/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "demoitem.h" #include "menumanager.h" #include "guide.h" #include "colors.h" QHash DemoItem::sharedImageHash; QMatrix DemoItem::matrix; DemoItem::DemoItem(QGraphicsScene *scene, QGraphicsItem *parent) : QGraphicsItem(parent, scene) { this->opacity = 1.0; this->locked = false; this->prepared = false; this->neverVisible = false; this->noSubPixeling = false; this->currentAnimation = 0; this->currGuide = 0; this->guideFrame = 0; this->sharedImage = new SharedImage(); ++this->sharedImage->refCount; } DemoItem::~DemoItem() { if(--this->sharedImage->refCount == 0){ if (!this->hashKey.isEmpty()) DemoItem::sharedImageHash.remove(this->hashKey); delete this->sharedImage; } } void DemoItem::setNeverVisible(bool never) { Q_UNUSED(never); /* this->neverVisible = never; if (never){ this->setVisible(false); QList c = children(); for (int i=0; i(c[i]); // Don't use dynamic cast because it needs RTTI support. if (d) d->setNeverVisible(true); else{ c[i]->setVisible(false); } } } */ } void DemoItem::setRecursiveVisible(bool visible){ if (visible && this->neverVisible){ this->setVisible(false); return; } this->setVisible(visible); QList c = children(); for (int i=0; i(c[i]); // if (d) // d->setRecursiveVisible(visible); // else{ c[i]->setVisible(visible); // } } } void DemoItem::useGuide(Guide *guide, float startFrame) { this->startFrame = startFrame; this->guideFrame = startFrame; while (this->guideFrame > guide->startLength + guide->length()){ if (guide->nextGuide == guide->firstGuide) break; guide = guide->nextGuide; } this->currGuide = guide; } void DemoItem::guideAdvance(float distance) { this->guideFrame += distance; while (this->guideFrame > this->currGuide->startLength + this->currGuide->length()){ this->currGuide = this->currGuide->nextGuide; if (this->currGuide == this->currGuide->firstGuide) this->guideFrame -= this->currGuide->lengthAll(); } } void DemoItem::guideMove(float moveSpeed) { this->currGuide->guide(this, moveSpeed); } void DemoItem::setPosUsingSheepDog(const QPointF &dest, const QRectF &sceneFence) { this->setPos(dest); if (sceneFence.isNull()) return; // I agree. This is not the optimal way of doing it. // But don't want for use time on it now.... float itemWidth = this->boundingRect().width(); float itemHeight = this->boundingRect().height(); float fenceRight = sceneFence.x() + sceneFence.width(); float fenceBottom = sceneFence.y() + sceneFence.height(); if (this->scenePos().x() < sceneFence.x()) this->moveBy(this->mapFromScene(QPointF(sceneFence.x(), 0)).x(), 0); if (this->scenePos().x() > fenceRight - itemWidth) this->moveBy(this->mapFromScene(QPointF(fenceRight - itemWidth, 0)).x(), 0); if (this->scenePos().y() < sceneFence.y()) this->moveBy(0, this->mapFromScene(QPointF(0, sceneFence.y())).y()); if (this->scenePos().y() > fenceBottom - itemHeight) this->moveBy(0, this->mapFromScene(QPointF(0, fenceBottom - itemHeight)).y()); } void DemoItem::setGuidedPos(const QPointF &pos) { this->guidedPos = pos; } QPointF DemoItem::getGuidedPos() { return this->guidedPos; } void DemoItem::switchGuide(Guide *guide) { this->currGuide = guide; this->guideFrame = 0; } bool DemoItem::inTransition() { if (this->currentAnimation) return this->currentAnimation->running(); else return false; } void DemoItem::setMatrix(const QMatrix &matrix) { DemoItem::matrix = matrix; } void DemoItem::useSharedImage(const QString &hashKey) { this->hashKey = hashKey; if (!sharedImageHash.contains(hashKey)) sharedImageHash.insert(hashKey, this->sharedImage); else { if(--this->sharedImage->refCount == 0) delete this->sharedImage; this->sharedImage = sharedImageHash.value(hashKey); ++this->sharedImage->refCount; } } bool DemoItem::validateImage() { if ((this->sharedImage->matrix != DemoItem::matrix && !Colors::noRescale) || !(this->sharedImage->image || this->sharedImage->pixmap)){ // (Re)create image according to new matrix delete this->sharedImage->image; this->sharedImage->image = 0; delete this->sharedImage->pixmap; this->sharedImage->pixmap = 0; this->sharedImage->matrix = DemoItem::matrix; // Let subclass create and draw a new image according to the new matrix QImage *image = this->createImage(Colors::noRescale ? QMatrix() : DemoItem::matrix); if (image){ if (Colors::showBoundingRect){ // draw red transparent rect QPainter painter(image); painter.fillRect(image->rect(), QColor(255, 0, 0, 50)); painter.end(); } this->sharedImage->unscaledBoundingRect = this->sharedImage->matrix.inverted().mapRect(image->rect()); if (Colors::usePixmaps){ if (image->isNull()) this->sharedImage->pixmap = new QPixmap(1, 1); else this->sharedImage->pixmap = new QPixmap(image->size()); this->sharedImage->pixmap->fill(QColor(0, 0, 0, 0)); QPainter painter(this->sharedImage->pixmap); painter.drawImage(0, 0, *image); delete image; } else { this->sharedImage->image = image; } return true; } else return false; } return true; } QRectF DemoItem::boundingRect() const { const_cast(this)->validateImage(); return this->sharedImage->unscaledBoundingRect; } void DemoItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { Q_UNUSED(option); Q_UNUSED(widget); if (this->validateImage()){ bool wasSmoothPixmapTransform = painter->testRenderHint(QPainter::SmoothPixmapTransform); painter->setRenderHint(QPainter::SmoothPixmapTransform); if (Colors::noRescale){ // Let the painter scale the image for us. // This may degrade both quality and performance if (this->sharedImage->image) painter->drawImage(this->pos(), *this->sharedImage->image); else painter->drawPixmap(this->pos(), *this->sharedImage->pixmap); } else { QMatrix m = painter->worldMatrix(); painter->setWorldMatrix(QMatrix()); float x = this->noSubPixeling ? qRound(m.dx()) : m.dx(); float y = this->noSubPixeling ? qRound(m.dy()) : m.dy(); if (this->sharedImage->image) painter->drawImage(QPointF(x, y), *this->sharedImage->image); else painter->drawPixmap(QPointF(x, y), *this->sharedImage->pixmap); } if (!wasSmoothPixmapTransform) { painter->setRenderHint(QPainter::SmoothPixmapTransform, false); } } }