/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "bubble.h" Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity) : position(position), vel(velocity), radius(radius) { innerColor = randomColor(); outerColor = randomColor(); cache = 0; updateBrush(); } //! [0] void Bubble::updateCache() { if (cache) delete cache; cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32); cache->fill(0x00000000); QPainter p(cache); p.setRenderHint(QPainter::HighQualityAntialiasing); QPen pen(Qt::white); pen.setWidth(2); p.setPen(pen); p.setBrush(brush); p.drawEllipse(0, 0, int(2*radius), int(2*radius)); } //! [0] Bubble::~Bubble() { if (cache) delete cache; } void Bubble::updateBrush() { QRadialGradient gradient(QPointF(radius, radius), radius, QPointF(radius*0.5, radius*0.5)); gradient.setColorAt(0, QColor(255, 255, 255, 255)); gradient.setColorAt(0.25, innerColor); gradient.setColorAt(1, outerColor); brush = QBrush(gradient); updateCache(); } //! [1] void Bubble::drawBubble(QPainter *painter) { painter->save(); painter->translate(position.x() - radius, position.y() - radius); painter->setOpacity(0.8); painter->drawImage(0, 0, *cache); painter->restore(); } //! [1] QColor Bubble::randomColor() { int red = int(185 + 70.0*qrand()/(RAND_MAX+1.0)); int green = int(185 + 70.0*qrand()/(RAND_MAX+1.0)); int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0)); int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0)); return QColor(red, green, blue, alpha); } void Bubble::move(const QRect &bbox) { position += vel; qreal leftOverflow = position.x() - radius - bbox.left(); qreal rightOverflow = position.x() + radius - bbox.right(); qreal topOverflow = position.y() - radius - bbox.top(); qreal bottomOverflow = position.y() + radius - bbox.bottom(); if (leftOverflow < 0.0) { position.setX(position.x() - 2 * leftOverflow); vel.setX(-vel.x()); } else if (rightOverflow > 0.0) { position.setX(position.x() - 2 * rightOverflow); vel.setX(-vel.x()); } if (topOverflow < 0.0) { position.setY(position.y() - 2 * topOverflow); vel.setY(-vel.y()); } else if (bottomOverflow > 0.0) { position.setY(position.y() - 2 * bottomOverflow); vel.setY(-vel.y()); } } QRectF Bubble::rect() { return QRectF(position.x() - radius, position.y() - radius, 2 * radius, 2 * radius); }