDisplayMode displayMode = static_cast<TDisplayMode>(window->SetRequiredDisplayMode(EColor16MA));
if (window->SetTransparencyAlphaChannel() == KErrNone) {
window->SetBackgroundColor(TRgb(255, 255, 255, 0));
extra->topextra->nativeWindowTransparencyEnabled = 1;
-
if (extra->topextra->backingStore.data() && (
QApplicationPrivate::graphics_system_name == QLatin1String("openvg")
|| QApplicationPrivate::graphics_system_name == QLatin1String("opengl"))) {
@@ -836,6 +842,8 @@ void QWidgetPrivate::s60UpdateIsOpaque()
// recreate backing store to get translucent surface (raster surface).
extra->topextra->backingStore.create(q);
extra->topextra->backingStore.registerWidget(q);
+ // FixNativeOrientation() will not work without an EGL surface.
+ q->setAttribute(Qt::WA_SymbianNoSystemRotation, false);
}
}
} else if (extra->topextra->nativeWindowTransparencyEnabled) {
@@ -1204,17 +1212,10 @@ void QWidget::setWindowState(Qt::WindowStates newstate)
}
#ifdef Q_WS_S60
- bool decorationsVisible(false);
- if (!parentWidget()) { // Only top level native windows have control over cba/status pane
- // Hide window decoration when switching to fullscreen / minimized otherwise show decoration.
- // The window decoration visibility has to be changed before doing actual window state
- // change since in that order the availableGeometry will return directly the right size and
- // we will avoid unnecessary redraws
- decorationsVisible = !(newstate & (Qt::WindowFullScreen | Qt::WindowMinimized));
- const bool statusPaneVisibility = decorationsVisible;
- const bool buttonGroupVisibility = (decorationsVisible || (isFullscreen && cbaRequested));
- S60->setStatusPaneAndButtonGroupVisibility(statusPaneVisibility, buttonGroupVisibility);
- }
+ // The window decoration visibility has to be changed before doing actual window state
+ // change since in that order the availableGeometry will return directly the right size and
+ // we will avoid unnecessary redraws
+ bool decorationsVisible = S60->setRecursiveDecorationsVisibility(this, newstate);
#endif // Q_WS_S60
// Ensure the initial size is valid, since we store it as normalGeometry below.
@@ -1273,6 +1274,12 @@ void QWidget::setWindowState(Qt::WindowStates newstate)
if (newstate & Qt::WindowActive)
activateWindow();
+ if (isWindow()) {
+ // Now that the new state is set, fix the display memory layout, if needed.
+ QSymbianControl *window = static_cast<QSymbianControl *>(effectiveWinId());
+ window->ensureFixNativeOrientation();
+ }
+
QWindowStateChangeEvent e(oldstate);
QApplication::sendEvent(this, &e);
}
@@ -1419,7 +1426,8 @@ void QWidget::activateWindow()
if (tlw->isVisible()) {
window()->createWinId();
QSymbianControl *id = static_cast<QSymbianControl *>(tlw->internalWinId());
- id->setFocusSafely(true);
+ if (!id->IsFocused())
+ id->setFocusSafely(true);
}
}