/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #if defined(QT_HAVE_3DNOW) && defined(QT_HAVE_SSE) #include #include QT_BEGIN_NAMESPACE struct QSSE3DNOWIntrinsics : public QSSEIntrinsics { static inline void end() { _m_femms(); } }; CompositionFunctionSolid qt_functionForModeSolid_SSE3DNOW[numCompositionFunctions] = { comp_func_solid_SourceOver, comp_func_solid_DestinationOver, comp_func_solid_Clear, comp_func_solid_Source, 0, comp_func_solid_SourceIn, comp_func_solid_DestinationIn, comp_func_solid_SourceOut, comp_func_solid_DestinationOut, comp_func_solid_SourceAtop, comp_func_solid_DestinationAtop, comp_func_solid_XOR, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // svg 1.2 modes rasterop_solid_SourceOrDestination, rasterop_solid_SourceAndDestination, rasterop_solid_SourceXorDestination, rasterop_solid_NotSourceAndNotDestination, rasterop_solid_NotSourceOrNotDestination, rasterop_solid_NotSourceXorDestination, rasterop_solid_NotSource, rasterop_solid_NotSourceAndDestination, rasterop_solid_SourceAndNotDestination }; CompositionFunction qt_functionForMode_SSE3DNOW[numCompositionFunctions] = { comp_func_SourceOver, comp_func_DestinationOver, comp_func_Clear, comp_func_Source, comp_func_Destination, comp_func_SourceIn, comp_func_DestinationIn, comp_func_SourceOut, comp_func_DestinationOut, comp_func_SourceAtop, comp_func_DestinationAtop, comp_func_XOR, comp_func_Plus, comp_func_Multiply, comp_func_Screen, comp_func_Overlay, comp_func_Darken, comp_func_Lighten, comp_func_ColorDodge, comp_func_ColorBurn, comp_func_HardLight, comp_func_SoftLight, comp_func_Difference, comp_func_Exclusion, rasterop_SourceOrDestination, rasterop_SourceAndDestination, rasterop_SourceXorDestination, rasterop_NotSourceAndNotDestination, rasterop_NotSourceOrNotDestination, rasterop_NotSourceXorDestination, rasterop_NotSource, rasterop_NotSourceAndDestination, rasterop_SourceAndNotDestination }; void qt_blend_color_argb_sse3dnow(int count, const QSpan *spans, void *userData) { qt_blend_color_argb_x86(count, spans, userData, (CompositionFunctionSolid*)qt_functionForModeSolid_SSE3DNOW); } void qt_memfill32_sse3dnow(quint32 *dest, quint32 value, int count) { return qt_memfill32_sse_template(dest, value, count); } void qt_bitmapblit16_sse3dnow(QRasterBuffer *rasterBuffer, int x, int y, quint32 color, const uchar *src, int width, int height, int stride) { return qt_bitmapblit16_sse_template(rasterBuffer, x,y, color, src, width, height, stride); } QT_END_NAMESPACE #endif // QT_HAVE_3DNOW && QT_HAVE_SSE