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* | Use QObjectPrivate within QGLShaderPrivate and QGLShaderProgramPrivateRhys Weatherley2009-10-262-47/+134
* | Optimize concatenation of partial shadersRhys Weatherley2009-10-262-30/+95
* | Issue a warning if bindAttributeLocation() is used after shaders linkedRhys Weatherley2009-10-261-3/+8
* | Added license headers to new filesGunnar Sletta2009-10-222-0/+82
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* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-221-1/+1
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| * Fix dangling shader manager pointersJulian de Bhal2009-10-201-1/+1
* | Fixed an assert when running the composition demo on Mac.Trond Kjernåsen2009-10-201-16/+19
* | Make sure QGLTextureCache exists when creating surfaces for pixmapsTom Cooksey2009-10-202-2/+8
* | Add a new window surface which utilises QX11GLPixmapDataTom Cooksey2009-10-205-4/+239
* | Fixed a stencil clearing bug in the GL 1 engine.Trond Kjernaasen2009-10-201-19/+21
* | Fix build on desktop X11Tom Cooksey2009-10-202-3/+1
* | Use different GL contexts for ARGB & RGB pixmapsTom Cooksey2009-10-191-31/+100
* | Add a new QX11GLPixmapData which renders to X pixmaps using GLTom Cooksey2009-10-197-5/+302
* | Separate modification & destruction pixmap cleanup hooksTom Cooksey2009-10-192-5/+22
* | Integrated new triangulating stroker into QtGunnar Sletta2009-10-195-54/+730
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* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-1914-234/+34
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| * Recognize transformed screens when looking for a QGLScreenRhys Weatherley2009-10-161-1/+2
| * Remove unnecessary QWSGLPaintDevice now that we have QGLPaintDeviceRhys Weatherley2009-10-167-178/+2
| * qt_paint_device_metric() for fetching metricsRhys Weatherley2009-10-152-9/+2
| * Centralize all GL paint engine creations into qt_qgl_paint_engine()Rhys Weatherley2009-10-154-32/+10
| * Work around broken ATI X1600 drivers on Mac OS XGunnar Sletta2009-10-141-1/+19
| * Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-132-13/+15
| * Don't delete an fbo's texture if the fbo isn't using a textureRhys Weatherley2009-10-122-2/+4
* | Fixed crash in the Boxes demo when using -graphicssystem opengl.Kim Motoyoshi Kalland2009-10-161-0/+6
* | Fixed a crash in the tst_qgl test.Trond Kjernåsen2009-10-161-1/+2
* | Optimized QPixmap::fill for GL backend when pixmap is used as is.Samuel Rødal2009-10-152-25/+43
* | Fixed tst_QPixmap test failures with GL pixmap backend.Samuel Rødal2009-10-151-0/+4
* | Fixed buggy bitmap drawing in GL 2 engine on X11.Samuel Rødal2009-10-151-1/+1
* | Fixed bitmap brushes and tiled bitmaps in the OpenGL1 paint engine.Kim Motoyoshi Kalland2009-10-153-92/+132
* | Fixed the GLSL-to-assembly code generator to output enums correctly.Kim Motoyoshi Kalland2009-10-141-21/+32
* | Cleaned up OpenGL1 paint engine GLSL code.Kim Motoyoshi Kalland2009-10-1420-1063/+1009
* | Added QPixmapData::createCompatiblePixmapData() used by QPixmap::copy().Samuel Rødal2009-10-142-0/+7
* | Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into 4.6Gunnar Sletta2009-10-144-15/+13
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| * | Fixed upside down brush patterns in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-142-3/+0
| * | Fixed handling of brush origin in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-132-12/+13
* | | updated fragment programs after changes to .glsl filesGunnar Sletta2009-10-141-141/+105
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* | Work around broken ATI X1600 drivers on Mac OS XGunnar Sletta2009-10-131-1/+19
* | Fixed bug when using QGLWidgets in -graphicssystem openglSamuel Rødal2009-10-122-1/+18
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* Check the framebuffer format against a format, not a texture targetRhys Weatherley2009-10-091-1/+1
* Suppress unnecessary warning messages if pbuffers are not supportedRhys Weatherley2009-10-091-3/+10
* EGL_SAMPLES should be 1, not -1, to select number of samplesRhys Weatherley2009-10-091-1/+1
* Prevent double-destroy of a pbuffer's EGLSurfaceRhys Weatherley2009-10-091-1/+1
* Fix detection of pbuffers on OpenGL/ES systemsRhys Weatherley2009-10-091-1/+1
* Optimized rasterizing of paths using stencil method in GL 2 engine.Samuel Rødal2009-10-073-5/+43
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-072-29/+41
* Fixing some GCC warningsJoão Abecasis2009-10-071-1/+1
* Fix compilation with -pedanticDavid Faure2009-10-072-5/+5
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-062-19/+46
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-062-16/+30
* Made depth tested renderText() work after stencil clipping change.Samuel Rødal2009-10-061-7/+10