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-rw-r--r--src/imports/particles/particlesystem.h76
1 files changed, 70 insertions, 6 deletions
diff --git a/src/imports/particles/particlesystem.h b/src/imports/particles/particlesystem.h
index 3fb9dad41a..36ac8ed81d 100644
--- a/src/imports/particles/particlesystem.h
+++ b/src/imports/particles/particlesystem.h
@@ -1,3 +1,44 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
#ifndef PARTICLESYSTEM_H
#define PARTICLESYSTEM_H
@@ -5,6 +46,7 @@
#include <QTime>
#include <QVector>
#include <QHash>
+#include <QPointer>
QT_BEGIN_HEADER
@@ -31,6 +73,7 @@ class ParticleSystem : public QSGItem
Q_OBJECT
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged)
+ Q_PROPERTY(bool overwrite READ overwrite WRITE setOverwrite NOTIFY overwriteChanged)//XXX: Should just be an implementation detail, but I can't decide which way
public:
explicit ParticleSystem(QSGItem *parent = 0);
@@ -55,6 +98,8 @@ void runningChanged(bool arg);
void startTimeChanged(int arg);
+void overwriteChanged(bool arg);
+
public slots:
void reset();
void setRunning(bool arg);
@@ -65,6 +110,14 @@ void setStartTime(int arg)
m_startTime = arg;
}
+void setOverwrite(bool arg)
+{
+ if (m_overwrite != arg) {
+ m_overwrite = arg;
+emit overwriteChanged(arg);
+}
+}
+
protected:
void componentComplete();
@@ -85,16 +138,22 @@ public://but only really for related class usage. Perhaps we should all be frien
void registerParticleType(ParticleType* p);
void registerParticleEmitter(ParticleEmitter* e);
void registerParticleAffector(ParticleAffector* a);
+ bool overwrite() const
+ {
+ return m_overwrite;
+ }
+
+ int m_particle_count;
private:
void initializeSystem();
- int m_particle_count;
bool m_running;
- QList<ParticleEmitter*> m_emitters;
- QList<ParticleAffector*> m_affectors;
- QList<ParticleType*> m_particles;
- QList<ParticleType*> m_syncList;
+ QList<QPointer<ParticleEmitter> > m_emitters;
+ QList<QPointer<ParticleAffector> > m_affectors;
+ QList<QPointer<ParticleType> > m_particles;
+ QList<QPointer<ParticleType> > m_syncList;
int m_startTime;
int m_nextGroupId;
+ bool m_overwrite;
};
//TODO: Clean up all this into ParticleData
@@ -110,6 +169,7 @@ struct ParticleVertex {
float sy;
float ax;
float ay;
+ //TODO: Need opacity over life control. More variable size over life?
};
class ParticleData{
@@ -147,9 +207,13 @@ public:
int systemIndex;
void debugDump();
+ bool stillAlive();
};
QT_END_NAMESPACE
-#endif // PARTICLESYSTEM_H
+
QT_END_HEADER
+#endif // PARTICLESYSTEM_H
+
+