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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example designer/taskmenuextension \title Task Menu Extension Example The Task Menu Extension example shows how to create a custom widget plugin for \l {Qt Designer Manual}{\QD}, and how to to use the QDesignerTaskMenuExtension class to provide custom task menu entries associated with the plugin. \image taskmenuextension-example-faded.png To provide a custom widget that can be used with \QD, we need to supply a self-contained implementation. In this example we use a custom widget designed to show the task menu extension feature: The TicTacToe widget. An extension is an object which modifies the behavior of \QD. The QDesignerTaskMenuExtension can provide custom task menu entries when a widget with this extension is selected. There are four available types of extensions in \QD: \list \o QDesignerContainerExtension provides an extension that allows you to add (and delete) pages to a multi-page container plugin in \QD. \o QDesignerMemberSheetExtension provides an extension that allows you to manipulate a widget's member functions which is displayed when configuring connections using Qt Designer's mode for editing signals and slots. \o QDesignerPropertySheetExtension provides an extension that allows you to manipulate a widget's properties which is displayed in Qt Designer's property editor. \o QDesignerTaskMenuExtension provides an extension that allows you to add custom menu entries to \QD's task menu. \endlist You can use all the extensions following the same pattern as in this example, only replacing the respective extension base class. For more information, see the \l {QtDesigner Module}. The Task Menu Extension example consists of five classes: \list \o \c TicTacToe is a custom widget that lets the user play the Tic-Tac-Toe game. \o \c TicTacToePlugin exposes the \c TicTacToe class to \QD. \o \c TicTacToeTaskMenuFactory creates a \c TicTacToeTaskMenu object. \o \c TicTacToeTaskMenu provides the task menu extension, i.e the plugin's associated task menu entries. \o \c TicTacToeDialog lets the user modify the state of a Tic-Tac-Toe plugin loaded into \QD. \endlist The project file for custom widget plugins needs some additional information to ensure that they will work within \QD. For example, custom widget plugins rely on components supplied with \QD, and this must be specified in the project file that we use. We will first take a look at the plugin's project file. Then we will continue by reviewing the \c TicTacToePlugin class, and take a look at the \c TicTacToeTaskMenuFactory and \c TicTacToeTaskMenu classes. Finally, we will review the \c TicTacToeDialog class before we take a quick look at the \c TicTacToe widget's class definition. \section1 The Project File: taskmenuextension.pro The project file must contain some additional information to ensure that the plugin will work as expected: \snippet examples/designer/taskmenuextension/taskmenuextension.pro 0 \snippet examples/designer/taskmenuextension/taskmenuextension.pro 1 The \c TEMPLATE variable's value makes \c qmake create the custom widget as a library. Later, we will ensure that the widget will be recognized as a plugin by Qt by using the Q_EXPORT_PLUGIN2() macro to export the relevant widget information. The \c CONFIG variable contains two values, \c designer and \c plugin: \list \o \c designer: Since custom widgets plugins rely on components supplied with \QD, this value ensures that our plugin links against \QD's library (\c libQtDesigner.so). \o \c plugin: We also need to ensure that \c qmake considers the custom widget a \e plugin library. \endlist When Qt is configured to build in both debug and release modes, \QD will be built in release mode. When this occurs, it is necessary to ensure that plugins are also built in release mode. For that reason we add the \c debug_and_release value to the \c CONFIG variable. Otherwise, if a plugin is built in a mode that is incompatible with \QD, it won't be loaded and installed. The header and source files for the widget are declared in the usual way: \snippet examples/designer/taskmenuextension/taskmenuextension.pro 2 We provide an implementation of the plugin interface so that \QD can use the custom widget. In this particular example we also provide implementations of the task menu extension and the extension factory as well as a dialog implementation. It is important to ensure that the plugin is installed in a location that is searched by \QD. We do this by specifying a target path for the project and adding it to the list of items to install: \snippet doc/src/snippets/code/doc_src_examples_taskmenuextension.qdoc 0 The task menu extension is created as a library, and will be installed alongside the other \QD plugins when the project is installed (using \c{make install} or an equivalent installation procedure). Note that if you want the plugins to appear in a Visual Studio integration, the plugins must be built in release mode and their libraries must be copied into the plugin directory in the install path of the integration (for an example, see \c {C:/program files/trolltech as/visual studio integration/plugins}). For more information about plugins, see the \l {How to Create Qt Plugins} documentation. \section1 TicTacToePlugin Class Definition The \c TicTacToePlugin class exposes \c the TicTacToe class to \QD. Its definition is equivalent to the \l {designer/customwidgetplugin}{Custom Widget Plugin} example's plugin class which is explained in detail. The only part of the class definition that is specific to this particular custom widget is the class name: \snippet examples/designer/taskmenuextension/tictactoeplugin.h 0 The plugin class provides \QD with basic information about our plugin, such as its class name and its include file. Furthermore it knows how to create instances of the \c TicTacToe widget. TicTacToePlugin also defines the \l {QDesignerCustomWidgetInterface::initialize()}{initialize()} function which is called after the plugin is loaded into \QD. The function's QDesignerFormEditorInterface parameter provides the plugin with a gateway to all of \QD's API's. The \c TicTacToePlugin class inherits from both QObject and QDesignerCustomWidgetInterface. It is important to remember, when using multiple inheritance, to ensure that all the interfaces (i.e. the classes that doesn't inherit Q_OBJECT) are made known to the meta object system using the Q_INTERFACES() macro. This enables \QD to use \l qobject_cast() to query for supported interfaces using nothing but a QObject pointer. \section1 TicTacToePlugin Class Implementation The TicTacToePlugin class implementation is in most parts equivalent to the \l {designer/customwidgetplugin}{Custom Widget Plugin} example's plugin class: \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 0 The only function that differs significantly is the initialize() function: \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 1 The \c initialize() function takes a QDesignerFormEditorInterface object as argument. The QDesignerFormEditorInterface class provides access to Qt Designer's components. In \QD you can create two kinds of plugins: custom widget plugins and tool plugins. QDesignerFormEditorInterface provides access to all the \QD components that you normally need to create a tool plugin: the extension manager, the object inspector, the property editor and the widget box. Custom widget plugins have access to the same components. \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 2 When creating extensions associated with custom widget plugins, we need to access \QD's current extension manager which we retrieve from the QDesignerFormEditorInterface parameter. \QD's QDesignerFormEditorInterface holds information about all Qt Designer's components: The action editor, the object inspector, the property editor, the widget box, and the extension and form window managers. The QExtensionManager class provides extension management facilities for \QD. Using \QD's current extension manager you can retrieve the extension for a given object. You can also register and unregister an extension for a given object. Remember that an extension is an object which modifies the behavior of \QD. When registrering an extension, it is actually the associated extension factory that is registered. In \QD, extension factories are used to look up and create named extensions as they are required. So, in this example, the task menu extension itself is not created until a task menu is requested by the user. \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 3 We create a \c TicTacToeTaskMenuFactory object that we register using \QD's current \l {QExtensionManager}{extension manager} retrieved from the QDesignerFormEditorInterface parameter. The first argument is the newly created factory and the second argument is an extension identifier which is a string. The \c Q_TYPEID() macro simply converts the string into a QLatin1String. The \c TicTacToeTaskMenuFactory class is a subclass of QExtensionFactory. When the user request a task menu by clicking the right mouse button over a widget with the specified task menu extension, \QD's extension manager will run through all its registered factories invoking the first one that is able to create a task menu extension for the selected widget. This factory will in turn create a \c TicTacToeTaskMenu object (the extension). We omit to reimplement the QDesignerCustomWidgetInterface::domXml() function (which include default settings for the widget in the standard XML format used by Qt Designer), since no default values are necessary. \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 4 Finally, we use the Q_EXPORT_PLUGIN2() macro to export the TicTacToePlugin class for use with Qt's plugin handling classes: This macro ensures that \QD can access and construct the custom widget. Without this macro, there is no way for \QD to use the widget. \section1 TicTacToeTaskMenuFactory Class Definition The \c TicTacToeTaskMenuFactory class inherits QExtensionFactory which provides a standard extension factory for \QD. \snippet examples/designer/taskmenuextension/tictactoetaskmenu.h 1 The subclass's purpose is to reimplement the QExtensionFactory::createExtension() function, making it able to create a \c TicTacToe task menu extension. \section1 TicTacToeTaskMenuFactory Class Implementation The class constructor simply calls the QExtensionFactory base class constructor: \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 4 As described above, the factory is invoked when the user request a task menu by clicking the right mouse button over a widget with the specified task menu extension in \QD. \QD's behavior is the same whether the requested extension is associated with a container, a member sheet, a property sheet or a task menu: Its extension manager runs through all its registered extension factories calling \c createExtension() for each until one responds by creating the requested extension. \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 5 So the first thing we do in \c TicTacToeTaskMenuFactory::createExtension() is to check if the requested extension is a task menu extension. If it is, and the widget requesting it is a \c TicTacToe widget, we create and return a \c TicTacToeTaskMenu object. Otherwise, we simply return a null pointer, allowing \QD's extension manager to continue its search through the registered factories. \section1 TicTacToeTaskMenu Class Definition \image taskmenuextension-menu.png The \c TicTacToeTaskMenu class inherits QDesignerTaskMenuExtension which allows you to add custom entries (in the form of QActions) to the task menu in \QD. \snippet examples/designer/taskmenuextension/tictactoetaskmenu.h 0 We reimplement the \c preferredEditAction() and \c taskActions() functions. Note that we implement a constructor that takes \e two arguments: the parent widget, and the \c TicTacToe widget for which the task menu is requested. In addition we declare the private \c editState() slot, our custom \c editStateAction and a private pointer to the \c TicTacToe widget which state we want to modify. \section1 TicTacToeTaskMenu Class Implementation \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 0 In the constructor we first save the reference to the \c TicTacToe widget sent as parameter, i.e the widget which state we want to modify. We will need this later when our custom action is invoked. We also create our custom \c editStateAction and connect it to the \c editState() slot. \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 1 The \c editState() slot is called whenever the user chooses the \gui {Edit State...} option in a \c TicTacToe widget's task menu. The slot creates a \c TicTacToeDialog presenting the current state of the widget, and allowing the user to edit its state by playing the game. \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 2 We reimplement the \c preferredEditAction() function to return our custom \c editStateAction as the action that should be invoked when selecting a \c TicTacToe widget and pressing \key F2 . \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 3 We reimplement the \c taskActions() function to return a list of our custom actions making these appear on top of the default menu entries in a \c TicTacToe widget's task menu. \section1 TicTacToeDialog Class Definition \image taskmenuextension-dialog.png The \c TicTacToeDialog class inherits QDialog. The dialog lets the user modify the state of the currently selected Tic-Tac-Toe plugin. \snippet examples/designer/taskmenuextension/tictactoedialog.h 0 We reimplement the \c sizeHint() function. We also declare two private slots: \c resetState() and \c saveState(). In addition to the dialog's buttons and layouts we declare two \c TicTacToe pointers, one to the widget the user can interact with and the other to the original custom widget plugin which state the user wants to edit. \section1 TicTacToeDialog Class Implementation \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 0 In the constructor we first save the reference to the TicTacToe widget sent as parameter, i.e the widget which state the user want to modify. Then we create a new \c TicTacToe widget, and set its state to be equivalent to the parameter widget's state. Finally, we create the dialog's buttons and layout. \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 1 We reimplement the \c sizeHint() function to ensure that the dialog is given a reasonable size. \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 2 The \c resetState() slot is called whenever the user press the \gui Reset button. The only thing we do is to call the \c clearBoard() function for the editor widget, i.e. the \c TicTacToe widget we created in the dialog's constructor. \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 3 The \c saveState() slot is called whenever the user press the \gui OK button, and transfers the state of the editor widget to the widget which state we want to modify. In order to make the change of state visible to \QD we need to set the latter widget's state property using the QDesignerFormWindowInterface class. QDesignerFormWindowInterface provides you with information about the associated form window as well as allowing you to alter its properties. The interface is not intended to be instantiated directly, but to provide access to Qt Designer's current form windows controlled by Qt Designer's form window manager. If you are looking for the form window containing a specific widget, you can use the static QDesignerFormWindowInterface::findFormWindow() function: \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 4 After retrieving the form window of the widget (which state we want to modify), we use the QDesignerFormWindowInterface::cursor() function to retrieve the form window's cursor. The QDesignerFormWindowCursorInterface class provides an interface to the form window's text cursor. Once we have cursor, we can finally set the state property using the QDesignerFormWindowCursorInterface::setProperty() function. \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 5 In the end we call the QEvent::accept() function which sets the accept flag of the event object. Setting the \c accept parameter indicates that the event receiver wants the event. Unwanted events might be propagated to the parent widget. \section1 TicTacToe Class Definition The \c TicTacToe class is a custom widget that lets the user play the Tic-Tac-Toe game. \snippet examples/designer/taskmenuextension/tictactoe.h 0 The main details to observe in the \c TicTacToe class defintion is the declaration of the \c state property and its \c state() and \c setState() functions. We need to declare the \c TicTacToe widget's state as a property to make it visible to \QD; allowing \QD to manage it in the same way it manages the properties the \c TicTacToe widget inherits from QWidget and QObject, for example featuring the property editor. */