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-rw-r--r--src/opengl/qgl.cpp108
1 files changed, 85 insertions, 23 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 39f04d41b4..ad177dccdd 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -151,22 +151,6 @@ class QGLEngineSelector
public:
QGLEngineSelector() : engineType(QPaintEngine::MaxUser)
{
-#ifdef Q_WS_MAC
- // The ATI X1600 driver for Mac OS X does not support return
- // values from functions in GLSL. Since working around this in
- // the GL2 engine would require a big, ugly rewrite, we're
- // falling back to the GL 1 engine..
- QGLWidget *tmp = 0;
- if (!QGLContext::currentContext()) {
- tmp = new QGLWidget();
- tmp->makeCurrent();
- }
- if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
- setPreferredPaintEngine(QPaintEngine::OpenGL);
- if (tmp)
- delete tmp;
-#endif
-
}
void setPreferredPaintEngine(QPaintEngine::Type type) {
@@ -175,6 +159,25 @@ public:
}
QPaintEngine::Type preferredPaintEngine() {
+#ifdef Q_WS_MAC
+ // The ATI X1600 driver for Mac OS X does not support return
+ // values from functions in GLSL. Since working around this in
+ // the GL2 engine would require a big, ugly rewrite, we're
+ // falling back to the GL 1 engine..
+ static bool mac_x1600_check_done = false;
+ if (!mac_x1600_check_done) {
+ QGLWidget *tmp = 0;
+ if (!QGLContext::currentContext()) {
+ tmp = new QGLWidget();
+ tmp->makeCurrent();
+ }
+ if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
+ engineType = QPaintEngine::OpenGL;
+ if (tmp)
+ delete tmp;
+ mac_x1600_check_done = true;
+ }
+#endif
if (engineType == QPaintEngine::MaxUser) {
// No user-set engine - use the defaults
#if defined(QT_OPENGL_ES_2)
@@ -1584,7 +1587,10 @@ QGLTextureCache::QGLTextureCache()
Q_ASSERT(qt_gl_texture_cache == 0);
qt_gl_texture_cache = this;
- QImagePixmapCleanupHooks::instance()->addPixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->addPixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->addImageHook(imageCleanupHook);
}
@@ -1592,7 +1598,10 @@ QGLTextureCache::~QGLTextureCache()
{
qt_gl_texture_cache = 0;
- QImagePixmapCleanupHooks::instance()->removePixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->removePixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->removePixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->removeImageHook(imageCleanupHook);
}
@@ -1660,7 +1669,7 @@ void QGLTextureCache::imageCleanupHook(qint64 cacheKey)
}
-void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
+void QGLTextureCache::cleanupTextures(QPixmap* pixmap)
{
// ### remove when the GL texture cache becomes thread-safe
if (qApp->thread() == QThread::currentThread()) {
@@ -1669,14 +1678,21 @@ void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
if (texture && texture->options & QGLContext::MemoryManagedBindOption)
instance()->remove(cacheKey);
}
+}
+
#if defined(Q_WS_X11)
+void QGLTextureCache::cleanupPixmapSurfaces(QPixmap* pixmap)
+{
+ // Remove any bound textures first:
+ cleanupTextures(pixmap);
+
QPixmapData *pd = pixmap->data_ptr().data();
if (pd->classId() == QPixmapData::X11Class) {
Q_ASSERT(pd->ref == 1); // Make sure reference counting isn't broken
QGLContextPrivate::destroyGlSurfaceForPixmap(pd);
}
-#endif
}
+#endif
void QGLTextureCache::deleteIfEmpty()
{
@@ -1757,10 +1773,12 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
/*!
\enum QGLContext::BindOption
+ \since 4.6
+
A set of options to decide how to bind a texture using bindTexture().
\value NoBindOption Don't do anything, pass the texture straight
- thru.
+ through.
\value InvertedYBindOption Specifies that the texture should be flipped
over the X axis so that the texture coordinate 0,0 corresponds to
@@ -2121,7 +2139,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
Q_ASSERT(texture);
if (texture->id > 0)
- const_cast<QImage &>(image).data_ptr()->is_cached = true;
+ QImagePixmapCleanupHooks::enableCleanupHooks(image);
return texture;
}
@@ -2140,6 +2158,11 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
time.start();
#endif
+#ifndef QT_NO_DEBUG
+ // Reset the gl error stack...git
+ while (glGetError() != GL_NO_ERROR) ;
+#endif
+
// Scale the pixmap if needed. GL textures needs to have the
// dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
// 2.0 or use the GL_TEXTURE_RECTANGLE texture target
@@ -2375,7 +2398,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
Q_ASSERT(texture);
if (texture->id > 0)
- const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = true;
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
return texture;
}
@@ -2424,6 +2447,9 @@ int QGLContextPrivate::maxTextureSize()
*/
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, target, format, false, DefaultBindOption);
return texture->id;
@@ -2456,6 +2482,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
*/
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, target, format, false, options);
return texture->id;
@@ -2465,6 +2494,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format,
/*! \internal */
GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, DefaultBindOption);
return texture->id;
@@ -2474,6 +2506,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, options);
return texture->id;
@@ -2486,6 +2521,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
*/
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
return texture->id;
@@ -2500,6 +2538,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
*/
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
return texture->id;
@@ -2509,6 +2550,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
/*! \internal */
GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), DefaultBindOption);
return texture->id;
@@ -2517,6 +2561,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format,
BindOptions options)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), options);
return texture->id;
@@ -4574,6 +4621,9 @@ bool QGLWidget::autoBufferSwap() const
*/
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption);
}
@@ -4587,6 +4637,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
*/
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, target, format, options);
}
@@ -4596,6 +4649,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format,
/*! \internal */
GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, GLenum(target), GLint(format), QGLContext::DefaultBindOption);
}
@@ -4603,6 +4659,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac
GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
QGLContext::BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, GLenum(target), GLint(format), options);
}
@@ -4616,6 +4675,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac
*/
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption);
}