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-rw-r--r--src/plugins/platforms/testlite/qglxintegration.cpp370
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diff --git a/src/plugins/platforms/testlite/qglxintegration.cpp b/src/plugins/platforms/testlite/qglxintegration.cpp
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+++ b/src/plugins/platforms/testlite/qglxintegration.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QDebug>
+#include <QLibrary>
+#include <QGLFormat>
+
+#include "qtestlitewindow.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/glx.h>
+
+#include "qglxintegration.h"
+
+#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
+#include <dlfcn.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+QMutex QGLXGLContext::m_defaultSharedContextMutex(QMutex::Recursive);
+
+QVector<int> QGLXGLContext::buildSpec(const QPlatformWindowFormat &format)
+{
+ QVector<int> spec(48);
+ int i = 0;
+
+ spec[i++] = GLX_LEVEL;
+ spec[i++] = 0;
+ spec[i++] = GLX_DRAWABLE_TYPE; spec[i++] = GLX_WINDOW_BIT;
+
+ if (format.rgba()) {
+ spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_RGBA_BIT;
+ spec[i++] = GLX_RED_SIZE; spec[i++] = (format.redBufferSize() == -1) ? 1 : format.redBufferSize();
+ spec[i++] = GLX_GREEN_SIZE; spec[i++] = (format.greenBufferSize() == -1) ? 1 : format.greenBufferSize();
+ spec[i++] = GLX_BLUE_SIZE; spec[i++] = (format.blueBufferSize() == -1) ? 1 : format.blueBufferSize();
+ if (format.alpha()) {
+ spec[i++] = GLX_ALPHA_SIZE; spec[i++] = (format.alphaBufferSize() == -1) ? 1 : format.alphaBufferSize();
+ }
+
+ spec[i++] = GLX_ACCUM_RED_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
+ spec[i++] = GLX_ACCUM_GREEN_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
+ spec[i++] = GLX_ACCUM_BLUE_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
+
+ if (format.alpha()) {
+ spec[i++] = GLX_ACCUM_ALPHA_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
+ }
+
+ } else {
+ spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_COLOR_INDEX_BIT; //I'm really not sure if this works....
+ spec[i++] = GLX_BUFFER_SIZE; spec[i++] = 8;
+ }
+
+ spec[i++] = GLX_DOUBLEBUFFER; spec[i++] = format.doubleBuffer() ? True : False;
+ spec[i++] = GLX_STEREO; spec[i++] = format.stereo() ? True : False;
+
+ if (format.depth()) {
+ spec[i++] = GLX_DEPTH_SIZE; spec[i++] = (format.depthBufferSize() == -1) ? 1 : format.depthBufferSize();
+ }
+
+ if (format.stencil()) {
+ spec[i++] = GLX_STENCIL_SIZE; spec[i++] = (format.stencilBufferSize() == -1) ? 1 : format.stencilBufferSize();
+ }
+ if (format.sampleBuffers()) {
+ spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
+ spec[i++] = 1;
+ spec[i++] = GLX_SAMPLES_ARB;
+ spec[i++] = format.samples() == -1 ? 4 : format.samples();
+ }
+
+ spec[i++] = XNone;
+ return spec;
+}
+
+GLXFBConfig QGLXGLContext::findConfig(const MyDisplay *xd, const QPlatformWindowFormat &format)
+{
+ bool reduced = true;
+ GLXFBConfig chosenConfig = 0;
+ QPlatformWindowFormat reducedFormat = format;
+ while (!chosenConfig && reduced) {
+ QVector<int> spec = buildSpec(reducedFormat);
+ int confcount = 0;
+ GLXFBConfig *configs;
+ configs = glXChooseFBConfig(xd->display,xd->screen,spec.constData(),&confcount);
+ if (confcount)
+ {
+ for (int i = 0; i < confcount; i++) {
+ chosenConfig = configs[i];
+ // Make sure we try to get an ARGB visual if the format asked for an alpha:
+ if (reducedFormat.alpha()) {
+ int alphaSize;
+ glXGetFBConfigAttrib(xd->display,configs[i],GLX_ALPHA_SIZE,&alphaSize);
+ if (alphaSize > 0)
+ break;
+ } else {
+ break; // Just choose the first in the list if there's no alpha requested
+ }
+ }
+
+ XFree(configs);
+ }
+ reducedFormat = reducePlatformWindowFormat(reducedFormat,&reduced);
+ }
+
+ if (!chosenConfig)
+ qWarning("Warning no context created");
+
+ return chosenConfig;
+}
+
+XVisualInfo *QGLXGLContext::findVisualInfo(const MyDisplay *xd, const QPlatformWindowFormat &format)
+{
+ GLXFBConfig config = QGLXGLContext::findConfig(xd,format);
+ XVisualInfo *visualInfo = glXGetVisualFromFBConfig(xd->display,config);
+ return visualInfo;
+}
+
+QPlatformWindowFormat QGLXGLContext::platformWindowFromGLXFBConfig(Display *display, GLXFBConfig config, GLXContext ctx)
+{
+ QPlatformWindowFormat format;
+ int redSize = 0;
+ int greenSize = 0;
+ int blueSize = 0;
+ int alphaSize = 0;
+ int depthSize = 0;
+ int stencilSize = 0;
+ int sampleBuffers = 0;
+ int sampleCount = 0;
+ int level = 0;
+ int rgba = 0;
+ int stereo = 0;
+ int accumSizeA = 0;
+ int accumSizeR = 0;
+ int accumSizeG = 0;
+ int accumSizeB = 0;
+
+ XVisualInfo *vi = glXGetVisualFromFBConfig(display,config);
+ glXGetConfig(display,vi,GLX_RGBA,&rgba);
+ XFree(vi);
+ glXGetFBConfigAttrib(display, config, GLX_RED_SIZE, &redSize);
+ glXGetFBConfigAttrib(display, config, GLX_GREEN_SIZE, &greenSize);
+ glXGetFBConfigAttrib(display, config, GLX_BLUE_SIZE, &blueSize);
+ glXGetFBConfigAttrib(display, config, GLX_ALPHA_SIZE, &alphaSize);
+ glXGetFBConfigAttrib(display, config, GLX_DEPTH_SIZE, &depthSize);
+ glXGetFBConfigAttrib(display, config, GLX_STENCIL_SIZE, &stencilSize);
+ glXGetFBConfigAttrib(display, config, GLX_SAMPLES, &sampleBuffers);
+ glXGetFBConfigAttrib(display, config, GLX_LEVEL, &level);
+ glXGetFBConfigAttrib(display, config, GLX_STEREO, &stereo);
+ glXGetFBConfigAttrib(display, config, GLX_ACCUM_ALPHA_SIZE, &accumSizeA);
+ glXGetFBConfigAttrib(display, config, GLX_ACCUM_RED_SIZE, &accumSizeR);
+ glXGetFBConfigAttrib(display, config, GLX_ACCUM_GREEN_SIZE, &accumSizeG);
+ glXGetFBConfigAttrib(display, config, GLX_ACCUM_BLUE_SIZE, &accumSizeB);
+
+ format.setRedBufferSize(redSize);
+ format.setGreenBufferSize(greenSize);
+ format.setBlueBufferSize(blueSize);
+ format.setAlphaBufferSize(alphaSize);
+ format.setDepthBufferSize(depthSize);
+ format.setStencilBufferSize(stencilSize);
+ format.setSampleBuffers(sampleBuffers);
+ if (format.sampleBuffers()) {
+ glXGetFBConfigAttrib(display, config, GLX_SAMPLES_ARB, &sampleCount);
+ format.setSamples(sampleCount);
+ }
+
+ format.setDirectRendering(glXIsDirect(display, ctx));
+ format.setRgba(rgba);
+ format.setStereo(stereo);
+ format.setAccumBufferSize(accumSizeB);
+
+ return format;
+}
+
+QPlatformWindowFormat QGLXGLContext::reducePlatformWindowFormat(const QPlatformWindowFormat &format, bool *reduced)
+{
+ QPlatformWindowFormat retFormat = format;
+ *reduced = true;
+
+ if (retFormat.sampleBuffers()) {
+ retFormat.setSampleBuffers(false);
+ } else if (retFormat.stereo()) {
+ retFormat.setStereo(false);
+ } else if (retFormat.accum()) {
+ retFormat.setAccum(false);
+ }else if (retFormat.stencil()) {
+ retFormat.setStencil(false);
+ }else if (retFormat.alpha()) {
+ retFormat.setAlpha(false);
+ }else if (retFormat.depth()) {
+ retFormat.setDepth(false);
+ }else if (retFormat.doubleBuffer()) {
+ retFormat.setDoubleBuffer(false);
+ }else{
+ *reduced = false;
+ }
+ return retFormat;
+}
+
+QGLXGLContext::QGLXGLContext(Window window, MyDisplay *xd, const QPlatformWindowFormat &format)
+ : QPlatformGLContext()
+ , m_xd(xd)
+ , m_drawable((Drawable)window)
+ , m_context(0)
+{
+
+ QPlatformGLContext *sharePlatformContext;
+ if (format.useDefaultSharedContext()) {
+ if (!QPlatformGLContext::defaultSharedContext()) {
+ if (m_defaultSharedContextMutex.tryLock()){
+ createDefaultSharedContex(xd);
+ m_defaultSharedContextMutex.unlock();
+ } else {
+ m_defaultSharedContextMutex.lock(); //wait to the the shared context is created
+ m_defaultSharedContextMutex.unlock();
+ }
+ }
+ sharePlatformContext = QPlatformGLContext::defaultSharedContext();
+ } else {
+ sharePlatformContext = format.sharedGLContext();
+ }
+ GLXContext shareGlxContext = 0;
+ if (sharePlatformContext)
+ shareGlxContext = static_cast<QGLXGLContext*>(sharePlatformContext)->glxContext();
+
+ GLXFBConfig config = findConfig(xd,format);
+ m_context = glXCreateNewContext(xd->display,config,GLX_RGBA_TYPE,shareGlxContext,TRUE);
+ m_windowFormat = QGLXGLContext::platformWindowFromGLXFBConfig(xd->display,config,m_context);
+
+#ifdef MYX11_DEBUG
+ qDebug() << "QGLXGLContext::create context" << m_context;
+#endif
+}
+
+QGLXGLContext::QGLXGLContext(MyDisplay *display, Drawable drawable, GLXContext context)
+ : QPlatformGLContext(), m_xd(display), m_drawable(drawable), m_context(context)
+{
+
+}
+
+QGLXGLContext::~QGLXGLContext()
+{
+ if (m_context) {
+ qDebug("Destroying GLX context 0x%p", m_context);
+ glXDestroyContext(m_xd->display, m_context);
+ }
+}
+
+void QGLXGLContext::createDefaultSharedContex(MyDisplay *xd)
+{
+ int x = 0;
+ int y = 0;
+ int w = 3;
+ int h = 3;
+
+ QPlatformWindowFormat format = QPlatformWindowFormat::defaultFormat();
+ GLXContext context;
+ GLXFBConfig config = findConfig(xd,format);
+ if (config) {
+ XVisualInfo *visualInfo = glXGetVisualFromFBConfig(xd->display,config);
+ Colormap cmap = XCreateColormap(xd->display,xd->rootWindow(),visualInfo->visual,AllocNone);
+ XSetWindowAttributes a;
+ a.colormap = cmap;
+ Window sharedWindow = XCreateWindow(xd->display, xd->rootWindow(),x, y, w, h,
+ 0, visualInfo->depth, InputOutput, visualInfo->visual,
+ CWColormap, &a);
+
+ context = glXCreateNewContext(xd->display,config,GLX_RGBA_TYPE,0,TRUE);
+ QPlatformGLContext *sharedContext = new QGLXGLContext(xd,sharedWindow,context);
+ QPlatformGLContext::setDefaultSharedContext(sharedContext);
+ } else {
+ qWarning("Warning no shared context created");
+ }
+}
+
+void QGLXGLContext::makeCurrent()
+{
+#ifdef MYX11_DEBUG
+ qDebug("QGLXGLContext::makeCurrent(window=0x%x, ctx=0x%x)", m_drawable, m_context);
+#endif
+ glXMakeCurrent(m_xd->display, m_drawable, m_context);
+}
+
+void QGLXGLContext::doneCurrent()
+{
+ glXMakeCurrent(m_xd->display, 0, 0);
+}
+
+void QGLXGLContext::swapBuffers()
+{
+ glXSwapBuffers(m_xd->display, m_drawable);
+}
+
+void* QGLXGLContext::getProcAddress(const QString& procName)
+{
+ typedef void *(*qt_glXGetProcAddressARB)(const GLubyte *);
+ static qt_glXGetProcAddressARB glXGetProcAddressARB = 0;
+ static bool resolved = false;
+
+ if (resolved && !glXGetProcAddressARB)
+ return 0;
+ if (!glXGetProcAddressARB) {
+ QList<QByteArray> glxExt = QByteArray(glXGetClientString(m_xd->display, GLX_EXTENSIONS)).split(' ');
+ if (glxExt.contains("GLX_ARB_get_proc_address")) {
+#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
+ void *handle = dlopen(NULL, RTLD_LAZY);
+ if (handle) {
+ glXGetProcAddressARB = (qt_glXGetProcAddressARB) dlsym(handle, "glXGetProcAddressARB");
+ dlclose(handle);
+ }
+ if (!glXGetProcAddressARB)
+#endif
+ {
+ extern const QString qt_gl_library_name();
+// QLibrary lib(qt_gl_library_name());
+ QLibrary lib(QLatin1String("GL"));
+ glXGetProcAddressARB = (qt_glXGetProcAddressARB) lib.resolve("glXGetProcAddressARB");
+ }
+ }
+ resolved = true;
+ }
+ if (!glXGetProcAddressARB)
+ return 0;
+ return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(procName.toLatin1().data()));
+}
+
+QPlatformWindowFormat QGLXGLContext::platformWindowFormat() const
+{
+ return m_windowFormat;
+}
+
+QT_END_NAMESPACE