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-rw-r--r--src/opengl/qgraphicsshadereffect.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 1c02fd0d47..4d7a69ce9e 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -241,7 +241,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
/*#
\reimp
*/
-void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+void QGraphicsShaderEffect::draw(QPainter *painter)
{
Q_D(QGraphicsShaderEffect);
@@ -256,13 +256,13 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
bool usingShader = d->customShaderStage->setOnPainter(painter);
QPoint offset;
- if (source->isPixmap()) {
+ if (sourceIsPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
- const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
painter->drawPixmap(offset, pixmap);
} else {
// Draw pixmap in device coordinates to avoid pixmap scaling.
- const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawPixmap(offset, pixmap);
@@ -273,7 +273,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
if (usingShader)
d->customShaderStage->removeFromPainter(painter);
#else
- source->draw(painter);
+ drawSource(painter);
#endif
}