/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #ifndef __AST_VIEW_H__ #define __AST_VIEW_H__ #include #include #include #include #include #include #include #include #include #include "sprites.h" #define MAX_POWER_LEVEL 1000 class KAsteroidsView : public QWidget { Q_OBJECT public: KAsteroidsView( QWidget *parent = 0); virtual ~KAsteroidsView(); int refreshRate; void reset(); void setRockSpeed( double rs ) { rockSpeed = rs; } void addRocks( int num ); void newGame(); void endGame(); void newShip(); void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; } void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; } void thrust( bool t ) { thrustShip = t && shipPower > 0; } void shoot( bool s ) { shootShip = s; shootDelay = 0; } void setShield( bool s ); void teleport( bool te) { teleportShip = te && mTeleportCount; } void brake( bool b ); void pause( bool p); void showText( const QString &text, const QColor &color, bool scroll=TRUE ); void hideText(); int shots() const { return shotsFired; } int hits() const { return shotsHit; } int power() const { return shipPower; } int teleportCount() const { return mTeleportCount; } int brakeCount() const { return mBrakeCount; } int shieldCount() const { return mShieldCount; } int shootCount() const { return mShootCount; } signals: void shipKilled(); void rockHit( int size ); void rocksRemoved(); void updateVitals(); private slots: void hideShield(); protected: bool readSprites(); void wrapSprite( QGraphicsItem * ); void rockHit( AnimatedPixmapItem * ); void reducePower( int val ); void addExhaust( double x, double y, double dx, double dy, int count ); void processMissiles(); void processShip(); void processPowerups(); void processShield(); double randDouble(); int randInt( int range ); virtual void resizeEvent( QResizeEvent *event ); virtual void timerEvent( QTimerEvent * ); void showEvent( QShowEvent * ); private: QGraphicsScene field; QGraphicsView view; QMap > animation; QList rocks; QList missiles; QList bits; QList exhaust; QList powerups; KShield *shield; AnimatedPixmapItem *ship; QGraphicsTextItem *textSprite; bool rotateL; bool rotateR; bool thrustShip; bool shootShip; bool teleportShip; bool brakeShip; bool pauseShip; bool shieldOn; bool vitalsChanged; int shipAngle; int rotateSlow; int rotateRate; int shipPower; int shotsFired; int shotsHit; int shootDelay; int mBrakeCount; int mShieldCount; int mTeleportCount; int mShootCount; double shipDx; double shipDy; int textDy; int mFrameNum; bool mPaused; int mTimerId; double rockSpeed; double powerupSpeed; bool can_destroy_powerups; QTimer *shieldTimer; bool initialized; }; #endif