/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] QPrinter pr; if (pr.setup()) { QPainter p(&pr); canvas.drawArea(canvas.rect(), &p); } //! [0] //! [1] void MyCanvasView::contentsMousePressEvent(QMouseEvent* e) { Q3CanvasItemList l = canvas()->collisions(e->pos()); for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { if ((*it)->rtti() == Q3CanvasRectangle::RTTI) qDebug("A Q3CanvasRectangle lies somewhere at this point"); } } //! [1] //! [2] QMatrix wm; wm.scale(2, 2); // Zooms in by 2 times wm.rotate(90); // Rotates 90 degrees counter clockwise // around the origin. wm.translate(0, -canvas->height()); // moves the canvas down so what was visible // before is still visible. myCanvasView->setWorldMatrix(wm); //! [2] //! [3] QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(), myCanvasView->visibleWidth(), myCanvasView->visibleHeight()); QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc); //! [3] //! [4] Q3CanvasItem* item; // Find an item, e.g. with Q3CanvasItem::collisions(). ... if (item->rtti() == MySprite::RTTI) { MySprite* s = (MySprite*)item; if (s->isDamagable()) s->loseHitPoints(1000); if (s->isHot()) myself->loseHitPoints(1000); ... } //! [4]