/* Copyright (C) 2006 Apple Computer, Inc. 2006, 2008 Nikolas Zimmermann This file is part of the WebKit project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGDocumentExtensions_h #define SVGDocumentExtensions_h #if ENABLE(SVG) #include #include #include #include "StringHash.h" #include "StringImpl.h" #include "SVGAnimatedTemplate.h" namespace WebCore { class Document; class EventListener; class Node; class String; class SVGElementInstance; class SVGStyledElement; class SVGSVGElement; class SVGDocumentExtensions { public: SVGDocumentExtensions(Document*); ~SVGDocumentExtensions(); void addTimeContainer(SVGSVGElement*); void removeTimeContainer(SVGSVGElement*); void startAnimations(); void pauseAnimations(); void unpauseAnimations(); void reportWarning(const String&); void reportError(const String&); private: Document* m_doc; // weak reference HashSet m_timeContainers; // For SVG 1.2 support this will need to be made more general. HashMap*> m_pendingResources; SVGDocumentExtensions(const SVGDocumentExtensions&); SVGDocumentExtensions& operator=(const SVGDocumentExtensions&); template HashMap*>* baseValueMap() const { static HashMap*>* s_baseValueMap = new HashMap*>(); return s_baseValueMap; } public: // This HashMap contains a list of pending resources. Pending resources, are such // which are referenced by any object in the SVG document, but do NOT exist yet. // For instance, dynamically build gradients / patterns / clippers... void addPendingResource(const AtomicString& id, SVGStyledElement*); bool isPendingResource(const AtomicString& id) const; std::auto_ptr > removePendingResource(const AtomicString& id); // Used by the ANIMATED_PROPERTY_* macros template ValueType baseValue(const SVGElement* element, const AtomicString& propertyName) const { HashMap* propertyMap = baseValueMap()->get(element); if (propertyMap) return propertyMap->get(propertyName.impl()); return SVGAnimatedTypeValue::null(); } template void setBaseValue(const SVGElement* element, const AtomicString& propertyName, ValueType newValue) { HashMap* propertyMap = baseValueMap()->get(element); if (!propertyMap) { propertyMap = new HashMap(); baseValueMap()->set(element, propertyMap); } propertyMap->set(propertyName.impl(), newValue); } template void removeBaseValue(const SVGElement* element, const AtomicString& propertyName) { HashMap* propertyMap = baseValueMap()->get(element); if (!propertyMap) return; propertyMap->remove(propertyName.impl()); } template bool hasBaseValue(const SVGElement* element, const AtomicString& propertyName) const { HashMap* propertyMap = baseValueMap()->get(element); if (propertyMap) return propertyMap->contains(propertyName.impl()); return false; } }; } #endif // ENABLE(SVG) #endif