/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] Q3ScrollView* sv = new Q3ScrollView(...); QWidget *widget = new QWidget(sv->viewport()); QVBoxLayout *layout = new QVBoxLayout(widget); addChild(widget); //! [0] //! [1] QLabel* child1 = new QLabel("CHILD", widget); QLabel* child2 = new QLabel("CHILD", widget); QLabel* child3 = new QLabel("CHILD", widget); layout->addWidget(child1); layout->addWidget(child2); layout->addWidget(child3); ... //! [1] //! [2] Q3ScrollView* sv = new Q3ScrollView(...); QLabel* child1 = new QLabel("CHILD", sv->viewport()); sv->addChild(child1); QLabel* child2 = new QLabel("CHILD", sv->viewport()); sv->addChild(child2); QLabel* child3 = new QLabel("CHILD", sv->viewport()); sv->addChild(child3); //! [2] //! [3] Q3ScrollView* sv = new Q3ScrollView(...); sv->enableClipper(true); QLabel* child1 = new QLabel("CHILD", sv->viewport()); sv->addChild(child1); QLabel* child2 = new QLabel("CHILD", sv->viewport()); sv->addChild(child2); QLabel* child3 = new QLabel("CHILD", sv->viewport()); sv->addChild(child3); //! [3] //! [4] { // Fill a 40000 by 50000 rectangle at (100000,150000) // Calculate the coordinates... int x1 = 100000, y1 = 150000; int x2 = x1+40000-1, y2 = y1+50000-1; // Clip the coordinates so X/Windows will not have problems... if (x1 < clipx) x1=clipx; if (y1 < clipy) y1=clipy; if (x2 > clipx+clipw-1) x2=clipx+clipw-1; if (y2 > clipy+cliph-1) y2=clipy+cliph-1; // Paint using the small coordinates... if (x2 >= x1 && y2 >= y1) p->fillRect(x1, y1, x2-x1+1, y2-y1+1, red); } //! [4]