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-rw-r--r--src/opengl/qgl_wince.cpp739
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diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <qgl.h>
+#include <qlist.h>
+#include <qmap.h>
+#include <qpixmap.h>
+#include <qevent.h>
+#include <private/qgl_p.h>
+#include <qcolormap.h>
+#include <qvarlengtharray.h>
+#include <qdebug.h>
+#include <qapplication.h>
+#include <qdesktopwidget>
+
+#include <windows.h>
+
+#include "qegl_p.h"
+#include "qgl_egl_p.h"
+#include "qgl_cl_p.h"
+
+
+QT_BEGIN_NAMESPACE
+
+
+
+class QGLCmapPrivate
+{
+public:
+ QGLCmapPrivate() : count(1) { }
+ void ref() { ++count; }
+ bool deref() { return !--count; }
+ uint count;
+
+ enum AllocState{ UnAllocated = 0, Allocated = 0x01, Reserved = 0x02 };
+
+ int maxSize;
+ QVector<uint> colorArray;
+ QVector<quint8> allocArray;
+ QVector<quint8> contextArray;
+ QMap<uint,int> colorMap;
+};
+
+/*****************************************************************************
+ QColorMap class - temporarily here, until it is ready for prime time
+ *****************************************************************************/
+
+/****************************************************************************
+**
+** Definition of QColorMap class
+**
+****************************************************************************/
+
+#ifndef QGLCMAP_H
+#define QGLCMAP_H
+
+#include <qcolor.h>
+
+
+
+
+/*****************************************************************************
+ QGLFormat Win32/WGL-specific code
+ *****************************************************************************/
+
+void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
+{
+ int devType = device->devType();
+ if (devType == QInternal::Image)
+ props.setPixelFormat(static_cast<QImage *>(device)->format());
+ else
+ props.setPixelFormat(QImage::Format_RGB16);
+}
+
+
+bool QGLFormat::hasOpenGL()
+{
+ return true;
+}
+
+static bool opengl32dll = false;
+
+bool QGLFormat::hasOpenGLOverlays()
+{
+ return false; // ###
+}
+
+
+bool QGLContext::chooseContext(const QGLContext* shareContext)
+{
+ Q_D(QGLContext);
+
+ // Validate the device.
+ if (!device())
+ return false;
+ int devType = device()->devType();
+ if (devType != QInternal::Pixmap && devType != QInternal::Image && devType != QInternal::Widget) {
+ qWarning("QGLContext::chooseContext(): Cannot create QGLContext's for paint device type %d", devType);
+ return false;
+ }
+
+ // Get the display and initialize it.
+ d->eglContext = new QEglContext();
+ d->eglContext->setApi(QEglContext::OpenGL);
+ if (!d->eglContext->openDisplay(device())) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+
+ // Construct the configuration we need for this surface.
+ QEglProperties configProps;
+ qt_egl_add_platform_config(configProps, device());
+ qt_egl_set_format(configProps, devType, d->glFormat);
+ configProps.setRenderableType(QEglContext::OpenGL);
+
+ // Search for a matching configuration, reducing the complexity
+ // each time until we get something that matches.
+ if (!d->eglContext->chooseConfig(configProps)) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+
+ // Inform the higher layers about the actual format properties.
+ qt_egl_update_format(*(d->eglContext), d->glFormat);
+
+ // Create a new context for the configuration.
+ if (!d->eglContext->createContext
+ (shareContext ? shareContext->d_func()->eglContext : 0)) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+
+#if defined(EGL_VERSION_1_1)
+ if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
+ eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
+#endif
+
+ // Create the EGL surface to draw into.
+ if (!d->eglContext->createSurface(device())) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ return false;
+ }
+
+ return true;
+
+}
+
+
+
+static bool qLogEq(bool a, bool b)
+{
+ return (((!a) && (!b)) || (a && b));
+}
+
+int QGLContext::choosePixelFormat(void* , HDC )
+{
+
+ return 0;
+}
+
+class QGLCmapPrivate;
+
+class /*Q_EXPORT*/ QGLCmap
+{
+public:
+ enum Flags { Reserved = 0x01 };
+
+ QGLCmap(int maxSize = 256);
+ QGLCmap(const QGLCmap& map);
+ ~QGLCmap();
+
+ QGLCmap& operator=(const QGLCmap& map);
+
+ // isEmpty and/or isNull ?
+ int size() const;
+ int maxSize() const;
+
+ void resize(int newSize);
+
+ int find(QRgb color) const;
+ int findNearest(QRgb color) const;
+ int allocate(QRgb color, uint flags = 0, quint8 context = 0);
+
+ void setEntry(int idx, QRgb color, uint flags = 0, quint8 context = 0);
+
+ const QRgb* colors() const;
+
+private:
+ void detach();
+ QGLCmapPrivate* d;
+};
+
+#endif
+
+
+QGLCmap::QGLCmap(int maxSize) // add a bool prealloc?
+{
+ d = new QGLCmapPrivate;
+ d->maxSize = maxSize;
+}
+
+QGLCmap::QGLCmap(const QGLCmap& map)
+{
+ d = map.d;
+ d->ref();
+}
+
+QGLCmap::~QGLCmap()
+{
+ if (d && d->deref())
+ delete d;
+ d = 0;
+}
+
+QGLCmap& QGLCmap::operator=(const QGLCmap& map)
+{
+ map.d->ref();
+ if (d->deref())
+ delete d;
+ d = map.d;
+ return *this;
+}
+
+int QGLCmap::size() const
+{
+ return d->colorArray.size();
+}
+
+int QGLCmap::maxSize() const
+{
+ return d->maxSize;
+}
+
+void QGLCmap::detach()
+{
+ if (d->count != 1) {
+ d->deref();
+ QGLCmapPrivate* newd = new QGLCmapPrivate;
+ newd->maxSize = d->maxSize;
+ newd->colorArray = d->colorArray;
+ newd->allocArray = d->allocArray;
+ newd->contextArray = d->contextArray;
+ newd->colorArray.detach();
+ newd->allocArray.detach();
+ newd->contextArray.detach();
+ newd->colorMap = d->colorMap;
+ d = newd;
+ }
+}
+
+
+void QGLCmap::resize(int newSize)
+{
+ if (newSize < 0 || newSize > d->maxSize) {
+ qWarning("QGLCmap::resize(): size out of range");
+ return;
+ }
+ int oldSize = size();
+ detach();
+ //if shrinking; remove the lost elems from colorMap
+ d->colorArray.resize(newSize);
+ d->allocArray.resize(newSize);
+ d->contextArray.resize(newSize);
+ if (newSize > oldSize) {
+ memset(d->allocArray.data() + oldSize, 0, newSize - oldSize);
+ memset(d->contextArray.data() + oldSize, 0, newSize - oldSize);
+ }
+}
+
+
+int QGLCmap::find(QRgb color) const
+{
+ QMap<uint,int>::ConstIterator it = d->colorMap.find(color);
+ if (it != d->colorMap.end())
+ return *it;
+ return -1;
+}
+
+
+int QGLCmap::findNearest(QRgb color) const
+{
+ int idx = find(color);
+ if (idx >= 0)
+ return idx;
+ int mapSize = size();
+ int mindist = 200000;
+ int r = qRed(color);
+ int g = qGreen(color);
+ int b = qBlue(color);
+ int rx, gx, bx, dist;
+ for (int i=0; i < mapSize; i++) {
+ if (!(d->allocArray[i] & QGLCmapPrivate::Allocated))
+ continue;
+ QRgb ci = d->colorArray[i];
+ rx = r - qRed(ci);
+ gx = g - qGreen(ci);
+ bx = b - qBlue(ci);
+ dist = rx*rx + gx*gx + bx*bx; // calculate distance
+ if (dist < mindist) { // minimal?
+ mindist = dist;
+ idx = i;
+ }
+ }
+ return idx;
+}
+
+
+// Does not always allocate; returns existing c idx if found
+
+int QGLCmap::allocate(QRgb color, uint flags, quint8 context)
+{
+ int idx = find(color);
+ if (idx >= 0)
+ return idx;
+
+ int mapSize = d->colorArray.size();
+ int newIdx = d->allocArray.indexOf(QGLCmapPrivate::UnAllocated);
+
+ if (newIdx < 0) { // Must allocate more room
+ if (mapSize < d->maxSize) {
+ newIdx = mapSize;
+ mapSize++;
+ resize(mapSize);
+ }
+ else {
+ //# add a bool param that says what to do in case no more room -
+ // fail (-1) or return nearest?
+ return -1;
+ }
+ }
+
+ d->colorArray[newIdx] = color;
+ if (flags & QGLCmap::Reserved) {
+ d->allocArray[newIdx] = QGLCmapPrivate::Reserved;
+ }
+ else {
+ d->allocArray[newIdx] = QGLCmapPrivate::Allocated;
+ d->colorMap.insert(color, newIdx);
+ }
+ d->contextArray[newIdx] = context;
+ return newIdx;
+}
+
+
+void QGLCmap::setEntry(int idx, QRgb color, uint flags, quint8 context)
+{
+ if (idx < 0 || idx >= d->maxSize) {
+ qWarning("QGLCmap::set(): Index out of range");
+ return;
+ }
+ detach();
+ int mapSize = size();
+ if (idx >= mapSize) {
+ mapSize = idx + 1;
+ resize(mapSize);
+ }
+ d->colorArray[idx] = color;
+ if (flags & QGLCmap::Reserved) {
+ d->allocArray[idx] = QGLCmapPrivate::Reserved;
+ }
+ else {
+ d->allocArray[idx] = QGLCmapPrivate::Allocated;
+ d->colorMap.insert(color, idx);
+ }
+ d->contextArray[idx] = context;
+}
+
+
+const QRgb* QGLCmap::colors() const
+{
+ return d->colorArray.data();
+}
+
+
+void QGLContext::reset()
+{
+ Q_D(QGLContext);
+ if (!d->valid)
+ return;
+ d->cleanup();
+ doneCurrent();
+ if (d->eglContext) {
+ delete d->eglContext;
+ d->eglContext = 0;
+ }
+ d->crWin = false;
+ d->sharing = false;
+ d->valid = false;
+ d->transpColor = QColor();
+ d->initDone = false;
+ qgl_share_reg()->removeShare(this);
+}
+
+
+//
+// NOTE: In a multi-threaded environment, each thread has a current
+// context. If we want to make this code thread-safe, we probably
+// have to use TLS (thread local storage) for keeping current contexts.
+//
+
+void QGLContext::makeCurrent()
+{
+
+ Q_D(QGLContext);
+ if(!d->valid || !d->eglContext) {
+ qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
+ return;
+ }
+
+ if (d->eglContext->makeCurrent()) {
+ if (!qgl_context_storage.hasLocalData() && QThread::currentThread())
+ qgl_context_storage.setLocalData(new QGLThreadContext);
+ if (qgl_context_storage.hasLocalData())
+ qgl_context_storage.localData()->context = this;
+ currentCtx = this;
+ }
+}
+
+
+void QGLContext::doneCurrent()
+{
+
+ Q_D(QGLContext);
+ if (d->eglContext)
+ d->eglContext->doneCurrent();
+
+ if (qgl_context_storage.hasLocalData())
+ qgl_context_storage.localData()->context = 0;
+ currentCtx = 0;
+}
+
+void QGLContext::swapBuffers() const
+{
+ Q_D(const QGLContext);
+ if(!d->valid || !d->eglContext)
+ return;
+
+ d->eglContext->swapBuffers();
+}
+
+
+QColor QGLContext::overlayTransparentColor() const
+{
+ return d_func()->transpColor;
+}
+
+
+void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
+{
+ Q_UNUSED(fnt);
+ Q_UNUSED(listBase);
+}
+
+void *QGLContext::getProcAddress(const QString &proc) const
+{
+ return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
+}
+
+/*****************************************************************************
+ QGLWidget Win32/WGL-specific code
+ *****************************************************************************/
+
+void QGLWidgetPrivate::init(QGLContext *ctx, const QGLWidget* shareWidget)
+{
+ Q_Q(QGLWidget);
+ olcx = 0;
+ initContext(ctx, shareWidget);
+
+ if (q->isValid() && q->context()->format().hasOverlay()) {
+ olcx = new QGLContext(QGLFormat::defaultOverlayFormat(), q);
+ if (!olcx->create(shareWidget ? shareWidget->overlayContext() : 0)) {
+ delete olcx;
+ olcx = 0;
+ glcx->d_func()->glFormat.setOverlay(false);
+ }
+ } else {
+ olcx = 0;
+ }
+}
+
+/*\internal
+ Store color values in the given colormap.
+*/
+static void qStoreColors(HPALETTE cmap, const QGLColormap & cols)
+{
+ QRgb color;
+ PALETTEENTRY pe;
+
+ for (int i = 0; i < cols.size(); i++) {
+ color = cols.entryRgb(i);
+ pe.peRed = qRed(color);
+ pe.peGreen = qGreen(color);
+ pe.peBlue = qBlue(color);
+ pe.peFlags = 0;
+
+ SetPaletteEntries(cmap, i, 1, &pe);
+ }
+}
+
+void QGLWidgetPrivate::updateColormap()
+{
+ Q_Q(QGLWidget);
+ if (!cmap.handle())
+ return;
+ HDC hdc = GetDC(q->winId());
+ SelectPalette(hdc, (HPALETTE) cmap.handle(), TRUE);
+ qStoreColors((HPALETTE) cmap.handle(), cmap);
+ RealizePalette(hdc);
+ ReleaseDC(q->winId(), hdc);
+}
+
+/*!
+ \reimp
+\*/
+bool QGLWidget::event(QEvent *e)
+{
+ Q_D(QGLWidget);
+ if (e->type() == QEvent::ParentChange) {
+ setContext(new QGLContext(d->glcx->requestedFormat(), this));
+ // the overlay needs to be recreated as well
+ delete d->olcx;
+ if (isValid() && context()->format().hasOverlay()) {
+ d->olcx = new QGLContext(QGLFormat::defaultOverlayFormat(), this);
+ if (!d->olcx->create(isSharing() ? d->glcx : 0)) {
+ delete d->olcx;
+ d->olcx = 0;
+ d->glcx->d_func()->glFormat.setOverlay(false);
+ }
+ } else {
+ d->olcx = 0;
+ }
+ } else if (e->type() == QEvent::Show && !format().rgba()) {
+ d->updateColormap();
+ }
+
+ return QWidget::event(e);
+}
+
+
+void QGLWidget::setMouseTracking(bool enable)
+{
+ QWidget::setMouseTracking(enable);
+}
+
+
+void QGLWidget::resizeEvent(QResizeEvent *)
+{
+ Q_D(QGLWidget);
+ if (!isValid())
+ return;
+ makeCurrent();
+ if (!d->glcx->initialized())
+ glInit();
+ resizeGL(width(), height());
+ if (d->olcx) {
+ makeOverlayCurrent();
+ resizeOverlayGL(width(), height());
+ }
+}
+
+
+const QGLContext* QGLWidget::overlayContext() const
+{
+ return d_func()->olcx;
+}
+
+
+void QGLWidget::makeOverlayCurrent()
+{
+ Q_D(QGLWidget);
+ if (d->olcx) {
+ d->olcx->makeCurrent();
+ if (!d->olcx->initialized()) {
+ initializeOverlayGL();
+ d->olcx->setInitialized(true);
+ }
+ }
+}
+
+
+void QGLWidget::updateOverlayGL()
+{
+ Q_D(QGLWidget);
+ if (d->olcx) {
+ makeOverlayCurrent();
+ paintOverlayGL();
+ if (d->olcx->format().doubleBuffer()) {
+ if (d->autoSwap)
+ d->olcx->swapBuffers();
+ }
+ else {
+ glFlush();
+ }
+ }
+}
+
+void QGLWidget::setContext(QGLContext *context,
+ const QGLContext* shareContext,
+ bool deleteOldContext)
+{
+ Q_D(QGLWidget);
+ if (context == 0) {
+ qWarning("QGLWidget::setContext: Cannot set null context");
+ return;
+ }
+ if (!context->deviceIsPixmap() && context->device() != this) {
+ qWarning("QGLWidget::setContext: Context must refer to this widget");
+ return;
+ }
+
+ if (d->glcx)
+ d->glcx->doneCurrent();
+ QGLContext* oldcx = d->glcx;
+ d->glcx = context;
+
+ bool doShow = false;
+ if (oldcx && oldcx->d_func()->win == winId() && !d->glcx->deviceIsPixmap()) {
+ // We already have a context and must therefore create a new
+ // window since Windows does not permit setting a new OpenGL
+ // context for a window that already has one set.
+ doShow = isVisible();
+ QWidget *pW = static_cast<QWidget *>(parent());
+ QPoint pos = geometry().topLeft();
+ setParent(pW, windowFlags());
+ move(pos);
+ }
+
+ if (!d->glcx->isValid()) {
+ d->glcx->create(shareContext ? shareContext : oldcx);
+ // the above is a trick to keep disp lists etc when a
+ // QGLWidget has been reparented, so remove the sharing
+ // flag if we don't actually have a sharing context.
+ if (!shareContext)
+ d->glcx->d_ptr->sharing = false;
+ }
+
+ if (deleteOldContext)
+ delete oldcx;
+
+ if (doShow)
+ show();
+}
+
+
+bool QGLWidgetPrivate::renderCxPm(QPixmap*)
+{
+ return false;
+}
+
+void QGLWidgetPrivate::cleanupColormaps()
+{
+ Q_Q(QGLWidget);
+ if (cmap.handle()) {
+ HDC hdc = GetDC(q->winId());
+ SelectPalette(hdc, (HPALETTE) GetStockObject(DEFAULT_PALETTE), FALSE);
+ DeleteObject((HPALETTE) cmap.handle());
+ ReleaseDC(q->winId(), hdc);
+ cmap.setHandle(0);
+ }
+ return;
+}
+
+const QGLColormap & QGLWidget::colormap() const
+{
+ return d_func()->cmap;
+}
+
+void QGLWidget::setColormap(const QGLColormap & c)
+{
+ Q_D(QGLWidget);
+ d->cmap = c;
+
+ if (d->cmap.handle()) { // already have an allocated cmap
+ d->updateColormap();
+ } else {
+ LOGPALETTE *lpal = (LOGPALETTE *) malloc(sizeof(LOGPALETTE)
+ +c.size()*sizeof(PALETTEENTRY));
+ lpal->palVersion = 0x300;
+ lpal->palNumEntries = c.size();
+ d->cmap.setHandle(CreatePalette(lpal));
+ free(lpal);
+ d->updateColormap();
+ }
+}
+
+void QGLExtensions::init()
+{
+ static bool init_done = false;
+
+ if (init_done)
+ return;
+ init_done = true;
+ init_extensions();
+}
+
+QT_END_NAMESPACE