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-rw-r--r--src/imports/particles/spriteengine.h45
1 files changed, 43 insertions, 2 deletions
diff --git a/src/imports/particles/spriteengine.h b/src/imports/particles/spriteengine.h
index 06e4c7c2eb..76a2e29745 100644
--- a/src/imports/particles/spriteengine.h
+++ b/src/imports/particles/spriteengine.h
@@ -1,3 +1,44 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
#ifndef SPRITEENGINE_H
#define SPRITEENGINE_H
@@ -16,7 +57,6 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Declarative)
-
class SpriteState;
class SpriteEngine : public QObject
@@ -108,7 +148,8 @@ inline int spriteCount(QDeclarativeListProperty<SpriteState> *p)
return reinterpret_cast<QList<SpriteState *> *>(p->data)->count();
}
-
QT_END_NAMESPACE
+
QT_END_HEADER
+
#endif // SPRITEENGINE_H