/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include int main() { { // STREAM //! [0] QPolygon polygon; polygon << QPoint(10, 20) << QPoint(20, 30); //! [0] } { // STREAMF //! [1] QPolygonF polygon; polygon << QPointF(10.4, 20.5) << QPointF(20.2, 30.2); //! [1] } { // SETPOINTS //! [2] static const int points[] = { 10, 20, 30, 40 }; QPolygon polygon; polygon.setPoints(2, points); //! [2] } { // SETPOINTS2 //! [3] QPolygon polygon; polygon.setPoints(2, 10, 20, 30, 40); //! [3] } { // PUTPOINTS //! [4] QPolygon polygon(1); polygon[0] = QPoint(4, 5); polygon.putPoints(1, 2, 6,7, 8,9); //! [4] } { // PUTPOINTS2 //! [5] QPolygon polygon(3); polygon.putPoints(0, 3, 4,5, 0,0, 8,9); polygon.putPoints(1, 1, 6,7); //! [5] } { // PUTPOINTS3 //! [6] QPolygon polygon1; polygon1.putPoints(0, 3, 1,2, 0,0, 5,6); // polygon1 is now the three-point polygon(1,2, 0,0, 5,6); QPolygon polygon2; polygon2.putPoints(0, 3, 4,4, 5,5, 6,6); // polygon2 is now (4,4, 5,5, 6,6); polygon1.putPoints(2, 3, polygon2); // polygon1 is now the five-point polygon(1,2, 0,0, 4,4, 5,5, 6,6); //! [6] } return 0; }