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-rw-r--r--src/gui/painting/qbezier.cpp49
1 files changed, 21 insertions, 28 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index 119cf1c46f..a2f0edd397 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -65,13 +65,6 @@ QT_BEGIN_NAMESPACE
#define M_SQRT2 1.41421356237309504880
#endif
-#define log2(x) (qLn(x)/qLn(2.))
-
-static inline qreal log4(qreal x)
-{
- return qreal(0.5) * log2(x);
-}
-
/*!
\internal
*/
@@ -184,7 +177,7 @@ static inline bool findInflections(qreal a, qreal b, qreal c,
*t2 = r1;
}
if (!qFuzzyIsNull(a))
- *tCups = 0.5 * (-b / a);
+ *tCups = qreal(0.5) * (-b / a);
else
*tCups = 2;
@@ -274,8 +267,8 @@ static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offse
const qreal o2 = offset*offset;
const qreal max_dist_line = threshold*offset*offset;
const qreal max_dist_normal = threshold*offset;
- const qreal spacing = 0.25;
- for (qreal i = spacing; i < 0.99; i += spacing) {
+ const qreal spacing = qreal(0.25);
+ for (qreal i = spacing; i < qreal(0.99); i += spacing) {
QPointF p1 = b1->pointAt(i);
QPointF p2 = b2->pointAt(i);
qreal d = (p1.x() - p2.x())*(p1.x() - p2.x()) + (p1.y() - p2.y())*(p1.y() - p2.y());
@@ -284,7 +277,7 @@ static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offse
QPointF normalPoint = b1->normalVector(i);
qreal l = qAbs(normalPoint.x()) + qAbs(normalPoint.y());
- if (l != 0.) {
+ if (l != qreal(0.0)) {
d = qAbs( normalPoint.x()*(p1.y() - p2.y()) - normalPoint.y()*(p1.x() - p2.x()) ) / l;
if (d > max_dist_normal)
return Split;
@@ -350,7 +343,7 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
QPointF normal_sum = prev_normal + next_normal;
- qreal r = 1.0 + prev_normal.x() * next_normal.x()
+ qreal r = qreal(1.0) + prev_normal.x() * next_normal.x()
+ prev_normal.y() * next_normal.y();
if (qFuzzyIsNull(r)) {
@@ -374,7 +367,7 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
// This value is used to determine the length of control point vectors
// when approximating arc segments as curves. The factor is multiplied
// with the radius of the circle.
-#define KAPPA 0.5522847498
+#define KAPPA qreal(0.5522847498)
static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
@@ -417,11 +410,11 @@ static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
QPointF circle[3];
circle[0] = QPointF(b->x1, b->y1) + normals[0]*offset;
- circle[1] = QPointF(0.5*(b->x1 + b->x4), 0.5*(b->y1 + b->y4)) + normals[1]*offset;
+ circle[1] = QPointF(qreal(0.5)*(b->x1 + b->x4), qreal(0.5)*(b->y1 + b->y4)) + normals[1]*offset;
circle[2] = QPointF(b->x4, b->y4) + normals[2]*offset;
for (int i = 0; i < 2; ++i) {
- qreal kappa = 2.*KAPPA * sign * offset * angles[i];
+ qreal kappa = qreal(2.0) * KAPPA * sign * offset * angles[i];
o->x1 = circle[i].x();
o->y1 = circle[i].y();
@@ -456,8 +449,8 @@ redo:
while (b >= beziers) {
int stack_segments = b - beziers + 1;
if ((stack_segments == 10) || (o - curveSegments == maxSegments - stack_segments)) {
- threshold *= 1.5;
- if (threshold > 2.)
+ threshold *= qreal(1.5);
+ if (threshold > qreal(2.0))
goto give_up;
goto redo;
}
@@ -535,7 +528,7 @@ static inline void splitBezierAt(const QBezier &bez, qreal t,
qreal QBezier::length(qreal error) const
{
- qreal length = 0.0;
+ qreal length = qreal(0.0);
addIfClose(&length, error);
@@ -546,8 +539,8 @@ void QBezier::addIfClose(qreal *length, qreal error) const
{
QBezier left, right; /* bez poly splits */
- qreal len = 0.0; /* arc length */
- qreal chord; /* chord length */
+ qreal len = qreal(0.0); /* arc length */
+ qreal chord; /* chord length */
len = len + QLineF(QPointF(x1, y1),QPointF(x2, y2)).length();
len = len + QLineF(QPointF(x2, y2),QPointF(x3, y3)).length();
@@ -589,7 +582,7 @@ qreal QBezier::tForY(qreal t0, qreal t1, qreal y) const
qreal lt = t0;
qreal dt;
do {
- qreal t = 0.5 * (t0 + t1);
+ qreal t = qreal(0.5) * (t0 + t1);
qreal a, b, c, d;
QBezier::coefficients(t, a, b, c, d);
@@ -604,7 +597,7 @@ qreal QBezier::tForY(qreal t0, qreal t1, qreal y) const
}
dt = lt - t;
lt = t;
- } while (qAbs(dt) > 1e-7);
+ } while (qAbs(dt) > qreal(1e-7));
return t0;
}
@@ -661,15 +654,15 @@ int QBezier::stationaryYPoints(qreal &t0, qreal &t1) const
qreal QBezier::tAtLength(qreal l) const
{
qreal len = length();
- qreal t = 1.0;
- const qreal error = (qreal)0.01;
+ qreal t = qreal(1.0);
+ const qreal error = qreal(0.01);
if (l > len || qFuzzyCompare(l, len))
return t;
- t *= 0.5;
+ t *= qreal(0.5);
//int iters = 0;
//qDebug()<<"LEN is "<<l<<len;
- qreal lastBigger = 1.;
+ qreal lastBigger = qreal(1.0);
while (1) {
//qDebug()<<"\tt is "<<t;
QBezier right = *this;
@@ -680,10 +673,10 @@ qreal QBezier::tAtLength(qreal l) const
break;
if (lLen < l) {
- t += (lastBigger - t)*.5;
+ t += (lastBigger - t) * qreal(0.5);
} else {
lastBigger = t;
- t -= t*.5;
+ t -= t * qreal(0.5);
}
//++iters;
}