/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "textbutton.h" #include "demoitemanimation.h" #include "demotextitem.h" #include "colors.h" #include "menumanager.h" #define BUTTON_WIDTH 180 #define BUTTON_HEIGHT 19 class ButtonBackground : public DemoItem { public: TextButton::BUTTONTYPE type; bool highlighted; bool pressed; QSize logicalSize; ButtonBackground(TextButton::BUTTONTYPE type, bool highlighted, bool pressed, QSize logicalSize, QGraphicsScene *scene, QGraphicsItem *parent) : DemoItem(scene, parent) { this->type = type; this->highlighted = highlighted; this->pressed = pressed; this->logicalSize = logicalSize; useSharedImage(QString(__FILE__) + static_cast(type) + highlighted + pressed); } protected: QImage *createImage(const QMatrix &matrix) const { if (type == TextButton::SIDEBAR || type == TextButton::PANEL) return createRoundButtonBackground(matrix); else return createArrowBackground(matrix); } QImage *createRoundButtonBackground(const QMatrix &matrix) const { QRect scaledRect; scaledRect = matrix.mapRect(QRect(0, 0, this->logicalSize.width(), this->logicalSize.height())); QImage *image = new QImage(scaledRect.width(), scaledRect.height(), QImage::Format_ARGB32_Premultiplied); image->fill(QColor(0, 0, 0, 0).rgba()); QPainter painter(image); painter.setRenderHint(QPainter::SmoothPixmapTransform); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); if (Colors::useEightBitPalette){ painter.setPen(QColor(120, 120, 120)); if (this->pressed) painter.setBrush(QColor(60, 60, 60)); else if (this->highlighted) painter.setBrush(QColor(100, 100, 100)); else painter.setBrush(QColor(80, 80, 80)); } else { QLinearGradient outlinebrush(0, 0, 0, scaledRect.height()); QLinearGradient brush(0, 0, 0, scaledRect.height()); brush.setSpread(QLinearGradient::PadSpread); QColor highlight(255, 255, 255, 70); QColor shadow(0, 0, 0, 70); QColor sunken(220, 220, 220, 30); QColor normal1(255, 255, 245, 60); QColor normal2(255, 255, 235, 10); if (this->type == TextButton::PANEL){ normal1 = QColor(200, 170, 160, 50); normal2 = QColor(50, 10, 0, 50); } if (pressed) { outlinebrush.setColorAt(0.0f, shadow); outlinebrush.setColorAt(1.0f, highlight); brush.setColorAt(0.0f, sunken); painter.setPen(Qt::NoPen); } else { outlinebrush.setColorAt(1.0f, shadow); outlinebrush.setColorAt(0.0f, highlight); brush.setColorAt(0.0f, normal1); if (!this->highlighted) brush.setColorAt(1.0f, normal2); painter.setPen(QPen(outlinebrush, 1)); } painter.setBrush(brush); } if (this->type == TextButton::PANEL) painter.drawRect(0, 0, scaledRect.width(), scaledRect.height()); else painter.drawRoundedRect(0, 0, scaledRect.width(), scaledRect.height(), 10, 90, Qt::RelativeSize); return image; } QImage *createArrowBackground(const QMatrix &matrix) const { QRect scaledRect; scaledRect = matrix.mapRect(QRect(0, 0, this->logicalSize.width(), this->logicalSize.height())); QImage *image = new QImage(scaledRect.width(), scaledRect.height(), QImage::Format_ARGB32_Premultiplied); image->fill(QColor(0, 0, 0, 0).rgba()); QPainter painter(image); painter.setRenderHint(QPainter::SmoothPixmapTransform); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); if (Colors::useEightBitPalette){ painter.setPen(QColor(120, 120, 120)); if (this->pressed) painter.setBrush(QColor(60, 60, 60)); else if (this->highlighted) painter.setBrush(QColor(100, 100, 100)); else painter.setBrush(QColor(80, 80, 80)); } else { QLinearGradient outlinebrush(0, 0, 0, scaledRect.height()); QLinearGradient brush(0, 0, 0, scaledRect.height()); brush.setSpread(QLinearGradient::PadSpread); QColor highlight(255, 255, 255, 70); QColor shadow(0, 0, 0, 70); QColor sunken(220, 220, 220, 30); QColor normal1 = QColor(200, 170, 160, 50); QColor normal2 = QColor(50, 10, 0, 50); if (pressed) { outlinebrush.setColorAt(0.0f, shadow); outlinebrush.setColorAt(1.0f, highlight); brush.setColorAt(0.0f, sunken); painter.setPen(Qt::NoPen); } else { outlinebrush.setColorAt(1.0f, shadow); outlinebrush.setColorAt(0.0f, highlight); brush.setColorAt(0.0f, normal1); if (!this->highlighted) brush.setColorAt(1.0f, normal2); painter.setPen(QPen(outlinebrush, 1)); } painter.setBrush(brush); } painter.drawRect(0, 0, scaledRect.width(), scaledRect.height()); float xOff = scaledRect.width() / 2; float yOff = scaledRect.height() / 2; float sizex = 3.0f * matrix.m11(); float sizey = 1.5f * matrix.m22(); if (this->type == TextButton::UP) sizey *= -1; QPainterPath path; path.moveTo(xOff, yOff + (5 * sizey)); path.lineTo(xOff - (4 * sizex), yOff - (3 * sizey)); path.lineTo(xOff + (4 * sizex), yOff - (3 * sizey)); path.lineTo(xOff, yOff + (5 * sizey)); painter.drawPath(path); return image; } }; TextButton::TextButton(const QString &text, ALIGNMENT align, int userCode, QGraphicsScene *scene, QGraphicsItem *parent, BUTTONTYPE type) : DemoItem(scene, parent) { this->menuString = text; this->buttonLabel = text; this->alignment = align; this->buttonType = type; this->userCode = userCode; this->bgOn = 0; this->bgOff = 0; this->bgHighlight = 0; this->bgDisabled = 0; this->state = OFF; this->setAcceptsHoverEvents(true); this->setCursor(Qt::PointingHandCursor); // Calculate button size: const int w = 180; const int h = 19; if (type == SIDEBAR || type == PANEL) this->logicalSize = QSize(w, h); else this->logicalSize = QSize(int((w / 2.0f) - 5), int(h * 1.5f)); } void TextButton::setMenuString(const QString &menu) { this->menuString = menu; } void TextButton::prepare() { if (!this->prepared){ this->prepared = true; this->setupHoverText(); this->setupScanItem(); this->setupButtonBg(); } } TextButton::~TextButton() { if (this->prepared){ if (Colors::useButtonBalls) delete this->scanAnim; } } QRectF TextButton::boundingRect() const { return QRectF(0, 0, this->logicalSize.width(), this->logicalSize.height()); }; void TextButton::setupHoverText() { if (this->buttonLabel.isEmpty()) return; DemoTextItem *textItem = new DemoTextItem(this->buttonLabel, Colors::buttonFont(), Colors::buttonText, -1, this->scene(), this); textItem->setZValue(zValue() + 2); textItem->setPos(16, 0); } void TextButton::setupScanItem() { if (Colors::useButtonBalls){ ScanItem *scanItem = new ScanItem(0, this); scanItem->setZValue(zValue() + 1); this->scanAnim = new DemoItemAnimation(scanItem); this->scanAnim->timeline->setLoopCount(1); float x = 1; float y = 1.5f; float stop = BUTTON_WIDTH - scanItem->boundingRect().width() - x; if (this->alignment == LEFT){ this->scanAnim->setDuration(2500); this->scanAnim->setPosAt(0.0, QPointF(x, y)); this->scanAnim->setPosAt(0.5, QPointF(x, y)); this->scanAnim->setPosAt(0.7, QPointF(stop, y)); this->scanAnim->setPosAt(1.0, QPointF(x, y)); scanItem->setPos(QPointF(x, y)); } else { this->scanAnim->setPosAt(0.0, QPointF(stop, y)); this->scanAnim->setPosAt(0.5, QPointF(x, y)); this->scanAnim->setPosAt(1.0, QPointF(stop, y)); scanItem->setPos(QPointF(stop, y)); } } } void TextButton::setState(STATE state) { this->state = state; this->bgOn->setRecursiveVisible(state == ON); this->bgOff->setRecursiveVisible(state == OFF); this->bgHighlight->setRecursiveVisible(state == HIGHLIGHT); this->bgDisabled->setRecursiveVisible(state == DISABLED); this->setCursor(state == DISABLED ? Qt::ArrowCursor : Qt::PointingHandCursor); } void TextButton::setupButtonBg() { this->bgOn = new ButtonBackground(this->buttonType, true, true, this->logicalSize, this->scene(), this); this->bgOff = new ButtonBackground(this->buttonType, false, false, this->logicalSize, this->scene(), this); this->bgHighlight = new ButtonBackground(this->buttonType, true, false, this->logicalSize, this->scene(), this); this->bgDisabled = new ButtonBackground(this->buttonType, true, true, this->logicalSize, this->scene(), this); this->setState(OFF); } void TextButton::hoverEnterEvent(QGraphicsSceneHoverEvent *) { if (this->locked || this->state == DISABLED) return; if (this->state == OFF){ this->setState(HIGHLIGHT); if (Colors::noAnimations && Colors::useButtonBalls){ // wait a bit in the beginning // to enhance the effect. Have to this here // so that the adaption can be dynamic this->scanAnim->setDuration(1000); this->scanAnim->setPosAt(0.2, this->scanAnim->posAt(0)); } if (MenuManager::instance()->window->fpsMedian > 10 || Colors::noAdapt || Colors::noTimerUpdate){ if (Colors::useButtonBalls) this->scanAnim->play(true, true); } } } void TextButton::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) { Q_UNUSED(event); if (this->state == DISABLED) return; this->setState(OFF); if (Colors::noAnimations && Colors::useButtonBalls) this->scanAnim->stop(); } void TextButton::mousePressEvent(QGraphicsSceneMouseEvent *) { if (this->state == DISABLED) return; if (this->state == HIGHLIGHT || this->state == OFF) this->setState(ON); } void TextButton::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (this->state == ON){ this->setState(OFF); if (!this->locked && this->boundingRect().contains(event->pos())){ MenuManager::instance()->itemSelected(this->userCode, this->menuString); } } } void TextButton::animationStarted(int) { if (this->state == DISABLED) return; this->setState(OFF); }