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Diffstat (limited to 'src/opengl/gl2paintengineex/qglshader_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglshader_p.h | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglshader_p.h b/src/opengl/gl2paintengineex/qglshader_p.h new file mode 100644 index 0000000000..1625b84ac7 --- /dev/null +++ b/src/opengl/gl2paintengineex/qglshader_p.h @@ -0,0 +1,260 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +/* +Uniform Types in OpenGL ES 2.0 +============================== +GL_FLOAT GLfloat GLfloat +GL_FLOAT_VEC2 QGLVec2 GLfloat[2] +GL_FLOAT_VEC3 QGLVec3 GLfloat[3] +GL_FLOAT_VEC4 QGLVec4 GLfloat[4] +GL_INT GLint GLint +GL_INT_VEC2 QGLIVec2 GLint[2] +GL_INT_VEC3 QGLIVec3 GLint[3] +GL_INT_VEC4 QGLIVec4 GLint[4] +GL_BOOL GLbool GLbool +GL_BOOL_VEC2 QGLBVec2 GLbool[2] +GL_BOOL_VEC3 QGLBVec3 GLbool[3] +GL_BOOL_VEC4 QGLBVec4 GLbool[4] +GL_FLOAT_MAT2 QGLMat2 GLfloat[2][2] +GL_FLOAT_MAT3 QGLMat3 GLfloat[3][3] +GL_FLOAT_MAT4 QGLMat4 GLfloat[4][4] +GL_SAMPLER_2D QGLSampler2D GLuint +GL_SAMPLER_CUBE QGLSamplerCube GLuint + +Additional Types in Desktop OpenGL 2.0 +====================================== +SAMPLER_1D, +SAMPLER_3D, +SAMPLER_1D_SHADOW, +SAMPLER_2D_SHADOW. +*/ + +#include <QtOpenGL> + + +typedef struct { + GLfloat a; + GLfloat b; +} QGLVec2; + +typedef struct { + GLfloat a; + GLfloat b; + GLfloat c; +} QGLVec3; + +typedef struct { + GLfloat a; + GLfloat b; + GLfloat c; + GLfloat d; +} QGLVec4; + + +class QGLShaderProgram; + +class QGLShaderPrivate; + +class QGLShader : QObject +{ + Q_OBJECT +public: + enum ShaderType {VertexShader, FragmentShader}; + + QGLShader(ShaderType type, const QGLContext* ctx = 0); + + GLuint id(); + void clearSource(); + void addSource(const QLatin1String& newSource); + bool compile(); + bool isValid(); + QString log(); + const QGLContext* context(); //maybe make private with prog a friend? + +private: + QGLShaderPrivate* d_ptr; + Q_DECLARE_PRIVATE(QGLShader); + +/* +public slots: + void cleanupGLContextRefs(const QGLContext *context); +*/ +}; + + +enum QGLType { + QGLInvalidType = 0, + QGLFloatType = GL_FLOAT, + QGLVec2Type = GL_FLOAT_VEC2, + QGLVec3Type = GL_FLOAT_VEC3, + QGLVec4Type = GL_FLOAT_VEC4, + QGLIntType = GL_INT, + QGLIVec2Type = GL_INT_VEC2, + QGLIVec3Type = GL_INT_VEC3, + QGLIVec4Type = GL_INT_VEC4, + QGLBoolType = GL_BOOL, + QGLBVec2Type = GL_BOOL_VEC2, + QGLBVec3Type = GL_BOOL_VEC3, + QGLBVec4Type = GL_BOOL_VEC4, + QGLMat2Type = GL_FLOAT_MAT2, + QGLMat3Type = GL_FLOAT_MAT3, + QGLMat4Type = GL_FLOAT_MAT4, + QGLSampler2DType = GL_SAMPLER_2D, + QGLSamplerCubeType = GL_SAMPLER_CUBE +}; + +class QGLUniform +{ +public: + + QGLUniform(GLenum glType, GLint location, QGLContext* context) + : m_id(location), m_type(QGLType(glType)), ctx(context) {} + + QGLUniform(); // Called by QMap when there's no match on the name + + QGLType type() const {return m_type;} + GLuint id() const {return m_id;} + + // Seems odd to be const, but it doesn't actually modify any of the + // class members, only the GL state! + const QGLUniform& operator=(const GLfloat&) const; + + const QGLUniform& operator=(const QGLVec2&) const; + const QGLUniform& operator=(const QSizeF&) const; + const QGLUniform& operator=(const QPointF&) const; + + const QGLUniform& operator=(const QGLVec3&) const; + + const QGLUniform& operator=(const QGLVec4&) const; + const QGLUniform& operator=(const QColor&) const; + + const QGLUniform& operator=(const GLfloat[2][2]) const; + + const QGLUniform& operator=(const GLfloat[3][3]) const; + const QGLUniform& operator=(const QTransform&) const; + + const QGLUniform& operator=(const GLfloat[4][4]) const; + + const QGLUniform& operator=(const GLuint&) const; // sampler2d, specifying a texture unit + + +protected: + GLuint m_id; + QGLType m_type; + QGLContext* ctx; +}; + +typedef QMap<QString, QGLUniform> QGLUniformList; +typedef QMapIterator<QString, QGLUniform> QGLUniformListIterator; + + +class QGLVertexAttribute +{ +public: + QGLVertexAttribute(GLenum glType, GLuint location, QGLContext* context) + : m_id(location), m_type(QGLType(glType)), ctx(context) {} + + QGLVertexAttribute(); // Called by QMap when there's no match on the name + + QGLType type() const {return m_type;} + GLuint id() const {return m_id;} + void enable() const; + void disable() const; + + const QGLVertexAttribute& operator=(const GLfloat* rhs) const; + const QGLVertexAttribute& operator=(const QGLVec3* rhs) const; + +protected: + GLuint m_id; + QGLType m_type; + QGLContext* ctx; +}; + +//TODO: Convert into setter overloads on QGLShaderProgram +typedef QMap<QString, QGLVertexAttribute> QGLVertexAttributeList; +typedef QMapIterator<QString, QGLVertexAttribute> QGLVertexAttributeListIterator; + + + +class QGLShaderProgramPrivate; + +class QGLShaderProgram : QObject +{ + Q_OBJECT +public: + QGLShaderProgram(const QGLContext* ctx = 0); + + const QGLUniformList & uniforms(); + const QGLVertexAttributeList& vertexAttributes(); + + bool addShader(QGLShader* newShader); + bool removeShader(QGLShader* oldShader); + bool removeAllShaders(); + + bool link(); + QString log(); + bool isValid(); + void use(); + + GLuint id(); + +private: + QGLShaderProgramPrivate* d_ptr; + Q_DECLARE_PRIVATE(QGLShaderProgram); + +/* +public slots: + void cleanupGLContextRefs(const QGLContext *context); +*/ +}; + |