/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include static inline int blendComponent( int v, int av, int s, int as ) { return as*s + av*v -(av*as*s)/255; } static inline QRgb blendShade( QRgb v, QRgb s ) { //shadow image is already reduced and blurred int as = qAlpha(s); int av = qAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( qRed(v),av, qRed(s), as)/a; int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; return qRgba(r,g,b,a); } int main( int*, char**) { QImage image( "out.png" ); image.convertDepth( 32 ); QImage shade( "outshade.png" ); shade.convertDepth( 32 ); int dx = 10; int dy = 5; int w = image.width(); int h = image.height(); QImage img( w+dx, h+dy, 32 ); img.setAlphaBuffer( TRUE ); for ( int y = 0; y < h+dy; y++ ) { for ( int x = 0; x < w+dx; x++ ) { QRgb sh = (x