/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "globjwin.h" #include "glbox.h" #include #include #include #include #include #include #include GLObjectWindow::GLObjectWindow(QWidget* parent) : QWidget(parent) { // Create a menu QMenu *file = new QMenu( this ); file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->addMenu(file)->setText("&File"); // Create a nice frame to put around the OpenGL widget QFrame* f = new QFrame(this); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); // Create our OpenGL widget GLBox* c = new GLBox( f, "glbox"); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider(Qt::Vertical, this); x->setMaximum(360); x->setPageStep(60); x->setTickPosition( QSlider::TicksLeft ); QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) ); QSlider* y = new QSlider(Qt::Vertical, this); y->setMaximum(360); y->setPageStep(60); y->setTickPosition( QSlider::TicksLeft ); QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) ); QSlider* z = new QSlider(Qt::Vertical, this); z->setMaximum(360); z->setPageStep(60); z->setTickPosition( QSlider::TicksLeft ); QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout(this); // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout(); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widget inside the frame QHBoxLayout* flayout = new QHBoxLayout(f); flayout->setMargin(0); flayout->addWidget( c, 1 ); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f, 1 ); }