/* Copyright (C) 2004, 2005 Nikolas Zimmermann 2004, 2005 Rob Buis This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "FloatPoint.h" #include "FloatSize.h" #include "SVGAngle.h" #include "SVGSVGElement.h" #include "SVGTransform.h" #include using namespace WebCore; SVGTransform::SVGTransform() : m_type(SVG_TRANSFORM_UNKNOWN) , m_angle(0) { } SVGTransform::SVGTransform(SVGTransformType type) : m_type(type) , m_angle(0) , m_center(FloatPoint()) , m_matrix(TransformationMatrix()) { } SVGTransform::SVGTransform(const TransformationMatrix& matrix) : m_type(SVG_TRANSFORM_MATRIX) , m_angle(0) , m_matrix(matrix) { } SVGTransform::~SVGTransform() { } bool SVGTransform::isValid() { return (m_type != SVG_TRANSFORM_UNKNOWN); } SVGTransform::SVGTransformType SVGTransform::type() const { return m_type; } TransformationMatrix SVGTransform::matrix() const { return m_matrix; } float SVGTransform::angle() const { return m_angle; } FloatPoint SVGTransform::rotationCenter() const { return m_center; } void SVGTransform::setMatrix(TransformationMatrix matrix) //const TransformationMatrix& matrix) { m_type = SVG_TRANSFORM_MATRIX; m_angle = 0; m_matrix = matrix; } void SVGTransform::setTranslate(float tx, float ty) { m_type = SVG_TRANSFORM_TRANSLATE; m_angle = 0; m_matrix.makeIdentity(); m_matrix.translate(tx, ty); } FloatPoint SVGTransform::translate() const { return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f()); } void SVGTransform::setScale(float sx, float sy) { m_type = SVG_TRANSFORM_SCALE; m_angle = 0; m_center = FloatPoint(); m_matrix.makeIdentity(); m_matrix.scaleNonUniform(sx, sy); } FloatSize SVGTransform::scale() const { return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d()); } void SVGTransform::setRotate(float angle, float cx, float cy) { m_type = SVG_TRANSFORM_ROTATE; m_angle = angle; m_center = FloatPoint(cx, cy); // TODO: toString() implementation, which can show cx, cy (need to be stored?) m_matrix.makeIdentity(); m_matrix.translate(cx, cy); m_matrix.rotate(angle); m_matrix.translate(-cx, -cy); } void SVGTransform::setSkewX(float angle) { m_type = SVG_TRANSFORM_SKEWX; m_angle = angle; m_matrix.makeIdentity(); m_matrix.skewX(angle); } void SVGTransform::setSkewY(float angle) { m_type = SVG_TRANSFORM_SKEWY; m_angle = angle; m_matrix.makeIdentity(); m_matrix.skewY(angle); } // vim:ts=4:noet #endif // ENABLE(SVG)