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-rw-r--r--src/opengl/qglpixmapfilter.cpp779
1 files changed, 596 insertions, 183 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 060336975a..0eaab28b6d 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -43,6 +43,8 @@
#include "private/qpixmapdata_gl_p.h"
#include "private/qpaintengineex_opengl2_p.h"
#include "private/qglengineshadermanager_p.h"
+#include "private/qpixmapdata_p.h"
+#include "private/qimagepixmapcleanuphooks_p.h"
#include "qglpixmapfilter_p.h"
#include "qgraphicssystem_gl_p.h"
#include "qpaintengine_opengl_p.h"
@@ -54,7 +56,7 @@
#include "private/qapplication_p.h"
#include "private/qmath_p.h"
-
+#include "qmath.h"
QT_BEGIN_NAMESPACE
@@ -100,11 +102,11 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter(Qt::RenderHint hint);
+ QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHint hint);
void setUniforms(QGLShaderProgram *program);
- static QByteArray generateGaussianShader(int radius, bool dropShadow = false);
+ static QByteArray generateGaussianShader(int radius, bool singlePass = false, bool dropShadow = false);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
@@ -113,16 +115,21 @@ private:
mutable QSize m_textureSize;
mutable bool m_horizontalBlur;
+ mutable bool m_singlePass;
+ mutable bool m_animatedBlur;
+
+ mutable qreal m_t;
+ mutable QSize m_targetSize;
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable Qt::RenderHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHint m_hint;
};
class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter>
{
public:
- QGLPixmapDropShadowFilter(Qt::RenderHint hint);
+ QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHint hint);
void setUniforms(QGLShaderProgram *program);
@@ -132,10 +139,11 @@ protected:
private:
mutable QSize m_textureSize;
mutable bool m_horizontalBlur;
+ mutable bool m_singlePass;
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable Qt::RenderHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHint m_hint;
};
extern QGLWidget *qt_gl_share_widget();
@@ -151,13 +159,18 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
case QPixmapFilter::BlurFilter: {
const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype);
- if (proto->blurHint() == Qt::PerformanceHint || proto->radius() <= 5) {
+ if (proto->blurHint() == QGraphicsBlurEffect::AnimationHint) {
+ if (!d->animationBlurFilter)
+ d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHint()));
+ return d->animationBlurFilter.data();
+ }
+ if (proto->blurHint() == QGraphicsBlurEffect::PerformanceHint || proto->radius() <= 5) {
if (!d->fastBlurFilter)
- d->fastBlurFilter.reset(new QGLPixmapBlurFilter(Qt::PerformanceHint));
+ d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint));
return d->fastBlurFilter.data();
}
if (!d->blurFilter)
- d->blurFilter.reset(new QGLPixmapBlurFilter(Qt::QualityHint));
+ d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint));
return d->blurFilter.data();
}
@@ -165,11 +178,11 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
const QPixmapDropShadowFilter *proto = static_cast<const QPixmapDropShadowFilter *>(prototype);
if (proto->blurRadius() <= 5) {
if (!d->fastDropShadowFilter)
- d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::PerformanceHint));
+ d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::PerformanceHint));
return d->fastDropShadowFilter.data();
}
if (!d->dropShadowFilter)
- d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::QualityHint));
+ d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::QualityHint));
return d->dropShadowFilter.data();
}
@@ -298,123 +311,470 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos
return true;
}
-static const char *qt_gl_blur_filter_fast =
- "const int samples = 9;"
- "uniform mediump vec2 delta;"
- "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {"
- " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);"
- " mediump float offset = (float(samples) - 1.0) / 2.0;"
- " for (int i = 0; i < samples; i++) {"
- " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;"
- " color += texture2D(src, coord);"
- " }"
- " return color * (1.0 / float(samples));"
- "}";
-
-static const char *qt_gl_drop_shadow_filter_fast =
- "const int samples = 9;"
- "uniform mediump vec2 delta;"
- "uniform mediump vec4 shadowColor;"
- "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {"
- " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);"
- " mediump float offset = (float(samples) - 1.0) / 2.0;"
- " for (int i = 0; i < samples; i++) {"
- " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;"
- " color += texture2D(src, coord).a * shadowColor;"
- " }"
- " return color * (1.0 / float(samples));"
- "}";
-
-QGLPixmapBlurFilter::QGLPixmapBlurFilter(Qt::RenderHint hint)
- : m_haveCached(false)
- , m_cachedRadius(5)
+static const char *qt_gl_texture_sampling_helper =
+ "lowp float texture2DAlpha(lowp sampler2D src, highp vec2 srcCoords) {\n"
+ " return texture2D(src, srcCoords).a;\n"
+ "}\n";
+
+QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHint hint)
+ : m_animatedBlur(false)
+ , m_haveCached(false)
+ , m_cachedRadius(0)
, m_hint(hint)
{
- if (hint == Qt::PerformanceHint) {
- QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
- filter->setSource(qt_gl_blur_filter_fast);
- m_haveCached = true;
+}
+
+// should be even numbers as they will be divided by two
+static const int qCachedBlurLevels[] = { 6, 14, 30 };
+static const int qNumCachedBlurTextures = sizeof(qCachedBlurLevels) / sizeof(*qCachedBlurLevels);
+static const int qMaxCachedBlurLevel = qCachedBlurLevels[qNumCachedBlurTextures - 1];
+
+static qreal qLogBlurLevel(int level)
+{
+ static bool initialized = false;
+ static qreal logBlurLevelCache[qNumCachedBlurTextures];
+ if (!initialized) {
+ for (int i = 0; i < qNumCachedBlurTextures; ++i)
+ logBlurLevelCache[i] = qLn(qCachedBlurLevels[i]);
+ initialized = true;
}
+ return logBlurLevelCache[level];
}
-bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+class QGLBlurTextureInfo
{
- QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
+public:
+ QGLBlurTextureInfo(QSize size, GLuint textureIds[])
+ : m_size(size)
+ {
+ for (int i = 0; i < qNumCachedBlurTextures; ++i)
+ m_textureIds[i] = textureIds[i];
+ }
- int radius = this->radius();
- if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) {
- // Only regenerate the shader from source if parameters have changed.
- m_haveCached = true;
- m_cachedRadius = radius;
- filter->setSource(generateGaussianShader(radius));
+ ~QGLBlurTextureInfo()
+ {
+ glDeleteTextures(qNumCachedBlurTextures, m_textureIds);
}
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format);
+ QSize size() const { return m_size; }
+ GLuint textureId(int i) const { return m_textureIds[i]; }
+
+private:
+ GLuint m_textureIds[qNumCachedBlurTextures];
+ QSize m_size;
+};
+
+class QGLBlurTextureCache : public QObject
+{
+public:
+ static QGLBlurTextureCache *cacheForContext(const QGLContext *context);
+
+ QGLBlurTextureCache();
+ ~QGLBlurTextureCache();
- if (!fbo)
- return false;
+ QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap);
+ bool fitsInCache(const QPixmap &pixmap) const;
+ bool hasBlurTextureInfo(const QPixmap &pixmap) const;
+ void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info);
+ void clearBlurTextureInfo(const QPixmap &pixmap);
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
+ void timerEvent(QTimerEvent *event);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+private:
+ static void pixmapDestroyed(QPixmap *pixmap);
+
+ QCache<quint64, QGLBlurTextureInfo > cache;
+
+ static QList<QGLBlurTextureCache *> blurTextureCaches;
+
+ int timerId;
+};
+
+QList<QGLBlurTextureCache *> QGLBlurTextureCache::blurTextureCaches;
+
+static void QGLBlurTextureCache_free(void *ptr)
+{
+ delete reinterpret_cast<QGLBlurTextureCache *>(ptr);
+}
+
+Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_blur_texture_caches, (QGLBlurTextureCache_free))
+
+QGLBlurTextureCache::QGLBlurTextureCache()
+ : timerId(0)
+{
+ cache.setMaxCost(4 * 1024 * 1024);
+ blurTextureCaches.append(this);
+}
+
+QGLBlurTextureCache::~QGLBlurTextureCache()
+{
+ blurTextureCaches.removeAt(blurTextureCaches.indexOf(this));
+}
+
+void QGLBlurTextureCache::timerEvent(QTimerEvent *)
+{
+ killTimer(timerId);
+ timerId = 0;
+
+ cache.clear();
+}
+
+QGLBlurTextureCache *QGLBlurTextureCache::cacheForContext(const QGLContext *context)
+{
+ QGLBlurTextureCache *p = reinterpret_cast<QGLBlurTextureCache *>(qt_blur_texture_caches()->value(context));
+ if (!p) {
+ p = new QGLBlurTextureCache;
+ qt_blur_texture_caches()->insert(context, p);
+ }
+ return p;
+}
+
+QGLBlurTextureInfo *QGLBlurTextureCache::takeBlurTextureInfo(const QPixmap &pixmap)
+{
+ return cache.take(pixmap.cacheKey());
+}
+
+void QGLBlurTextureCache::clearBlurTextureInfo(const QPixmap &pixmap)
+{
+ cache.remove(pixmap.cacheKey());
+}
+
+bool QGLBlurTextureCache::hasBlurTextureInfo(const QPixmap &pixmap) const
+{
+ return cache.contains(pixmap.cacheKey());
+}
+
+void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info)
+{
+ static bool hookAdded = false;
+ if (!hookAdded) {
+ QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(pixmapDestroyed);
+ hookAdded = true;
+ }
+
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
+ cache.insert(pixmap.cacheKey(), info, pixmap.width() * pixmap.height());
+
+ if (timerId)
+ killTimer(timerId);
+
+ timerId = startTimer(1000);
+}
+
+bool QGLBlurTextureCache::fitsInCache(const QPixmap &pixmap) const
+{
+ return pixmap.width() * pixmap.height() <= cache.maxCost();
+}
+
+void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap)
+{
+ foreach (QGLBlurTextureCache *cache, blurTextureCaches) {
+ if (cache->hasBlurTextureInfo(*pixmap))
+ cache->clearBlurTextureInfo(*pixmap);
+ }
+}
+
+static const char *qt_gl_interpolate_filter =
+ "uniform lowp float interpolationValue;"
+ "uniform lowp sampler2D interpolateTarget;"
+ "uniform highp vec4 interpolateMapping;"
+ "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
+ "{"
+ " return mix(texture2D(interpolateTarget, interpolateMapping.xy + interpolateMapping.zw * srcCoords),"
+ " texture2D(src, srcCoords), interpolationValue);"
+ "}";
+
+static void initializeTexture(GLuint id, int width, int height)
+{
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
+}
- // prepare for updateUniforms
- m_textureSize = src.size();
+bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+{
+ QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
+ QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
- QPainter fboPainter(fbo);
+ if (m_hint == QGraphicsBlurEffect::AnimationHint && blurTextureCache->fitsInCache(src)) {
+ QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel);
+ // ensure even dimensions (going to divide by two)
+ targetRect.setWidth((targetRect.width() + 1) & ~1);
+ targetRect.setHeight((targetRect.height() + 1) & ~1);
- if (src.hasAlphaChannel()) {
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
+ QGLBlurTextureInfo *info = 0;
+ if (blurTextureCache->hasBlurTextureInfo(src)) {
+ info = blurTextureCache->takeBlurTextureInfo(src);
+ } else {
+ m_animatedBlur = false;
+ m_hint = QGraphicsBlurEffect::QualityHint;
+ m_singlePass = false;
+
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(GL_RGBA));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size() / 2, format, true);
+
+ if (!fbo)
+ return false;
+
+ QPainter fboPainter(fbo);
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(fboPainter.paintEngine());
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // ensure GL_LINEAR filtering is used for scaling down to half the size
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ fboPainter.drawPixmap(qMaxCachedBlurLevel / 2, qMaxCachedBlurLevel / 2,
+ targetRect.width() / 2 - qMaxCachedBlurLevel, targetRect.height() / 2 - qMaxCachedBlurLevel, src);
+
+ GLuint textures[qNumCachedBlurTextures]; // blur textures
+ glGenTextures(qNumCachedBlurTextures, textures);
+ GLuint temp; // temp texture
+ glGenTextures(1, &temp);
+
+ initializeTexture(temp, fbo->width(), fbo->height());
+ m_textureSize = fbo->size();
+
+ int currentBlur = 0;
+
+ QRect fboRect(0, 0, fbo->width(), fbo->height());
+ GLuint sourceTexture = fbo->texture();
+ for (int i = 0; i < qNumCachedBlurTextures; ++i) {
+ int targetBlur = qCachedBlurLevels[i] / 2;
+
+ int blurDelta = qRound(qSqrt(targetBlur * targetBlur - currentBlur * currentBlur));
+ QByteArray source = generateGaussianShader(blurDelta);
+ filter->setSource(source);
+
+ currentBlur = targetBlur;
+
+ // now we're going to be nasty and keep using the same FBO with different textures
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, temp, 0);
+
+ m_horizontalBlur = true;
+ filter->setOnPainter(&fboPainter);
+ engine->drawTexture(fboRect, sourceTexture, fbo->size(), fboRect);
+ filter->removeFromPainter(&fboPainter);
+
+ sourceTexture = textures[i];
+ initializeTexture(sourceTexture, fbo->width(), fbo->height());
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, textures[i], 0);
+
+ m_horizontalBlur = false;
+ filter->setOnPainter(&fboPainter);
+ engine->drawTexture(fboRect, temp, fbo->size(), fboRect);
+ filter->removeFromPainter(&fboPainter);
+ }
+
+ glDeleteTextures(1, &temp);
+
+ // reattach the original FBO texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, fbo->texture(), 0);
+
+ fboPainter.end();
+
+ qgl_fbo_pool()->release(fbo);
+
+ info = new QGLBlurTextureInfo(fboRect.size(), textures);
+ }
+
+ if (!m_haveCached || !m_animatedBlur) {
+ m_haveCached = true;
+ m_animatedBlur = true;
+ m_hint = QGraphicsBlurEffect::AnimationHint;
+ filter->setSource(qt_gl_interpolate_filter);
+ }
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+
+ qreal logRadius = qLn(radius());
+
+ int t;
+ for (t = -1; t < qNumCachedBlurTextures - 2; ++t) {
+ if (logRadius < qLogBlurLevel(t+1))
+ break;
+ }
+
+ qreal logBase = t >= 0 ? qLogBlurLevel(t) : 0;
+ m_t = qBound(qreal(0), (logRadius - logBase) / (qLogBlurLevel(t+1) - logBase), qreal(1));
+
+ m_textureSize = info->size();
+
+ glActiveTexture(GL_TEXTURE0 + 3);
+ if (t >= 0) {
+ glBindTexture(GL_TEXTURE_2D, info->textureId(t));
+ m_targetSize = info->size();
+ } else {
+ QGLTexture *texture =
+ ctx->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption
+ | QGLContext::CanFlipNativePixmapBindOption);
+ m_targetSize = src.size();
+ if (!(texture->options & QGLContext::InvertedYBindOption))
+ m_targetSize.setHeight(-m_targetSize.height());
+ }
+
+ // restrict the target rect to the max of the radii we are interpolating between
+ int radiusDelta = qMaxCachedBlurLevel - qCachedBlurLevels[t+1];
+ targetRect = targetRect.translated(pos.toPoint()).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
+
+ radiusDelta /= 2;
+ QRect sourceRect = QRect(QPoint(), m_textureSize).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
+
+ engine->drawTexture(targetRect, info->textureId(t+1), m_textureSize, sourceRect);
+
+ glActiveTexture(GL_TEXTURE0 + 3);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ filter->removeFromPainter(painter);
+ blurTextureCache->insertBlurTextureInfo(src, info);
+
+ return true;
}
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(&fboPainter);
- fboPainter.drawPixmap(0, 0, src);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
+ if (blurTextureCache->hasBlurTextureInfo(src))
+ blurTextureCache->clearBlurTextureInfo(src);
+
+ int actualRadius = qRound(radius());
+ int filterRadius = actualRadius;
+ int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 };
+ if (m_hint != QGraphicsBlurEffect::QualityHint) {
+ uint i = 0;
+ for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) {
+ if (fastRadii[i+1] > filterRadius)
+ break;
+ }
+ filterRadius = fastRadii[i];
+ }
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ m_singlePass = filterRadius <= 3;
- // vertical pass, to painter
- m_horizontalBlur = false;
+ if (!m_haveCached || m_animatedBlur || filterRadius != m_cachedRadius) {
+ // Only regenerate the shader from source if parameters have changed.
+ m_haveCached = true;
+ m_animatedBlur = false;
+ m_cachedRadius = filterRadius;
+ QByteArray source = generateGaussianShader(filterRadius, m_singlePass);
+ filter->setSource(source);
+ }
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- engine->drawTexture(src.rect().translated(pos.x(), pos.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
- filter->removeFromPainter(painter);
- painter->restore();
+ QRect targetRect = QRectF(src.rect()).translated(pos).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
+
+ if (m_singlePass) {
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(pos.x(), pos.y()));
+ painter->fillRect(targetRect, pixmapBrush);
+ filter->removeFromPainter(painter);
+ } else {
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
+
+ if (!fbo)
+ return false;
+
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ // horizontal pass, to pixmap
+ m_horizontalBlur = true;
+
+ QPainter fboPainter(fbo);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
- qgl_fbo_pool()->release(fbo);
+ // ensure GL_LINEAR filtering is used
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ filter->setOnPainter(&fboPainter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
+ fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
+ filter->removeFromPainter(&fboPainter);
+ fboPainter.end();
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+
+ // vertical pass, to painter
+ m_horizontalBlur = false;
+ m_textureSize = fbo->size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRect(QPoint(), targetRect.size()).translated(0, fbo->height() - targetRect.height()));
+ filter->removeFromPainter(painter);
+ painter->restore();
+
+ qgl_fbo_pool()->release(fbo);
+ }
return true;
}
void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
{
- if (m_hint == Qt::QualityHint) {
- if (m_horizontalBlur)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (m_animatedBlur) {
+ program->setUniformValue("interpolateTarget", 3);
+ program->setUniformValue("interpolationValue", GLfloat(m_t));
+
+ if (m_textureSize == m_targetSize) {
+ program->setUniformValue("interpolateMapping", 0.0f, 0.0f, 1.0f, 1.0f);
+ } else {
+ float offsetX = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.width());
+ float offsetY = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.height());
+
+ if (m_targetSize.height() < 0)
+ offsetY = 1 + offsetY;
+
+ float scaleX = 2.0f * qreal(m_textureSize.width()) / qreal(m_targetSize.width());
+ float scaleY = 2.0f * qreal(m_textureSize.height()) / qreal(m_targetSize.height());
+
+ program->setUniformValue("interpolateMapping", offsetX, offsetY, scaleX, scaleY);
+ }
+
+ return;
+ }
+
+ if (m_hint == QGraphicsBlurEffect::QualityHint) {
+ if (m_singlePass)
+ program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
} else {
- // 1.4 is chosen to most closely match the blurriness of the gaussian blur
- // at low radii
- qreal blur = radius() / 1.4f;
+ qreal blur = radius() / qreal(m_cachedRadius);
- if (m_horizontalBlur)
+ if (m_singlePass)
+ program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, blur / m_textureSize.height());
@@ -426,12 +786,21 @@ static inline qreal gaussian(qreal dx, qreal sigma)
return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma);
}
-QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShadow)
+QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePass, bool dropShadow)
{
Q_ASSERT(radius >= 1);
+ radius = qMin(127, radius);
+
+ static QCache<uint, QByteArray> shaderSourceCache;
+ uint key = radius | (int(singlePass) << 7) | (int(dropShadow) << 8);
+ QByteArray *cached = shaderSourceCache.object(key);
+ if (cached)
+ return *cached;
+
QByteArray source;
source.reserve(1000);
+ source.append(qt_gl_texture_sampling_helper);
source.append("uniform highp vec2 delta;\n");
if (dropShadow)
@@ -446,7 +815,7 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
qreal sigma = radius / 1.65;
qreal sum = 0;
- for (int i = -radius; i <= radius; ++i) {
+ for (int i = -radius; i < radius; ++i) {
float value = gaussian(i, sigma);
gaussianComponents << value;
sum += value;
@@ -464,43 +833,67 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
weights << weight;
}
- // odd size ?
- if (gaussianComponents.size() & 1) {
- sampleOffsets << radius;
- weights << gaussianComponents.last();
- }
-
- int currentVariable = 1;
- source.append(" mediump vec4 sample = vec4(0.0);\n");
- source.append(" mediump vec2 coord;\n");
-
- qreal weightSum = 0;
- source.append(" mediump float c;\n");
- for (int i = 0; i < sampleOffsets.size(); ++i) {
- qreal delta = sampleOffsets.at(i);
-
- ++currentVariable;
+ int limit = sampleOffsets.size();
+ if (singlePass)
+ limit *= limit;
+
+ QByteArray baseCoordinate = "srcCoords";
+
+ for (int i = 0; i < limit; ++i) {
+ QByteArray coordinate = baseCoordinate;
+
+ qreal weight;
+ if (singlePass) {
+ const int xIndex = i % sampleOffsets.size();
+ const int yIndex = i / sampleOffsets.size();
+
+ const qreal deltaX = sampleOffsets.at(xIndex);
+ const qreal deltaY = sampleOffsets.at(yIndex);
+ weight = weights.at(xIndex) * weights.at(yIndex);
+
+ if (!qFuzzyCompare(deltaX, deltaY)) {
+ coordinate.append(" + vec2(delta.x * float(");
+ coordinate.append(QByteArray::number(deltaX));
+ coordinate.append("), delta.y * float(");
+ coordinate.append(QByteArray::number(deltaY));
+ coordinate.append("))");
+ } else if (!qFuzzyIsNull(deltaX)) {
+ coordinate.append(" + delta * float(");
+ coordinate.append(QByteArray::number(deltaX));
+ coordinate.append(")");
+ }
+ } else {
+ const qreal delta = sampleOffsets.at(i);
+ weight = weights.at(i);
+ if (!qFuzzyIsNull(delta)) {
+ coordinate.append(" + delta * float(");
+ coordinate.append(QByteArray::number(delta));
+ coordinate.append(")");
+ }
+ }
- QByteArray coordinate = "srcCoords";
- if (delta != qreal(0)) {
- coordinate.append(" + delta * float(");
- coordinate.append(QByteArray::number(delta));
- coordinate.append(")");
+ if (i == 0) {
+ if (dropShadow)
+ source.append(" mediump float sample = ");
+ else
+ source.append(" mediump vec4 sample = ");
+ } else {
+ if (dropShadow)
+ source.append(" sample += ");
+ else
+ source.append(" sample += ");
}
- source.append(" coord = ");
+ source.append("texture2D(src, ");
source.append(coordinate);
- source.append(";\n");
+ source.append(")");
if (dropShadow)
- source.append(" sample += texture2D(src, coord).a * shadowColor");
- else
- source.append(" sample += texture2D(src, coord)");
+ source.append(".a");
- weightSum += weights.at(i);
- if (weights.at(i) != qreal(1)) {
+ if (!qFuzzyCompare(weight, qreal(1))) {
source.append(" * float(");
- source.append(QByteArray::number(weights.at(i)));
+ source.append(QByteArray::number(weight));
source.append(");\n");
} else {
source.append(";\n");
@@ -508,86 +901,100 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
}
source.append(" return ");
+ if (dropShadow)
+ source.append("shadowColor * ");
source.append("sample;\n");
source.append("}\n");
+ cached = new QByteArray(source);
+ shaderSourceCache.insert(key, cached);
+
return source;
}
-QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(Qt::RenderHint hint)
+QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHint hint)
: m_haveCached(false)
- , m_cachedRadius(5)
+ , m_cachedRadius(0)
, m_hint(hint)
{
- if (hint == Qt::PerformanceHint) {
- QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
- filter->setSource(qt_gl_drop_shadow_filter_fast);
- m_haveCached = true;
- }
}
bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
- int radius = this->blurRadius();
- if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) {
+ int actualRadius = qRound(blurRadius());
+ int filterRadius = actualRadius;
+ m_singlePass = filterRadius <= 3;
+
+ if (!m_haveCached || filterRadius != m_cachedRadius) {
// Only regenerate the shader from source if parameters have changed.
m_haveCached = true;
- m_cachedRadius = radius;
- filter->setSource(QGLPixmapBlurFilter::generateGaussianShader(radius, true));
+ m_cachedRadius = filterRadius;
+ QByteArray source = QGLPixmapBlurFilter::generateGaussianShader(filterRadius, m_singlePass, true);
+ filter->setSource(source);
}
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format);
-
- if (!fbo)
- return false;
-
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
+ QRect targetRect = QRectF(src.rect()).translated(pos + offset()).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
+
+ if (m_singlePass) {
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(pos.x() + offset().x(), pos.y() + offset().y()));
+ painter->fillRect(targetRect, pixmapBrush);
+ filter->removeFromPainter(painter);
+ painter->restore();
+ } else {
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
+ if (!fbo)
+ return false;
- // prepare for updateUniforms
- m_textureSize = src.size();
+ // prepare for updateUniforms
+ m_textureSize = src.size();
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
+ // horizontal pass, to pixmap
+ m_horizontalBlur = true;
- QPainter fboPainter(fbo);
+ QPainter fboPainter(fbo);
- if (src.hasAlphaChannel()) {
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
- }
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(&fboPainter);
- fboPainter.drawPixmap(0, 0, src);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
-
- // vertical pass, to painter
- m_horizontalBlur = false;
-
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- QPointF ofs = offset();
- engine->drawTexture(src.rect().translated(pos.x() + ofs.x(), pos.y() + ofs.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
- filter->removeFromPainter(painter);
- painter->restore();
-
- qgl_fbo_pool()->release(fbo);
+ // ensure GL_LINEAR filtering is used
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ filter->setOnPainter(&fboPainter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
+ fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
+ filter->removeFromPainter(&fboPainter);
+ fboPainter.end();
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+
+ // vertical pass, to painter
+ m_horizontalBlur = false;
+ m_textureSize = fbo->size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ engine->drawTexture(targetRect, fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
+ filter->removeFromPainter(painter);
+ painter->restore();
+
+ qgl_fbo_pool()->release(fbo);
+ }
// Now draw the actual pixmap over the top.
painter->drawPixmap(pos, src, srcRect);
@@ -597,8 +1004,11 @@ bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos,
void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
{
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
QColor col = color();
- if (m_horizontalBlur) {
+ if (m_horizontalBlur && !m_singlePass) {
program->setUniformValue("shadowColor", 1.0f, 1.0f, 1.0f, 1.0f);
} else {
qreal alpha = col.alphaF();
@@ -607,17 +1017,20 @@ void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
col.blueF() * alpha,
alpha);
}
- if (m_hint == Qt::QualityHint) {
- if (m_horizontalBlur)
+
+ if (m_hint == QGraphicsBlurEffect::QualityHint) {
+ if (m_singlePass)
+ program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
} else {
- // 1.4 is chosen to most closely match the blurriness of the gaussian blur
- // at low radii
- qreal blur = blurRadius() / 1.4f;
+ qreal blur = blurRadius() / qreal(m_cachedRadius);
- if (m_horizontalBlur)
+ if (m_singlePass)
+ program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, blur / m_textureSize.height());